Search found 10 matches

by massey
Sun Jul 24, 2016 11:41 pm
Forum: Resolved Problems and Bugs
Topic: [Pending] OSX scrollwheel behavior
Replies: 5
Views: 2447

Re: OSX scrollwheel behavior

I can confirm the scrolling issue in relation to blueprint books. I can zoom in and out smoothly though.
on OSX 10.11.1
by massey
Sun Jul 24, 2016 2:37 am
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 31885

Re: Friday Facts #148 - Optimizations for 0.14

i'm no programmer but wouldn't a fix for this be some kind of long distance belt? It could be a part of the game mechanic. cheaper or slightly faster covered belt (to encourage use) that cannot be split or interacted with by inserters. oh, and it also wouldn't move the player around! I hate getting ...
by massey
Wed Jul 13, 2016 8:47 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13.8] Robot Army. 0.1.44

Thanks a million. I'm starting a new map with maxed out biter settings. Should be a real battle of attrition.
by massey
Wed Jul 13, 2016 8:18 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13.8] Robot Army. 0.1.44

Got this error.

not sure if it involved the rally beacon, but I had just placed it and a squad continued off to fight biters. when it was wiped out the error appeared.
Maybe the recall event was called just after they where dead?
by massey
Wed Jul 13, 2016 7:59 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13.8] Robot Army. 0.1.44

graphics look great, but now the droid assembler isn't spawning the droids for me. I can place them myself, or use the guard outpost just fine. but the spawner just makes 1 'deployed rifle droid' and does nothing after that. I can remove this 'deployed' version and place it in a guard outpost and it...
by massey
Wed Jul 13, 2016 12:29 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13.8] Robot Army. 0.1.44

hehe.. people are getting over eager for new features. It works great so far kyranzor. Thanks for your hard work. A side note for bobs mod users: if you are using bobs electronics you can open the 'recipe-updates.lua' in the 'bobselectronics_(versionnumber)/prototypes' folder and add the lines: reci...
by massey
Tue Jul 12, 2016 10:44 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13.8] Robot Army. 0.1.44

That fixed it. They picked up bobs mods artefacts from an already destroyed base. Nice.
thanks!
I'll test the rally beacon a bit more and let you know how it goes. Do the droids just hang around it or disappear into it?
by massey
Tue Jul 12, 2016 8:58 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13.8] Robot Army. 0.1.44

Hey, when placing a guard post I get Error while running the event handler: __robotarmy__/control.lua:290: attempt to index field 'droidGuardStations' (a nil value) I didn't start a new map, so it might be due to updating the mod in a previously saved game? I placed the rally point without problems....
by massey
Sat Jul 09, 2016 11:27 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix

Sounds good. The chest with spare droids can then be wired up and stocked up when necessary. Playing for a bit longer I ran a little test using the 'test mode' mod. I released 100 terminators to see how much damage they could do. They are currently deep behind enemy lines. Its amazing how much damag...
by massey
Sat Jul 09, 2016 9:21 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 318101

Re: [MOD 0.13] Robot Army. 0.1.44 on-load fix, chest fix

I made some suggestions on the mod portal, but this seems to be the more active thread so better to put things here maybe. ( I don't know the policy on duplicating content between the two, so sorry if its frowned on..) I suggested guard flags, I see you are working on guard posts, so thats great. I ...

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