Search found 4 matches

by den3107
Sat Jun 12, 2021 11:40 am
Forum: Modding help
Topic: Last in mod load order
Replies: 8
Views: 2802

Re: Last in mod load order

Those issues are exactly why the intrument mode only accepts a single mod. Personally feel like some mods could put their fixing code in an earlier stage, if all fix-ups are properly split into new mods with appropriate dependencies (although that will create a large list of additional mods the user...
by den3107
Sat Jun 12, 2021 12:14 am
Forum: Modding help
Topic: Last in mod load order
Replies: 8
Views: 2802

Re: Last in mod load order

https://mods.factorio.com/mod/data_final_final_i_swear :D Love the idea, so thanks for that. Sadly would rather not have such dependencies, mainly since I wouldn't even trust myself with maintaining such a thing. :? Could probably also automate it, but don't think it's very nice to spam the servers...
by den3107
Thu Jun 10, 2021 11:13 pm
Forum: Modding help
Topic: Last in mod load order
Replies: 8
Views: 2802

Last in mod load order

Alright, I'll probably get the answer I expect, but going to give it a try regardless. So putting it simply: I need to have my mod run at the very end of the mod loading process, after everybody else. Obviously, I already know about the data lifecycle (put my functionality in data-final-fixes.lua), ...
by den3107
Fri Nov 04, 2016 1:20 pm
Forum: Bob's mods
Topic: [0.12.x] Real Wood for Bob
Replies: 15
Views: 8731

Re: [0.12.x] Real Wood for Bob

You can "update" the mod fairly easily yourself. Just open the zip you download, go in the folder "doorbobwood_0.12.3" and open the file "info.json". The file is only 10 lines long, so no real searching is necesairy. Now in here add the line EXACTLY: "factorio_vers...

Go to advanced search