Search found 21 matches

by Biscuits
Fri Sep 16, 2016 12:59 am
Forum: Spread the Word
Topic: Steam-only questions
Replies: 28
Views: 17322

Re: Steam-only questions

I didn't report him/her, because I don't think he/she's violating the Steam Terms of Service or Online Conduct Rules. I did mark his/her review as unhelpful however, and replied as well. I got kinda angry when I read it, hahaha! I just love Factorio and the way the developers handle everything. EDIT...
by Biscuits
Sun Sep 11, 2016 2:33 pm
Forum: Off topic
Topic: Which games are you waiting to play in the future ?
Replies: 13
Views: 2163

Re: Which games are you waiting to play in the future ?

Transport Fever.

I hope it won't disappoint like Train Fever did.

Probably need a new system to be able to run it though.
by Biscuits
Thu Sep 08, 2016 1:47 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 91
Views: 78721

Re: [photos] Factorio in real life

Image

Recognize something? ;)

I know, it's kinda gross! :D
by Biscuits
Mon Sep 05, 2016 3:39 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 91
Views: 78721

Re: [photos] Factorio in real life

Cool! What train yard is that? it's HUGE. http://www.solixinc.com/wp-content/uploads/2016/08/assembly-line.jpg http://runsungroup.com/bbx/upimages/AssemblyLine1.jpg https://garethpattersonphotos.files.wordpress.com/2013/06/argp105.jpg http://www.bjreview.com.cn/quotes/images/attachement/jpg/site23/2...
by Biscuits
Mon Sep 05, 2016 1:45 pm
Forum: General discussion
Topic: Screenshots?
Replies: 14
Views: 10308

Re: Screenshots?

Updated information:

https://wiki.factorio.com/index.php?tit ... screenshot

By the way, screenshots made with the in-game command somehow do not capture the cloud shadow layer. Maybe this is a minor bug?
by Biscuits
Sat Sep 03, 2016 11:51 pm
Forum: Spread the Word
Topic: Steam-only questions
Replies: 28
Views: 17322

Re: Steam-only questions

What version number is Steam showing for Factorio in your game lists? Mine over here has no version number, it just says 'Factorio' in my game list. It used to mention whatever version I was on during beta, but not anymore now that it is stable. When I save, it says 13.20 in the save file. However, ...
by Biscuits
Sat Aug 20, 2016 9:36 am
Forum: Gameplay Help
Topic: Accumulator animation
Replies: 3
Views: 639

Re: Accumulator animation

Thanks for your reply and idea. They're charging/discharging smoothly all the way from empty to full and the other way around, it's just the animation that looks like 10 fps. I deleted all my existing accumulators and built a quick test setup with one seperated accumulator being fed by solar panels ...
by Biscuits
Fri Aug 19, 2016 1:57 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact base in 3x4 chunks - three belt system
Replies: 6
Views: 9153

Re: Compact base in 3x4 chunks - three belt system

I played your save game, it's awesome! I really like the mixed belt, organized chaos. It all works really well, a smart way of limiting production and very environmentally friendly. Love the small footprint too. I learned a lot by carefully checking it all out. I don't really understand the trains t...
by Biscuits
Fri Aug 19, 2016 1:30 am
Forum: Gameplay Help
Topic: Accumulator animation
Replies: 3
Views: 639

Accumulator animation

Hey there! I downloaded several save games from different players to inspire myself, and noticed something odd. In all my save games, the accumulator charge and discharge animation looks quite choppy (game runs at 60fps). I thought it was supposed to look that way. But in some save games I try out f...
by Biscuits
Thu Aug 04, 2016 6:09 pm
Forum: Technical Help
Topic: Icons with white backgrounds
Replies: 4
Views: 1638

Re: Icons with white backgrounds

That worked great!

I didn't even realize the graphics were so easily moddable, very handy.
by Biscuits
Thu Aug 04, 2016 3:33 pm
Forum: Technical Help
Topic: Icons with white backgrounds
Replies: 4
Views: 1638

Re: Icons with white backgrounds

No. It used to be an option in 0.12 and earlier, but was patched out in 0.13. Changes Removed light entity info background option. Thanks for the clarification. You can just replace data/core/graphics/entity-info-dark-background-filtered.png with a white square. Don't forget to put the original ima...
by Biscuits
Thu Aug 04, 2016 9:46 am
Forum: Technical Help
Topic: Icons with white backgrounds
Replies: 4
Views: 1638

Icons with white backgrounds

Hey there! A while ago, before version .13.xx, all the icons that become visible after pressing alt used to have white squares for a background on my system (AMD Radeon), as can be seen on the example screenshots below (not mine): http://factorio.nicmd.de/altview.jpg http://i.imgur.com/M1FuovC.png H...
by Biscuits
Mon Aug 01, 2016 5:35 pm
Forum: This Forum
Topic: Save games for download?
Replies: 2
Views: 5677

Re: Save games for download?

Okey then! I regularly stalk the 'show your creations' topics, but unfortunately people don't often upload save games (I wouldn't know how to). Sometimes I'd like to see more than is visible on the screenshots, or see stuff in real time motion (interpreting screenshots without motion isn't always ea...
by Biscuits
Mon Aug 01, 2016 5:04 pm
Forum: This Forum
Topic: Save games for download?
Replies: 2
Views: 5677

Save games for download?

Hey there fellow factorians! I was wondering, is there a place on these forums somewhere, or on a website somewhere, that hosts save games uploaded by various players? Sometimes instead of building and playing, i'd like to take a look at some other people's factories in-game, to see how they deal wi...
by Biscuits
Fri Jul 29, 2016 10:33 pm
Forum: Resolved Problems and Bugs
Topic: Discrepancy auto-fueling vehicles
Replies: 2
Views: 744

Re: Discrepancy auto-fueling vehicles

Thanks!

As per usual, you guys are the best.
by Biscuits
Fri Jul 29, 2016 6:35 pm
Forum: Resolved Problems and Bugs
Topic: Discrepancy auto-fueling vehicles
Replies: 2
Views: 744

Discrepancy auto-fueling vehicles

Hey there fellow factorians! I just built myself a drive through 'pit stop' for my tank, filling it up with shells and solid fuel. Since I don't want my tank to get its entire inventory (trunk) filled automatically, I needed to limit the inventory part to be managed by machines (red cross), but for ...
by Biscuits
Sun Jul 10, 2016 6:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Trains Crash into Gates
Replies: 7
Views: 3186

Re: [0.13.6] Trains Crash into Gates

Ah funny! It's not a new glitch at least, because it has been happening to me ever since I got the game two months ago. It's actually the other way around for me! In my current game, the problem of trains bumping the gates corrected itself after updating to 0.13 (thanks to the new train size adjustm...
by Biscuits
Thu Jul 07, 2016 9:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Walls block player movement
Replies: 4
Views: 942

Re: [0.13.6] Walls block player movement

Neat!

You guys are doing a great job.
by Biscuits
Thu Jul 07, 2016 9:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Walls block player movement
Replies: 4
Views: 942

Re: [0.13.6] Walls block player movement

Hey again! Sure thing. I spent the larger part of today taking care of the more serious obstructions and finding workarounds, so most of them are pretty much cleaned up now. Still, the screenshots below should demonstrate what I mean. The red lines and arrows mark the blocked areas which were access...
by Biscuits
Thu Jul 07, 2016 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Walls block player movement
Replies: 4
Views: 942

[0.13.6] Walls block player movement

Hey there people! I installed the most recent version of Factorio yesterday and noticed many parts of my base have now become inaccessible due to the increased collision box on walls. The decision to increase the collision box on walls was made to avoid the problem of players getting stuck every onc...

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