TL;DR
Aggregate Pollution and kills statistics symbol to make high level tracking easier.
What?
Pollution and kills statistics screens to contain an extra symbol to track total produced / kills and consumed / deaths respectively.
This would act like the extra science symbol on the items ...
Search found 31 matches
- Mon Nov 25, 2024 12:53 pm
- Forum: Ideas and Suggestions
- Topic: chart Total pollution / kills
- Replies: 0
- Views: 336
- Thu Nov 21, 2024 4:46 am
- Forum: Modding interface requests
- Topic: create a demolisher entity with quality
- Replies: 0
- Views: 437
create a demolisher entity with quality
currently when making a new demolisher entity via create_entity the quality parameter is not valid for that type of entity.
i haven't figured out if i can yet make a demolisher for a territory yet, im guessing possibly not.
My goal is to be able to analysis the spawned demolisher for a territory ...
i haven't figured out if i can yet make a demolisher for a territory yet, im guessing possibly not.
My goal is to be able to analysis the spawned demolisher for a territory ...
- Thu Nov 21, 2024 4:43 am
- Forum: Modding interface requests
- Topic: Add more ways for quality to affect items
- Replies: 22
- Views: 4024
Re: [2.0.14] Add more ways for quality to affect items
Any potential changes always have to keep performance in mind. It's extremely unlikely we would implement a system for mods to use that will negatively impact the entire base/space-age game performance when not used by mods.
The more variability the system allows the more memory indirection ...
- Thu Nov 14, 2024 1:39 pm
- Forum: Modding interface requests
- Topic: Add more ways for quality to affect items
- Replies: 22
- Views: 4024
Re: [2.0.14] Add more ways for quality to affect items
my hope like base game development, once the bug smashing is done these key game features start getting lua modding interfacescuriosity wrote: Fri Nov 08, 2024 8:12 pm Quality is extremely hardcoded. The biggest letdown of Space Age, IMO.
- Thu Nov 14, 2024 1:35 pm
- Forum: Modding interface requests
- Topic: [2.0.12] Demolisher API (territories & spawning?)
- Replies: 3
- Views: 937
Re: [2.0.12] Demolisher API (territories & spawning?)
i would also like a way to spawn demolishers with quality.
When you try to create entity by type with a quality property and its a demolisher it doesnt work and is an invalid luaEntity object while it does work with buildings / biter nests etc.
if i want to replace a demolisher with a new one ...
When you try to create entity by type with a quality property and its a demolisher it doesnt work and is an invalid luaEntity object while it does work with buildings / biter nests etc.
if i want to replace a demolisher with a new one ...
- Sun Jul 28, 2024 6:15 am
- Forum: Ideas and Suggestions
- Topic: Tanks & Cars remote control
- Replies: 5
- Views: 7883
Re: Tanks & Cars remote control
In that case rampant should improve the personal defense drones so you can have a swarm of high-damage drones around your tank.
What if rampant significantly buffed them, but reduced their duration by a lot, so you can have a death swarm in the early game for clearing out nests, but it'll cost ...
- Sat Jul 27, 2024 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Tanks & Cars remote control
- Replies: 5
- Views: 7883
Re: Tanks & Cars remote control
If vehicles are useless in Rampant, that seems more like a balance issue that should be addressed via the mod, rather than simply making them auto-drive capable.
I feel like Rampant would do well to allow multiple tiers of each vehicle type, which get better over time, and allowing the earlier ...
- Sat Jul 27, 2024 9:14 am
- Forum: Ideas and Suggestions
- Topic: Tanks & Cars remote control
- Replies: 5
- Views: 7883
Tanks & Cars remote control
TL;DR
Tanks and Car's can be controlled like spidertrons remotely and auto fire
What ?
Tank's and Car's can be controlled with the same device spidertrons are controlled with, they also will auto fire the cannon and machine guns.
Mod's have been unable to create it due to the limitation of the ...
Tanks and Car's can be controlled like spidertrons remotely and auto fire
What ?
Tank's and Car's can be controlled with the same device spidertrons are controlled with, they also will auto fire the cannon and machine guns.
Mod's have been unable to create it due to the limitation of the ...
- Fri Jul 16, 2021 9:55 am
- Forum: Ideas and Suggestions
- Topic: Rework pumpjack expected resources value
- Replies: 14
- Views: 4677
Re: Rework pumpjack expected resources value
You can measure throughput by wiring up the belts carrying the ore away from the patch or by observing the tightness of the belts.
Right, and I can see some use for that, but it is not what your suggestion provides for oil fields.
Your suggestion is to provide the maximum output rate, which ...
- Thu Jul 15, 2021 9:37 am
- Forum: Ideas and Suggestions
- Topic: Rework pumpjack expected resources value
- Replies: 14
- Views: 4677
Re: Rework pumpjack expected resources value
+1
I would find this very useful to know ahead of time when i need to take a new oil outpost for my base as a an early alert, instead of going "oh shit my tanks are emptying fast and triggered a < 80% alarm"
I would find this very useful to know ahead of time when i need to take a new oil outpost for my base as a an early alert, instead of going "oh shit my tanks are emptying fast and triggered a < 80% alarm"
- Wed Jun 16, 2021 6:21 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 25602
Re: Version 1.1.35
yes but we are talking about an API and making it easier to consume and not providing full on lua debugging.
I use schema's primarily for autocompletion in kubernetes yaml files or for my cloudformation for AWS so i don't have to memorise the file format or have the doco open in another monitor ...
- Wed Jun 16, 2021 5:49 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 25602
Re: Version 1.1.35
should consider that json support for https://json-schema.org/ format
example schema's can be seen: https://www.schemastore.org/json/
i use it all the time as i code from neovim. would mean the format provided is in a more generally consumable format with heaps of editors with support out ...
- Wed Jun 16, 2021 5:19 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 25602
Re: Version 1.1.35
should consider that json support for https://json-schema.org/ format
example schema's can be seen: https://www.schemastore.org/json/
i use it all the time as i code from neovim. would mean the format provided is in a more generally consumable format with heaps of editors with support out of ...
- Wed Jun 16, 2021 5:06 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 25602
Re: Version 1.1.35
Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality.
is this json schema and where can I find it so I can use it as a linter!
Information about it can be found here , and support for ...
- Wed Jun 16, 2021 4:49 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 25602
Re: Version 1.1.35
is this json schema and where can I find it so I can use it as a linter!Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality.
- Thu May 11, 2017 4:34 am
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 57195
Re: Simple property requests (something that exists but has no way to read/write it)
- Thu May 11, 2017 3:11 am
- Forum: Modding help
- Topic: is it possible to extend a base entity's gui??
- Replies: 4
- Views: 1908
Re: is it possible to extend a base entity's gui??
thanks for that, is their any button already used in the modding community for such a hover button so i can stay consistent with the community and end user expectation? (also just learned using q while hovering items lets u place items of that type if you have them. QOL improved! xD)
- Thu May 11, 2017 2:20 am
- Forum: Modding help
- Topic: is it possible to extend a base entity's gui??
- Replies: 4
- Views: 1908
is it possible to extend a base entity's gui??
hi im just starting to mod an idea i had but i didn't want to re create the train station gui,
im just trying to add a extra checkbox option in the mode of operation box in the train station gui that would ideally pop up another box the same way enable/disable does.
i don't need to read any ...
im just trying to add a extra checkbox option in the mode of operation box in the train station gui that would ideally pop up another box the same way enable/disable does.
i don't need to read any ...
- Wed May 10, 2017 11:02 pm
- Forum: Implemented Suggestions
- Topic: [0.15.x] Train Station Maximum Queue
- Replies: 0
- Views: 1133
[0.15.x] Train Station Maximum Queue
problem:
At the moment after 0.15 if we wish to create multiple stations with the same name "iron ore pickup" and we require multiple trains to fully keep up with the rate the stations are turning on because they have enough for a full train (so toggling disabled or not based on available resources ...
At the moment after 0.15 if we wish to create multiple stations with the same name "iron ore pickup" and we require multiple trains to fully keep up with the rate the stations are turning on because they have enough for a full train (so toggling disabled or not based on available resources ...
- Fri May 05, 2017 9:19 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 95753
Re: Friday Facts #189 - Specifying the 1.0
arty train big yes so people aren't forced to wall in their train lines to outposts on death worlds like i have too :P.
when you do the arty trains can you please consider making it a platform which is a wagon where people can mount their weapon systems of choice, so if they can mix and match the ...
when you do the arty trains can you please consider making it a platform which is a wagon where people can mount their weapon systems of choice, so if they can mix and match the ...