Search found 11 matches
- Sun Sep 15, 2019 11:42 am
- Forum: Frequently Suggested / Link Collections
- Topic: Water as limited ressource
- Replies: 32
- Views: 32006
Re: Water as limited ressource
I think we need a good ups idea design. And I'm afraid that water needs to be unlimited. The only thing i think really wrong is that the 3-2 tiles lake is enough for filling one pump. And my idea is to limited water input by how many water tiles is in a lake. Like 1/s by one tiles, that makes needed...
- Sat Sep 14, 2019 2:10 am
- Forum: Ideas and Suggestions
- Topic: Better train management.
- Replies: 5
- Views: 1378
Re: Better train management.
2. I have a blueprint that drops down a train stop named for instance Acme. This stop is set as the second stop for each construction train. The criteria for leaving this station is again a condition that is not met (so it stays at the Acme stop until I am done with it). 3. The blueprint is on my q...
- Fri Sep 13, 2019 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Better train management.
- Replies: 5
- Views: 1378
Better train management.
Here are a some ideas on how to make train management better. 1. Bind the train on quickbar. I have many trains that I use manually. Mostly construction trains that bring me materials. And I would like to bind them on quickbar, so that after clicking on them in the quickbar, they opening and I can d...
- Thu Sep 05, 2019 4:52 am
- Forum: Gameplay Help
- Topic: New start. Artillery_War
- Replies: 1
- Views: 1020
New start. Artillery_War
After 800 hours at the railworld, I lost interest. Save is too big, no work for my artillery, and my "X rocket per minute" goal is done. So now I want a new start with bigger goal and some real job for artillery. So here on the pic my map settings. Resources. Rare, but large and juicy reso...
- Wed Sep 04, 2019 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.67] Chemical plant smoke animation choppy
- Replies: 8
- Views: 3875
Re: Version 0.17.67
New chemical plante is cool, but smoke animation looking weak. I can't reproduce this, how is this happen? Do you have some reduced gfx settings? Is it modded? I have a 12-beaconed chemical plant making solid fuel but the smoke is completely fine. I just update the game and it going like this all t...
- Tue Sep 03, 2019 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.67] Chemical plant smoke animation choppy
- Replies: 8
- Views: 3875
[0.17.67] Chemical plant smoke animation choppy
New chemical plante is cool, but smoke animation looking weak.
- Mon Sep 02, 2019 2:46 pm
- Forum: Ideas and Suggestions
- Topic: The quickbar must consider the vehicle track if the character is in the vehicle.
- Replies: 0
- Views: 622
The quickbar must consider the vehicle track if the character is in the vehicle.
I like to use vehicle when cleaning territory, landfilling water, building solar panels plains or large production stations. And I would like to get rid of pauses when I need to stop and move objects between a personal backpack and a trunk. So the idea is to combine a personal backpack with a vehicl...
- Mon Jun 05, 2017 5:38 pm
- Forum: Balancing
- Topic: 0.15 Pumpjack gives too much oil.
- Replies: 19
- Views: 7751
Re: 0.15 Pumpjack gives too much oil.
3/s is just a basic speed with no moduls, bacons and mining bonuses. And with uranium, energy is not a problem. My mistake is that at 0.15 I made all the resources rare, but big and rich, including oil...Aeternus wrote:Also, about a megawatt of energy to generate 3/s oil?
- Mon Jun 05, 2017 2:52 pm
- Forum: Balancing
- Topic: 0.15 Pumpjack gives too much oil.
- Replies: 19
- Views: 7751
Re: 0.15 Pumpjack gives too much oil.
32 is a lot of pumpjacks. I think it was 0.13 that changed the map generation, and it changed oil from appearing in patches of 3 to 5, maybe 10 maximum if you were lucky in 0.12, to every patch having a dozen or more oil patches in it in 0.13. This is more of a game breaking change than the speed o...
- Mon Jun 05, 2017 1:59 pm
- Forum: Balancing
- Topic: 0.15 Pumpjack gives too much oil.
- Replies: 19
- Views: 7751
0.15 Pumpjack gives too much oil.
I have 32 Pumpjacks near my base, and with max speed and huge mining bonus, I do not need to take new oilfields. My pipes are always full of oil. I think it must be nerfed
- Mon May 15, 2017 6:41 am
- Forum: Ideas and Suggestions
- Topic: Binding Storage chest slots
- Replies: 1
- Views: 1165
Binding Storage chest slots
Just like wagons. And drones must keep binding slots in the top priority for filling and minimum priority for emptying. But binding slot is not a request, for drons it is just a top priority slot for some item which the drone needs to be removed. This will make the logistics system much more comfort...