Search found 23 matches
- Fri Jul 16, 2021 9:55 am
- Forum: Ideas and Suggestions
- Topic: Rework pumpjack expected resources value
- Replies: 14
- Views: 3069
Re: Rework pumpjack expected resources value
You can measure throughput by wiring up the belts carrying the ore away from the patch or by observing the tightness of the belts. Right, and I can see some use for that, but it is not what your suggestion provides for oil fields. Your suggestion is to provide the maximum output rate, which is the ...
- Thu Jul 15, 2021 9:37 am
- Forum: Ideas and Suggestions
- Topic: Rework pumpjack expected resources value
- Replies: 14
- Views: 3069
Re: Rework pumpjack expected resources value
+1
I would find this very useful to know ahead of time when i need to take a new oil outpost for my base as a an early alert, instead of going "oh shit my tanks are emptying fast and triggered a < 80% alarm"
I would find this very useful to know ahead of time when i need to take a new oil outpost for my base as a an early alert, instead of going "oh shit my tanks are emptying fast and triggered a < 80% alarm"
- Wed Jun 16, 2021 6:21 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 22786
Re: Version 1.1.35
yes but we are talking about an API and making it easier to consume and not providing full on lua debugging. I use schema's primarily for autocompletion in kubernetes yaml files or for my cloudformation for AWS so i don't have to memorise the file format or have the doco open in another monitor to ...
- Wed Jun 16, 2021 5:49 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 22786
Re: Version 1.1.35
should consider that json support for https://json-schema.org/ format example schema's can be seen: https://www.schemastore.org/json/ i use it all the time as i code from neovim. would mean the format provided is in a more generally consumable format with heaps of editors with support out of the bo...
- Wed Jun 16, 2021 5:19 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 22786
Re: Version 1.1.35
should consider that json support for https://json-schema.org/ format example schema's can be seen: https://www.schemastore.org/json/ i use it all the time as i code from neovim. would mean the format provided is in a more generally consumable format with heaps of editors with support out of the bo...
- Wed Jun 16, 2021 5:06 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 22786
Re: Version 1.1.35
Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality. is this json schema and where can I find it so I can use it as a linter! Information about it can be found here , and support for code comple...
- Wed Jun 16, 2021 4:49 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 22786
Re: Version 1.1.35
is this json schema and where can I find it so I can use it as a linter!Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality.
- Thu May 11, 2017 4:34 am
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 43309
Re: Simple property requests (something that exists but has no way to read/write it)
- Thu May 11, 2017 3:11 am
- Forum: Modding help
- Topic: is it possible to extend a base entity's gui??
- Replies: 4
- Views: 1439
Re: is it possible to extend a base entity's gui??
thanks for that, is their any button already used in the modding community for such a hover button so i can stay consistent with the community and end user expectation? (also just learned using q while hovering items lets u place items of that type if you have them. QOL improved! xD)
- Thu May 11, 2017 2:20 am
- Forum: Modding help
- Topic: is it possible to extend a base entity's gui??
- Replies: 4
- Views: 1439
is it possible to extend a base entity's gui??
hi im just starting to mod an idea i had but i didn't want to re create the train station gui, im just trying to add a extra checkbox option in the mode of operation box in the train station gui that would ideally pop up another box the same way enable/disable does. i don't need to read any informat...
- Wed May 10, 2017 11:02 pm
- Forum: Implemented Suggestions
- Topic: [0.15.x] Train Station Maximum Queue
- Replies: 0
- Views: 849
[0.15.x] Train Station Maximum Queue
problem: At the moment after 0.15 if we wish to create multiple stations with the same name "iron ore pickup" and we require multiple trains to fully keep up with the rate the stations are turning on because they have enough for a full train (so toggling disabled or not based on available ...
- Fri May 05, 2017 9:19 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73816
Re: Friday Facts #189 - Specifying the 1.0
arty train big yes so people aren't forced to wall in their train lines to outposts on death worlds like i have too :P. when you do the arty trains can you please consider making it a platform which is a wagon where people can mount their weapon systems of choice, so if they can mix and match the we...
- Thu May 04, 2017 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Stack inserters with negative stack size
- Replies: 8
- Views: 3655
Re: Stack inserters with negative stack size
As 0.15 brought us configurable stack sizes, I feel that adding negative stacksizes for reversing movement (of splitters, belts, inserters) is definitely a lot more possible now, on the other hand I'm struggling with the complexity of this one for a lot of players. Wouldn't it be nice to just have ...
- Mon Apr 24, 2017 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
- Replies: 52
- Views: 21012
Re: [0.15.0] Startup problem with Factorio
can confirm this is a work around for now, for anyone who has the same issue.neslin wrote:Turning off cloud saving fixes it without having to edit config.ini.
untick this box at the bottom for anyone who doesn't know where it is.
Image is of properties of factorio in steam
- Mon Apr 24, 2017 7:56 pm
- Forum: Duplicates
- Topic: [0.15] Error Trying to Open client
- Replies: 2
- Views: 1052
Re: [0.15] Error Trying to Open client
reinstall did not resolve.
it happens at 98% on the loading bar.
it happens at 98% on the loading bar.
- Mon Apr 24, 2017 7:52 pm
- Forum: Duplicates
- Topic: [0.15] Error Trying to Open client
- Replies: 2
- Views: 1052
[0.15] Error Trying to Open client
right around 90-99% loading area i get this.
http://i.imgur.com/QLo5hIU.png
currently verifying client and reinstall iuf that doesn't fix it and get back to you guys on status.
http://i.imgur.com/QLo5hIU.png
currently verifying client and reinstall iuf that doesn't fix it and get back to you guys on status.
- Thu Jul 14, 2016 1:23 pm
- Forum: Not a bug
- Topic: [0.13.8] Smart Belt settings not reset
- Replies: 2
- Views: 1111
Re: [0.13.8] Smart Belt settings not reset
ok thanks just wasnt expecting that when i first saw it.
- Thu Jul 14, 2016 12:35 pm
- Forum: Not a bug
- Topic: [0.13.8] Smart Belt settings not reset
- Replies: 2
- Views: 1111
[0.13.8] Smart Belt settings not reset
When using wire to connect a belt to anything if you clear the connection with the wire i.e reclick to disconnect the wire the smart belts settings on that tile are retained and if u make that tile a smart belt again without destroying the belt it is recreated with the old settings and not reset. I ...
- Wed Jul 13, 2016 11:33 pm
- Forum: Duplicates
- Topic: *[0.13.6] No stone generated beyond starting area.
- Replies: 10
- Views: 3569
*[0.13.6] No stone generated beyond starting area.
i know map gen related bugs with spawn are known but on my current save i have extended train lines to the point it take about a minute to get to the furthest outpost and either im just super super unlucky or no stone is generating. Luckily i had a massive deposit at home. >>>AAANAAgAAQADAwYAAAAEAAA...
- Sun Jul 10, 2016 12:27 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 136482
Re: [MOD 0.12.11+] Blueprint String
Great mod, any chance eventually you plan on making this able to make blueprint book strings? which i guess could be as simple as needing a full book with blanks (or as many as required for the string) and using a special token to identify each string as they would be concatinated together and auto ...