Maybe this is more inconsistent behaviour rather than a bug, but it seems to be possible to upgrade biter spawners (I did it with a ghost cursor).
It's not possible using a upgrade planner as mentioned in https://forums.factorio.com/viewtopic.php?p=655170&hilit=biter+spawner+upgrade#p655170
04-18 ...
Search found 6 matches
- Fri Apr 18, 2025 12:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Biter spawner upgrading is possible, but not from upgrade planner
- Replies: 3
- Views: 944
- Tue Aug 18, 2020 1:15 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 69275
Re: Friday Facts #356 - Blueprint library for real
I for one HATE the fact that the blueprints in "my blueprints" and the inventory are linked now.
When I delete a blueprint from my inventory it also deletes it from "my blueprints".
My way of keeping my inventory clean with blueprints was to only ever use a couple, and then clear them with shift ...
When I delete a blueprint from my inventory it also deletes it from "my blueprints".
My way of keeping my inventory clean with blueprints was to only ever use a couple, and then clear them with shift ...
- Tue Aug 18, 2020 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints in "my blueprints" and the inventory linked
- Replies: 5
- Views: 1866
Blueprints in "my blueprints" and the inventory linked
Why are ''My blueprints" and the blueprints in my inventory linked? When I delete a blueprint from my inventory it deletes that one from "My blueprints". Is that intended? The blueprint library was good before, whyyyy
- Tue Aug 18, 2020 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Clear blueprints again with shift + right click!
- Replies: 1
- Views: 803
Clear blueprints again with shift + right click!
That's it! I want it back!
In all seriousness though, i get that the developers don't want it enabled for new players, but at least give me the option to enable it.
In all seriousness though, i get that the developers don't want it enabled for new players, but at least give me the option to enable it.
- Tue May 30, 2017 3:12 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 37756
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
We need tunnels because of throughput issues, we could have different recipies for different tunnel lengths and expensive research or something as this issue of thoughput will only arise in the late/end game. I currently have 130+ trains and I need something like this https://i.imgur.com/K8lpkEur ...
- Thu Apr 20, 2017 9:17 pm
- Forum: Implemented Suggestions
- Topic: Fluid production stats
- Replies: 1
- Views: 1223
Fluid production stats
I was wondering how much oil my factory was consuming, but I didn't see anything in the production screen.
It would be great if the consumption and production of fluids was shown in the production tab
It would be great if the consumption and production of fluids was shown in the production tab