Search found 23 matches

by zanven
Fri Jul 16, 2021 9:55 am
Forum: Ideas and Suggestions
Topic: Rework pumpjack expected resources value
Replies: 14
Views: 3069

Re: Rework pumpjack expected resources value

You can measure throughput by wiring up the belts carrying the ore away from the patch or by observing the tightness of the belts. Right, and I can see some use for that, but it is not what your suggestion provides for oil fields. Your suggestion is to provide the maximum output rate, which is the ...
by zanven
Thu Jul 15, 2021 9:37 am
Forum: Ideas and Suggestions
Topic: Rework pumpjack expected resources value
Replies: 14
Views: 3069

Re: Rework pumpjack expected resources value

+1

I would find this very useful to know ahead of time when i need to take a new oil outpost for my base as a an early alert, instead of going "oh shit my tanks are emptying fast and triggered a < 80% alarm"
by zanven
Wed Jun 16, 2021 6:21 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 22786

Re: Version 1.1.35

yes but we are talking about an API and making it easier to consume and not providing full on lua debugging. I use schema's primarily for autocompletion in kubernetes yaml files or for my cloudformation for AWS so i don't have to memorise the file format or have the doco open in another monitor to ...
by zanven
Wed Jun 16, 2021 5:49 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 22786

Re: Version 1.1.35

should consider that json support for https://json-schema.org/ format example schema's can be seen: https://www.schemastore.org/json/ i use it all the time as i code from neovim. would mean the format provided is in a more generally consumable format with heaps of editors with support out of the bo...
by zanven
Wed Jun 16, 2021 5:19 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 22786

Re: Version 1.1.35

should consider that json support for https://json-schema.org/ format example schema's can be seen: https://www.schemastore.org/json/ i use it all the time as i code from neovim. would mean the format provided is in a more generally consumable format with heaps of editors with support out of the bo...
by zanven
Wed Jun 16, 2021 5:06 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 22786

Re: Version 1.1.35

Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality. is this json schema and where can I find it so I can use it as a linter! Information about it can be found here , and support for code comple...
by zanven
Wed Jun 16, 2021 4:49 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 22786

Re: Version 1.1.35

Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality.
is this json schema and where can I find it so I can use it as a linter!
by zanven
Thu May 11, 2017 4:34 am
Forum: Implemented mod requests
Topic: Simple property requests (something that exists but has no way to read/write it)
Replies: 139
Views: 43309

Re: Simple property requests (something that exists but has no way to read/write it)

LuaTrainStopControlBehavior.enable_disable_value - current value of the circuit network condition for enable_disable (number)
by zanven
Thu May 11, 2017 3:11 am
Forum: Modding help
Topic: is it possible to extend a base entity's gui??
Replies: 4
Views: 1439

Re: is it possible to extend a base entity's gui??

thanks for that, is their any button already used in the modding community for such a hover button so i can stay consistent with the community and end user expectation? (also just learned using q while hovering items lets u place items of that type if you have them. QOL improved! xD)
by zanven
Thu May 11, 2017 2:20 am
Forum: Modding help
Topic: is it possible to extend a base entity's gui??
Replies: 4
Views: 1439

is it possible to extend a base entity's gui??

hi im just starting to mod an idea i had but i didn't want to re create the train station gui, im just trying to add a extra checkbox option in the mode of operation box in the train station gui that would ideally pop up another box the same way enable/disable does. i don't need to read any informat...
by zanven
Wed May 10, 2017 11:02 pm
Forum: Implemented Suggestions
Topic: [0.15.x] Train Station Maximum Queue
Replies: 0
Views: 849

[0.15.x] Train Station Maximum Queue

problem: At the moment after 0.15 if we wish to create multiple stations with the same name "iron ore pickup" and we require multiple trains to fully keep up with the rate the stations are turning on because they have enough for a full train (so toggling disabled or not based on available ...
by zanven
Fri May 05, 2017 9:19 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 73816

Re: Friday Facts #189 - Specifying the 1.0

arty train big yes so people aren't forced to wall in their train lines to outposts on death worlds like i have too :P. when you do the arty trains can you please consider making it a platform which is a wagon where people can mount their weapon systems of choice, so if they can mix and match the we...
by zanven
Thu May 04, 2017 12:34 pm
Forum: Ideas and Suggestions
Topic: Stack inserters with negative stack size
Replies: 8
Views: 3655

Re: Stack inserters with negative stack size

As 0.15 brought us configurable stack sizes, I feel that adding negative stacksizes for reversing movement (of splitters, belts, inserters) is definitely a lot more possible now, on the other hand I'm struggling with the complexity of this one for a lot of players. Wouldn't it be nice to just have ...
by zanven
Mon Apr 24, 2017 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
Replies: 52
Views: 21012

Re: [0.15.0] Startup problem with Factorio

neslin wrote:Turning off cloud saving fixes it without having to edit config.ini.
can confirm this is a work around for now, for anyone who has the same issue.

untick this box at the bottom for anyone who doesn't know where it is.
Image is of properties of factorio in steam
by zanven
Mon Apr 24, 2017 7:56 pm
Forum: Duplicates
Topic: [0.15] Error Trying to Open client
Replies: 2
Views: 1052

Re: [0.15] Error Trying to Open client

reinstall did not resolve.
it happens at 98% on the loading bar.
by zanven
Mon Apr 24, 2017 7:52 pm
Forum: Duplicates
Topic: [0.15] Error Trying to Open client
Replies: 2
Views: 1052

[0.15] Error Trying to Open client

right around 90-99% loading area i get this.
http://i.imgur.com/QLo5hIU.png

currently verifying client and reinstall iuf that doesn't fix it and get back to you guys on status.
by zanven
Thu Jul 14, 2016 1:23 pm
Forum: Not a bug
Topic: [0.13.8] Smart Belt settings not reset
Replies: 2
Views: 1111

Re: [0.13.8] Smart Belt settings not reset

ok thanks just wasnt expecting that when i first saw it.
by zanven
Thu Jul 14, 2016 12:35 pm
Forum: Not a bug
Topic: [0.13.8] Smart Belt settings not reset
Replies: 2
Views: 1111

[0.13.8] Smart Belt settings not reset

When using wire to connect a belt to anything if you clear the connection with the wire i.e reclick to disconnect the wire the smart belts settings on that tile are retained and if u make that tile a smart belt again without destroying the belt it is recreated with the old settings and not reset. I ...
by zanven
Wed Jul 13, 2016 11:33 pm
Forum: Duplicates
Topic: *[0.13.6] No stone generated beyond starting area.
Replies: 10
Views: 3569

*[0.13.6] No stone generated beyond starting area.

i know map gen related bugs with spawn are known but on my current save i have extended train lines to the point it take about a minute to get to the furthest outpost and either im just super super unlucky or no stone is generating. Luckily i had a massive deposit at home. >>>AAANAAgAAQADAwYAAAAEAAA...
by zanven
Sun Jul 10, 2016 12:27 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136482

Re: [MOD 0.12.11+] Blueprint String

Great mod, any chance eventually you plan on making this able to make blueprint book strings? which i guess could be as simple as needing a full book with blanks (or as many as required for the string) and using a special token to identify each string as they would be concatinated together and auto ...

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