My vehicles hit anything at it way to reach the target when following.
Can you add a path-finding when following to avoid obstacles?
Search found 10 matches
- Sun Jul 09, 2017 8:41 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 633910
- Sat Jul 08, 2017 6:29 am
- Forum: Mods
- Topic: [MOD 0.15] Tree growth family
- Replies: 10
- Views: 6221
Re: [MOD 0.15] Tree growth family
What's mean "how much wind affect expansion" at configuration. Have factorio wind? 

- Fri Jul 07, 2017 8:39 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Show Resistances
- Replies: 17
- Views: 6437
Re: [Request] Show Resistances
People, resistances do not need to occupy too much space, abbreviated words or icons can make all resistances fit in 1 line.
For old players, resistances can do not care too much because they have a idea about how much is, but for new players is more hard. What the logic in a game about build and ...
For old players, resistances can do not care too much because they have a idea about how much is, but for new players is more hard. What the logic in a game about build and ...
- Thu Jul 06, 2017 12:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Show Resistances
- Replies: 17
- Views: 6437
Re: [Request] Show Resistances
Resistances are not shown for entities of your force in the side panel anymore, as we think this information doesn't change how people play the game, and it was just taking up space in the side panel. They are still shown on entities of enemy forces.
Pointless.
Example:
"Character upper body are ...
- Thu Jul 06, 2017 8:03 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Show Resistances
- Replies: 17
- Views: 6437
[Request] Show Resistances
I'm very sad because resistances was removed from object details, and i think some players are too.
Can someone create a mod for show the resistances as before or better?
Can someone create a mod for show the resistances as before or better?
- Wed Jul 05, 2017 11:34 pm
- Forum: Mods
- Topic: [MOD 0.15] Tree growth family
- Replies: 10
- Views: 6221
Re: [MOD 0.15] Tree growth family
Work with modded trees and moded biomes like "Alien Biomes"?
- Mon Jul 03, 2017 12:27 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Numbers on Bars
- Replies: 0
- Views: 778
[REQUEST] Numbers on Bars
Control health, water, etc... based at bars is annoying and very inaccurate.
Why not number on bars, like : 356/500
Why not number on bars, like : 356/500
- Thu Jul 14, 2016 7:02 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 199807
Re: [0.12.x][v0.12.11] Bob's Warfare mod
Bob can u post the upgraded radars atributes?, object upgrades are hard too know if i need at actual map situation if the the atributes are hidden
- Wed Jul 13, 2016 7:19 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 429592
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
I had trouble getting basic minerals such as lead, in one of my maps the lead easier was protected by 1 enemy base with 6 nests in front, 2 laterals 6 and 1 in center 4. With this I realized that having many minerals different with the current form of map generation is very bad.
It would not be good ...
It would not be good ...
- Mon Jul 11, 2016 12:28 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 187862
Re: [0.13.x] Bob's Mods: General Discussion
Before download all this mods, can you say about this pack? I don't know what expect, if its overpower, or easy, or very hard...