Search found 13 matches

by Nachie
Fri Sep 20, 2019 4:54 pm
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 33184

Re: Version 0.17.69

cpy wrote: ↑
Fri Sep 20, 2019 2:08 pm
P.E.T.A.R. wrote: ↑
Fri Sep 20, 2019 11:10 am
KuboS0S wrote: ↑
Thu Sep 19, 2019 3:36 pm
Nice
Nice
Nice
Nice
by Nachie
Mon Jun 03, 2019 8:24 pm
Forum: Duplicates
Topic: Extra hotbars hide chat
Replies: 1
Views: 729

Extra hotbars hide chat

Setting your view to four rows of hotbar hides the first two rows of chat. This is only a problem with lines long enough to go past the hotbar. I would suggest tying the chat start height to the height of the hotbar.
by Nachie
Fri Apr 19, 2019 10:28 pm
Forum: Ideas and Suggestions
Topic: Decon planner "Trees/Rocks Only" filter should also filter cliffs
Replies: 0
Views: 576

Decon planner "Trees/Rocks Only" filter should also filter cliffs

Without this filter, it just requires two decon planners to claim land. I'm proposing adding cliffs to this filter, and perhaps renaming the filter to "Natural Obstacles Only", possibly with a tooltip such as "This setting will only mark trees, rocks, and cliffs for deconstruction whe...
by Nachie
Thu Apr 18, 2019 2:03 am
Forum: Duplicates
Topic: [kovarex] Moving the last stop in a train schedule back to last place doesn't actually move it to last place
Replies: 1
Views: 801

[kovarex] Moving the last stop in a train schedule back to last place doesn't actually move it to last place

https://i.gyazo.com/e976bd12c7443849c48cc868afc4ee72.mp4 The video demonstrates the issue clearly. Moving the last stop up in the schedule enough to displace another stop, then dragging it back to last place without letting go of the mouse, doesn't displace the stop and the stop will then be moved ...
by Nachie
Tue Mar 05, 2019 1:44 am
Forum: Duplicates
Topic: Pump previews are misaligned with every odd-numbered train car preview
Replies: 1
Views: 615

Pump previews are misaligned with every odd-numbered train car preview

Even numbered cars:
Image

Odd numbered cars:
Image

This is seriously distracting when trying to set up a fluid unloader...
by Nachie
Mon Mar 04, 2019 12:44 am
Forum: Won't fix.
Topic: [0.17.4] Chemplants sit on top of underneathies
Replies: 0
Views: 716

[0.17.4] Chemplants sit on top of underneathies

Image

Shouldn't the underneathies be in front of that pipe there?
by Nachie
Fri Mar 01, 2019 12:45 am
Forum: Gameplay Help
Topic: How to do Lazy Bastard in 0.17
Replies: 7
Views: 6147

Re: How to do Lazy Bastard in 0.17

I believe the previous total was 100 crafts. 106. Start from your list, but add one raw wood -> wood for power poles, one assembler 2 because of the two-ingredient limit, and one refinery because of the four-ingredient limit. At 103 you can now ignore the starting burner drill (three gears + one fu...
by Nachie
Thu Feb 28, 2019 11:40 pm
Forum: Gameplay Help
Topic: How to do Lazy Bastard in 0.17
Replies: 7
Views: 6147

How to do Lazy Bastard in 0.17

So, what's the new count and tutorial for Lazy Bastard in 0.17? With the advent of changes such as assemblers have no item limit , we can immediately see that the oil refinery and assembler 2 are no longer an expense. Neither are the wooden planks required for crap power poles, as planks were remove...
by Nachie
Thu Feb 28, 2019 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview too wide
Replies: 9
Views: 5348

[0.17.x] Map preview too wide

GUI scale is 125%, the recommended value. My screen resolution is 2048x1152. https://cdn.discordapp.com/attachments/139677590393716737/550753077414723608/unknown.png https://cdn.discordapp.com/attachments/262068774285344768/550753460103151627/unknown.png Setting the width of the map to something sma...
by Nachie
Thu Feb 28, 2019 1:25 am
Forum: Ideas and Suggestions
Topic: [0.13] Rename Vehicles (Train, Car, Tank ...)
Replies: 10
Views: 3932

Re: [0.13] Rename Vehicles (Train, Car, Tank ...)

factoriouzr wrote: ↑
Mon Nov 12, 2018 12:30 pm
Any update on this for 0.17?
Apparently not, haha
by Nachie
Thu Feb 28, 2019 1:10 am
Forum: Not a bug
Topic: [0.17.2] Campaign stuckage
Replies: 2
Views: 1003

[0.17.2] Campaign stuckage

I was asked to break the campaign, so here you go. I've destroyed any possibility of progression by destroying every single piece of copper. https://cdn.discordapp.com/attachments/360788107756306432/550482183283015680/unknown.png How to reproduce: 1: Before Compy builds the iron mine for you, mine e...
by Nachie
Tue Jul 12, 2016 4:57 am
Forum: Ideas and Suggestions
Topic: [0.13] Rename Vehicles (Train, Car, Tank ...)
Replies: 10
Views: 3932

[0.13] Rename Vehicles (Train, Car, Tank ...)

Right now, we can rename train stops and search all trains that have that stop. Trains also come with a randomized contributor name, but it's not possible to rename them. It would be useful to be able to rename trains and search trains by name in addition to searching by stop.

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