Search found 36 matches

by Progman
Sat Nov 09, 2019 8:02 pm
Forum: Minor issues
Topic: [Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"
Replies: 6
Views: 333

[Twinsen] [0.17.76] Logistic network content in tooltip above health and "last user"

When you hover over an entity related to the logistic network you can see the logistic content. However, since the tooltip changes you can't see the default entity lines like "Health" or "Last user" anymore when the screen is too small. When you have the tooltip at the mouse cursor you will see the ...
by Progman
Sat Nov 09, 2019 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.76] Beacon Ghost tooltip does not show any usual ghost information
Replies: 1
Views: 383

[Twinsen] [0.17.76] Beacon Ghost tooltip does not show any usual ghost information

When you place a ghost of the Beacon you will see only the following information:
ghostBeacon.png
ghostBeacon.png (61.45 KiB) Viewed 383 times
Usually you see information like who placed the ghost entity and how many health it would have.
by Progman
Tue Mar 26, 2019 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.20] Train orders cannot be dragged up, then down to the original position
Replies: 2
Views: 725

[kovarex] [0.17.20] Train orders cannot be dragged up, then down to the original position

When you drag a train order in the train scheduling, the dragged train order cannot be dropped at the original starting point, when the train order has been moving above the original starting point. Reproduce by: * Build a train, add 5 stations to the scheduling, no conditions required * Pick the mi...
by Progman
Tue Mar 26, 2019 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.19] Train station list height doesn't respect window mode
Replies: 5
Views: 1177

Re: [0.17.19] Train station list height doesn't respect window mode

Log file and save game attached.

Reproduce by:
* Click the train
* Add a new station
* Scroll to the bottom of the station list
by Progman
Tue Mar 26, 2019 4:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.19] Train station list height doesn't respect window mode
Replies: 5
Views: 1177

[kovarex] [0.17.19] Train station list height doesn't respect window mode

The same bug mentioned for 0.17.18 (viewtopic.php?f=11&t=68469) is still not fixed as seen below:
Screenshot_20190326_171648.png
Screenshot_20190326_171648.png (1.43 MiB) Viewed 1177 times
by Progman
Mon Mar 25, 2019 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Train station list height doesn't respect window mode
Replies: 1
Views: 185

[0.17.18] Train station list height doesn't respect window mode

When you run factorio in window mode, the train station list will use a wrong height for the list entries. The scroll bar will reach below the bottom limit of the list and some list entries are hidden. See the following screenshot: Screenshot_20190325_223018.png Notice the highlight of the scrollbar...
by Progman
Sat Mar 16, 2019 9:10 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Loading indicator in server list is left of the "Back" button
Replies: 2
Views: 2359

Re: [0.17.4] Loading indicator in server list is left of the "Back" button

I have take a screenshot to show the issue:
positionLoadingIndicator.png
positionLoadingIndicator.png (238.25 KiB) Viewed 2333 times
by Progman
Sun Mar 03, 2019 12:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Loading indicator in server list is left of the "Back" button
Replies: 2
Views: 2359

[0.17.4] Loading indicator in server list is left of the "Back" button

When you are in the multiplayer server list browser and reload the server list, the loading indicator is shown left of the "Back" button. This means that the "Back" button is changing the position, based on whenever the server list is refreshed or not. The loading indicator should be placed on the r...
by Progman
Sat Mar 02, 2019 8:20 am
Forum: Won't fix.
Topic: [0.17.3] Unnecessary scroll bar for logistics trash slots
Replies: 1
Views: 300

[0.17.3] Unnecessary scroll bar for logistics trash slots

The GUI uses a scroll bar for the trash slots in the inventory even when there is enough space to show them all.
trashScrollbar.png
trashScrollbar.png (283.41 KiB) Viewed 300 times
by Progman
Mon Nov 05, 2018 9:57 pm
Forum: Not a bug
Topic: [0.16.27] Requesting from buffer chests gives chest supply priority
Replies: 8
Views: 1248

Re: [0.16.27] Requesting from buffer chests gives chest supply priority

req bug.jpg I hope it is a bug not a feature. Requester with 'request from buffer..' have priority over other requesters. If a demand is greater that current stock, requesters with this option enabled will be satisfied first. that's working as intended. I ran in the same situation as well and stumb...
by Progman
Sat Apr 28, 2018 6:21 am
Forum: Resolved Problems and Bugs
Topic: [0.16.38] Crash on loading save: "RailSegment::initFrom"
Replies: 9
Views: 1294

[0.16.38] Error when creating segment X, found rail [...]

When I try to join the attached multiplayer game I get the following exception: 27.579 Loading map /home/progman/factorio/saves/mp-download.zip: 39003123 bytes. 27.599 Loading Level.dat: 97064645 bytes. 27.605 Info Scenario.cpp:136: Map version 0.16.38-2 36.771 Warning Logger.cpp:483: Symbols.size()...
by Progman
Sat Feb 10, 2018 12:14 pm
Forum: Not a bug
Topic: [0.16.22] Pasting entity settings don't respect permissions
Replies: 1
Views: 303

[0.16.22] Pasting entity settings don't respect permissions

When you have the "Paste entity settings" permission you can use it to bypass individual permissions on an entity. As an example you might not have the "Set priority splitter" permission to change the splitter priorities, but you can change it anyway when you copy/paste the entity settings from anot...
by Progman
Sat Jan 06, 2018 3:41 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 127344

Re: Friday Facts #224 - Bots versus belts

To summaries the changes: Chests which can provide items (provider, active, buffer (and maybe storage) chest) can be assigned a "target" chest, which can request items (requester and buffer chests). Chests still can provider players unrestricted. Chests can assign to only one "target" chest. (Reque...
by Progman
Sat Jan 06, 2018 2:54 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 127344

Re: Friday Facts #224 - Bots versus belts

I will remind my idea about ropeway conveyors: https://forums.factorio.com/viewtopic.php?f=6&t=7977 [...] This system could replace the logistic robots. The ropeway wagons loaded with the cargo (stored inside like in the chests) would be just moving along the line, and they will be able to unload b...
by Progman
Mon May 01, 2017 5:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Player filter in library lost after opening book
Replies: 1
Views: 551

[0.15.5] Player filter in library lost after opening book

When on a server you can filter the shared blueprints list by a player. When you select a player, open and close a book the selection of the player is lost. It should stay on the selected player. Reproduce: * Join a server with players, who have shared blueprint books * Open the blueprint library * ...
by Progman
Mon May 01, 2017 3:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Player names in blueprint library not sorted
Replies: 1
Views: 713

[0.15.5] Player names in blueprint library not sorted

The player list in the blueprint library on a server is not sorted.
by Progman
Mon May 01, 2017 2:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Cannot drop new blueprint in book in library
Replies: 2
Views: 381

[0.15.5] Cannot drop new blueprint in book in library

When you have a blueprint item on the cursor and you want to drop it inside a blueprint book in your blueprint library then you cannot open the blueprint book with the RMB. When you try the blueprint item will be added to the top level of your blueprint library. Reproduce: * Create a new empty bluep...
by Progman
Mon May 01, 2017 2:10 pm
Forum: Minor issues
Topic: [0.15.5] Cannot delete empty blueprint
Replies: 6
Views: 5512

[0.15.5] Cannot delete empty blueprint

When you have an empty/unused blueprint you cannot delete the blueprint item. You have to create an actual blueprint with the blueprint item, place it in the inventory, right click on it and then select "Delete blueprints". Thats about 8 user actions to delete an empty blueprint. The inventory alrea...

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