Search found 11 matches

by kaiflife
Sun Sep 15, 2019 11:42 am
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 32
Views: 32006

Re: Water as limited ressource

I think we need a good ups idea design. And I'm afraid that water needs to be unlimited. The only thing i think really wrong is that the 3-2 tiles lake is enough for filling one pump. And my idea is to limited water input by how many water tiles is in a lake. Like 1/s by one tiles, that makes needed...
by kaiflife
Sat Sep 14, 2019 2:10 am
Forum: Ideas and Suggestions
Topic: Better train management.
Replies: 5
Views: 1378

Re: Better train management.

2. I have a blueprint that drops down a train stop named for instance Acme. This stop is set as the second stop for each construction train. The criteria for leaving this station is again a condition that is not met (so it stays at the Acme stop until I am done with it). 3. The blueprint is on my q...
by kaiflife
Fri Sep 13, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: Better train management.
Replies: 5
Views: 1378

Better train management.

Here are a some ideas on how to make train management better. 1. Bind the train on quickbar. I have many trains that I use manually. Mostly construction trains that bring me materials. And I would like to bind them on quickbar, so that after clicking on them in the quickbar, they opening and I can d...
by kaiflife
Thu Sep 05, 2019 4:52 am
Forum: Gameplay Help
Topic: New start. Artillery_War
Replies: 1
Views: 1020

New start. Artillery_War

After 800 hours at the railworld, I lost interest. Save is too big, no work for my artillery, and my "X rocket per minute" goal is done. So now I want a new start with bigger goal and some real job for artillery. So here on the pic my map settings. Resources. Rare, but large and juicy reso...
by kaiflife
Wed Sep 04, 2019 3:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.67] Chemical plant smoke animation choppy
Replies: 8
Views: 3875

Re: Version 0.17.67

New chemical plante is cool, but smoke animation looking weak. I can't reproduce this, how is this happen? Do you have some reduced gfx settings? Is it modded? I have a 12-beaconed chemical plant making solid fuel but the smoke is completely fine. I just update the game and it going like this all t...
by kaiflife
Tue Sep 03, 2019 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.67] Chemical plant smoke animation choppy
Replies: 8
Views: 3875

[0.17.67] Chemical plant smoke animation choppy

New chemical plante is cool, but smoke animation looking weak.
by kaiflife
Mon Sep 02, 2019 2:46 pm
Forum: Ideas and Suggestions
Topic: The quickbar must consider the vehicle track if the character is in the vehicle.
Replies: 0
Views: 622

The quickbar must consider the vehicle track if the character is in the vehicle.

I like to use vehicle when cleaning territory, landfilling water, building solar panels plains or large production stations. And I would like to get rid of pauses when I need to stop and move objects between a personal backpack and a trunk. So the idea is to combine a personal backpack with a vehicl...
by kaiflife
Mon Jun 05, 2017 5:38 pm
Forum: Balancing
Topic: 0.15 Pumpjack gives too much oil.
Replies: 19
Views: 7751

Re: 0.15 Pumpjack gives too much oil.

Aeternus wrote:Also, about a megawatt of energy to generate 3/s oil?
3/s is just a basic speed with no moduls, bacons and mining bonuses. And with uranium, energy is not a problem.
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My mistake is that at 0.15 I made all the resources rare, but big and rich, including oil...
by kaiflife
Mon Jun 05, 2017 2:52 pm
Forum: Balancing
Topic: 0.15 Pumpjack gives too much oil.
Replies: 19
Views: 7751

Re: 0.15 Pumpjack gives too much oil.

32 is a lot of pumpjacks. I think it was 0.13 that changed the map generation, and it changed oil from appearing in patches of 3 to 5, maybe 10 maximum if you were lucky in 0.12, to every patch having a dozen or more oil patches in it in 0.13. This is more of a game breaking change than the speed o...
by kaiflife
Mon Jun 05, 2017 1:59 pm
Forum: Balancing
Topic: 0.15 Pumpjack gives too much oil.
Replies: 19
Views: 7751

0.15 Pumpjack gives too much oil.

I have 32 Pumpjacks near my base, and with max speed and huge mining bonus, I do not need to take new oilfields. My pipes are always full of oil. I think it must be nerfed
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by kaiflife
Mon May 15, 2017 6:41 am
Forum: Ideas and Suggestions
Topic: Binding Storage chest slots
Replies: 1
Views: 1165

Binding Storage chest slots

Just like wagons. And drones must keep binding slots in the top priority for filling and minimum priority for emptying. But binding slot is not a request, for drons it is just a top priority slot for some item which the drone needs to be removed. This will make the logistics system much more comfort...

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