Search found 43 matches
- Thu Dec 17, 2020 2:38 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53608
Re: [MOD 0.13.x] Cursed PI - v0.2.3
Any plans to update it to 1.1? Thanks
- Fri Mar 30, 2018 8:38 am
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_won't fix]
OP, using underneathies to isolate lanes for balancers has been reliable for me, the two top rows are alternate versions, the bottom row is what you have now: snap@T7159152=1600x1184+331.5+200.25,z2.jpg If anybody's posted full science on splitter behavior, I've missed it, I don't have a clear and ...
- Fri Mar 30, 2018 8:31 am
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 8111
Re: [0.16.30] Feeding from inserter make gap
Arent these gaps neglectible? I mean i didnt see em until reading 10 times, that there is a few pixels difference in belt density. Many things in factorio dont work 100%. Fluid doesnt . Power plants dont. Whole factories dont. Also a single miner isnt 100% active. And so a belt transporting 99,9% o...
- Wed Mar 28, 2018 8:20 pm
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 8111
Re: [0.16.30] Feeding from inserter make gap
Can't download a mod from mods.factorio.com ? or want to mirror it somewhere else? I'll upload somewhere or directly send them to You. so you feel it's justifiable to pirate mods for people because you don't agree with game mechanics? :roll: First I don't pirate mods and I live in a place where &qu...
- Wed Mar 21, 2018 10:30 am
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 8111
Re: [0.16.30] Feeding from inserter make gap
I'm glad You can play this game. I can't anymore, seems like dev team has changed or they changed their priorities. Or maybe they aren't good enough to fix simple stuff. Well, it's sad really.
- Fri Mar 16, 2018 4:27 pm
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 8111
Re: [0.16.30] Feeding from inserter make gap
That's why I stopped playing 0.15, seems it's getting only worse. Total immersion killer. Won't play this game until they fix it.
- Sun Feb 18, 2018 4:39 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 58861
Re: Version 0.16.24
Dear devs, what are You thinking adding auto upload log function? Please make it Opt - In, don't follow the worst examples...Jeez
- Sun Feb 18, 2018 3:32 pm
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_won't fix]
Problem is not the picture, problem is described in the first post and the last question is has it been fixed in 0.16?
- Sat Feb 17, 2018 8:26 am
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_won't fix]
Does anyone know if this has been fixed in 0.16? Thanks.
- Sat Feb 17, 2018 8:17 am
- Forum: Mods
- Topic: [MOD 0.15] Subterrain
- Replies: 20
- Views: 10310
Re: [MOD 0.15] Subterrain
Sorry Guys, haven't even tried 0.16 yet. I always wait until version is finished, because lots of stuff continues too change over short period of time.
- Mon Sep 11, 2017 3:06 pm
- Forum: Gameplay Help
- Topic: Splitter side loading using a drill doesn't work
- Replies: 4
- Views: 2204
Re: Splitter side loading using a drill doesn't work
Dropping items on a splitter often results in unexpected behaviour as you can drop items on the output side of the splitter which has no use for you. It was even so that actual rotation of the blueprint could cause designs to fail on this part so you should avoid dropping items on the splitter at a...
- Mon Sep 11, 2017 6:04 am
- Forum: Gameplay Help
- Topic: Splitter side loading using a drill doesn't work
- Replies: 4
- Views: 2204
Re: Splitter side loading using a drill doesn't work
I believe that is intended behaviour. I think the drill is trying to insert into the splitter after the splitter has merged the belts. The easiest alternative would be to just add a piece of belt heading east, and side-load onto the southbound belt. fandi.png I know I thought I'll optimize it a bit...
- Mon Sep 11, 2017 5:48 am
- Forum: Gameplay Help
- Topic: Splitter side loading using a drill doesn't work
- Replies: 4
- Views: 2204
Splitter side loading using a drill doesn't work
Is this an expected and desired behavior?
Edit: Please don't mind that it's not coal, I know inserter cannot feed copper into a driil.
Thank You.
Edit: Please don't mind that it's not coal, I know inserter cannot feed copper into a driil.
Thank You.
- Thu Aug 31, 2017 7:16 pm
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_not solved]
Yeah I can do that, but now I'm so unmotivated, balancing is used all over my base, kind of sad to change everything. Quick question - what is the actual problem? Don't say "the problem is it's unbalanced". What problem does the imbalance actually cause? There may be a simpler way to achi...
- Wed Aug 30, 2017 5:29 am
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_not solved]
Jesus, people, I feel to be forced to return to very deep past. Slowest internet connection I can get is 100/100mbps up/down no limits. 15MB picture seems nothing to me, I know me doesn't mean everyone. Also I haven't attached it because it's size is 15MB, but because of clarity and resolution. Also...
- Tue Aug 29, 2017 8:36 pm
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_not solved]
Please don't use mobile data to browse factorio forums.darkfrei wrote:Please don't attach 15.42 MiB screenshot.
- Tue Aug 29, 2017 8:35 pm
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_not solved]
Yeah I can do that, but now I'm so unmotivated, balancing is used all over my base, kind of sad to change everything. Quick question - what is the actual problem? Don't say "the problem is it's unbalanced". What problem does the imbalance actually cause? There may be a simpler way to achi...
- Tue Aug 29, 2017 4:25 pm
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [bug_not solved]
If every train comes in completely full, you could set up some combinators on the inserters to disable train->chest if the associated chest gets too far above average, and disable chest->belt if it gets too far below. This still isn't a perfect solution, but might be better than letting it keep cre...
- Tue Aug 29, 2017 4:22 pm
- Forum: Gameplay Help
- Topic: Labs design
- Replies: 9
- Views: 7503
Re: Labs design
Though I kind of invented sushi belts way back when belt logic first came out, I actually prefer this: the best way to do labs.png It's simple and reliable and easily expanded: I like to use about 50 labs with 2x prod1 modules. Later I transition to bots, but if you don't want to use bots you can s...
- Tue Aug 29, 2017 5:39 am
- Forum: Gameplay Help
- Topic: Train unloading unbalances [bug_won't fix]
- Replies: 37
- Views: 13408
Re: Train unloading unbalances [not solved]
So long as there is backpressure -- even a little tiny bit -- this will always happen if you make any kind of even moderately complex arrangement involving splitters in 0.15. It's a known, WONTFIX'ed, bug. You are not crazy. I have a huge lab with gigantic input-lane-balanced input/output-perfect 1...