Search found 36 matches

by tzwaan
Fri Sep 06, 2019 5:10 pm
Forum: Won't fix.
Topic: [0.17.68] Wire connection shadows do not blend with other shadows
Replies: 0
Views: 217

[0.17.68] Wire connection shadows do not blend with other shadows

Normally, shadows in the game will blend together, so multiple objects with overlapping shadows will not cause a darker shadow to appear.

Except for the wire connections. They are clearly a darker shade of grey when they pass across other shadows.

Example:
Image
by tzwaan
Tue Jul 16, 2019 2:20 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.56] Inconsistent (not allowed) rail signal placement
Replies: 4
Views: 608

Re: [kovarex] [0.17.56] Inconsistent (not allowed) rail signal placement

Yeah, I noticed. I already put it into practice, as seen here: https://www.reddit.com/r/factorio/comme ... ispsa_are/

Which was also how I found this bug in the first place.
by tzwaan
Mon Jul 15, 2019 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.56] Inconsistent (not allowed) rail signal placement
Replies: 4
Views: 608

Re: [kovarex] [0.17.56] Inconsistent (not allowed) rail signal placement

I assume the fix is that you are allowed to place it there?
by tzwaan
Sun Jul 14, 2019 2:38 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.56] Inconsistent (not allowed) rail signal placement
Replies: 4
Views: 608

[kovarex] [0.17.56] Inconsistent (not allowed) rail signal placement

The player is unable to place a signal on the diagonal track between the two curves, but when one of the curves is removed, the signal can be placed down, after which the curve can be put back in place with the signal still being in a working state. Updating the blocks adjacent to the signal by addi...
by tzwaan
Fri Jan 18, 2019 1:29 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 19105

Re: Friday Facts #278 - The new quickbar

Sounds nice. Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking? keys 1 to 0 will pick the item in the slots of the top selected page. Shift + 1 to Shift + 0 will change the the top selected page. I meant the other thing. Imagine I have 2 active quickbar rows. The qu...
by tzwaan
Wed Sep 12, 2018 12:18 am
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 3329

Re: Storage Chest Logistic Filter: Bug or "Feature"?

Make the filter a hard filter, rejecting all other items no matter what. That's already what happens as far as I know Nope. Found out the hard way. My other chests filled up and instead of getting a "no space available" message, the chests with filters got overrun with every kind of garbage. As a d...
by tzwaan
Sat Aug 25, 2018 4:57 pm
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 3329

Re: Storage Chest Logistic Filter: Bug or "Feature"?

Make the filter a hard filter, rejecting all other items no matter what. That's already what happens as far as I know. The filter is not meant to be used like a requester chest. It's meant to be used to make sure there's room for certain items in your logistics network. For example by making sure t...
by tzwaan
Sat Aug 25, 2018 4:45 pm
Forum: General discussion
Topic: Is it possible to input balance a single belt's lanes?
Replies: 14
Views: 17166

Re: Is it possible to input balance a single belt's lanes?

The input and output balanced lane balancer on the wiki which you surely found on your search does exactly what you want: https://giant.gfycat.com/NervousEnergeticGalapagostortoise.webm This looks to waste an underground belt. Specifically the left pair could be reduced to just one underground I th...
by tzwaan
Sun Jul 22, 2018 5:43 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 27590

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

With thanks to many, but in particular to mrvn for great ideas and constructive criticism, I contribute an unloader mechanism to this thread: Your unloader does not actually fulfull the requirement of the thread: 4 fully compressed blue belts per wagon. You're putting the output of 12 inserters thr...
by tzwaan
Fri Jul 13, 2018 3:16 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 27590

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

I made a pretty compact tileable design using the splitter quirck.

Image
by tzwaan
Sun Jun 10, 2018 5:27 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.16.43] Inserter inconsistency when grabbing from belts
Replies: 6
Views: 886

Re: [kovarex] [0.16.43] Inserter inconsistency when grabbing from belts

To make reproducing the problem easier, I made a blueprint that shows the problem, and times the exact ticks of the inserters.

https://pastebin.com/tipf79ge
by tzwaan
Sun Jun 10, 2018 12:08 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 98
Views: 76611

Re: Digital Display, Yay!

The lamp doesn't have any condition and is just acting like a powerpole (aka, it just connects the red wire through to the combinators)

I just used the lamp instead of having a powerpole in each of the blueprints as I personally prefer using substations once every few digits.
by tzwaan
Thu Jun 07, 2018 10:34 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.16.43] Inserter inconsistency when grabbing from belts
Replies: 6
Views: 886

Re: [kovarex] [0.16.43] Inserter inconsistency when grabbing from belts

I tried to reproduce it (both the circuit version or the 3 belts with a splitter version), and it both worked the same north and south (54 cycles and took the whole belt). Are you sure you were using the reported orientation of the underground belt? The blueprint I provided does NOT have the proble...
by tzwaan
Sun May 27, 2018 1:28 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.45] Lane of inserting onto splitter depends on rotation
Replies: 5
Views: 2614

Re: [0.16.45]Lane of inserting onto splitter depends on rotation

This should 100% be considered a bug, and I don't understand why the forum moderators keep pushing it to not-a-bug/duplicate.

It's literally the only thing in the game where rotation matters, which can break all kinds of blueprints.
by tzwaan
Sun May 27, 2018 3:20 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 27590

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

Here's a version using the splitter mechanics I threw together. It's only using the regular amount of stack inserters and a single row of buffer chests. https://i.imgur.com/wCMJuTo.png It's actually capable of doing slightly more than 4 full belts. 4.25 to be exact. To achieve that some extra wiggli...
by tzwaan
Sun May 27, 2018 2:09 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.16.43] Inserter inconsistency when grabbing from belts
Replies: 6
Views: 886

[Twinsen] [0.16.43] Inserter inconsistency when grabbing from belts

So, I did some testing today, to see the exact time between inserter "cycles" when grabbing from belts, because I wanted to optimize a belt to train loader design. Because there were orientation-based inconsistencies in the past, I decided to also test every orientation of the different belt setups ...
by tzwaan
Sat May 12, 2018 2:14 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 98
Views: 76611

Re: Digital Display, Yay!

I made a blueprint generator where you can easily create your own fonts. http://tij.men/factorio/blueprint-tools/custom-digits/ You can set the size of the digits to anything you want as long as the width * height <= 108. The design tiles by overlapping the single light that extrudes from the right ...
by tzwaan
Thu Apr 26, 2018 4:09 am
Forum: Balancing
Topic: Inserter drop point inconsistency
Replies: 40
Views: 5886

Re: Inserter drop point inconsistency

I have absolutely no problem with the inserters putting it on the right side of the belt from the belt's perspective. As long as it's consistent. In that regard I completely agree that the current splitter is not consistent with the rest. Inserters should be putting it on the right side from the spl...
by tzwaan
Fri Dec 15, 2017 11:50 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 29008

Re: [0.16.0] Sideloading works compeltely different now

I am a belt maniac (avoid bots at all costs) so this is a major issue to me. While I have a ton of ideas of how to work around the new compression problems, they all will make simple things look and feel bad. So for me this issue is totally game breaking and I am fine to wait until it is fixed. Unt...
by tzwaan
Fri Dec 15, 2017 11:46 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 29008

Re: [16.0] Sideloading no longer compresses belt

*Xterminator has told me splitters do not fully compress a belt all the time, and actually shouldn't be on this list then. I personally do not know. . Xterminator is definitely wrong in that regard. Splitters are always able to fully compress a belt if there's 2 half-full belts incoming. There used...

Go to advanced search