The industrial furnace; It accepts the 170 dust (random as it can hold 200)dust but then the progress bar never completes so nothing is output. Am I missing something or is it bugged.
Is it supposed to take 200 and thats why it never completes?
Also inserters can't access the machine at all
As a ...
Search found 13 matches
- Thu May 04, 2017 5:45 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 175526
- Mon Feb 20, 2017 4:28 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 175526
HyperSonic underground short belt
The speed of the Hypersonic underground belt (short length) is SLOWER than the 30 and 50 Hypersonic belts. It is the same speed as the Green belt.
ETA: It is indeed an error in the LUA file. The Hyper belt is speed .09 instead of speed .15 I updated the LUA for the transport belt and it works as ...
ETA: It is indeed an error in the LUA file. The Hyper belt is speed .09 instead of speed .15 I updated the LUA for the transport belt and it works as ...
- Sun Nov 06, 2016 11:10 pm
- Forum: Bob's mods
- Topic: Bob's Science Pack 4 ?????
- Replies: 6
- Views: 5231
Re: Bob's Science Pack 4 ?????
It seems to be all technology calling for Science Pack 4. I have all of the Bob tech mods installed, plus Water Well, landfill and "What is it"
When you say "What lab it is" that might be the answer... Is there a different lab that must be used to utilize Science Tech 4?
Updated: That is it... I ...
When you say "What lab it is" that might be the answer... Is there a different lab that must be used to utilize Science Tech 4?
Updated: That is it... I ...
- Sun Nov 06, 2016 6:43 pm
- Forum: Bob's mods
- Topic: Bob's Science Pack 4 ?????
- Replies: 6
- Views: 5231
Bob's Science Pack 4 ?????
Finally after many frustrating hours of getting the 4th science pack for Bob's mod, when I go to the tree it calls for the "dark blue" science pack, when I hit research, it shows it is calling for the standard alien science pack. Is something wrong?
- Wed Nov 02, 2016 1:21 am
- Forum: Bob's mods
- Topic: Resource/Item Tree?
- Replies: 3
- Views: 2614
Re: Resource/Item Tree?
Arch666Angel wrote:https://mods.factorio.com/mods/MrDoomah ... t-used-for
Whoa Thanks! I will go install it now!
- Tue Nov 01, 2016 6:13 pm
- Forum: Bob's mods
- Topic: Resource/Item Tree?
- Replies: 3
- Views: 2614
Resource/Item Tree?
Is there a reference that lists what resources can be used to create/manufacture?
- Sat Oct 29, 2016 2:09 am
- Forum: Bob's mods
- Topic: BUG: Inserter override got hosed up
- Replies: 3
- Views: 2100
Re: BUG: Inserter override got hosed up
At one point I had 3 windows open. I am wondering if the problem originally started when I left it open and saved then exited the game. I suspect that is when it started.
The first command did nothing. The second command fixed it.
I will try and duplicate the issue again to see if I can determine ...
The first command did nothing. The second command fixed it.
I will try and duplicate the issue again to see if I can determine ...
- Fri Oct 28, 2016 6:11 pm
- Forum: Bob's mods
- Topic: BUG: Inserter override got hosed up
- Replies: 3
- Views: 2100
BUG: Inserter override got hosed up
Image attached. It was working fin last night. Loaded it up today and now the upper left windows stays open, the second window opens and closes when you click on the little inserter icon. Both boxes seem to operate independently, sort of. If you have the inserter window so it is closed, make ...
- Wed Oct 12, 2016 6:29 pm
- Forum: Bob's mods
- Topic: Bob's Mods Q&A
- Replies: 9
- Views: 5518
Re: Bob's Mods Q&A
Can you use any mixture of Bobs mods you want, or are certain modules required to use others? (Dependencies)
For example,. I am not a fan of the chemicals, it just adds way to much complexity for me to find it enjoyable. Can I disable that one and everything else will work? Is it the same with all ...
For example,. I am not a fan of the chemicals, it just adds way to much complexity for me to find it enjoyable. Can I disable that one and everything else will work? Is it the same with all ...
- Wed Aug 10, 2016 6:24 pm
- Forum: Technical Help
- Topic: Windows 10 Anniversary Edition Fail
- Replies: 3
- Views: 2014
Re: Windows 10 Anniversary Edition Fail
There is no driver name after the KMODE Exception. It is not giving me anything to even start working with. I know the error is supposed to give you some driver name in parenthesis, but not in this case. Simply says "KMODE Exception not handled" That's it.
UPDATE: I backed the update out ...
UPDATE: I backed the update out ...
- Wed Aug 10, 2016 4:44 pm
- Forum: Technical Help
- Topic: Windows 10 Anniversary Edition Fail
- Replies: 3
- Views: 2014
Windows 10 Anniversary Edition Fail
Does anyone else that has updated to Windows 10 Anniversary edition get an error when the game loads? I get a blue screen error that states "KMODE Exeception Not Handled" and then collects data for reporting and reboots.
It seems to happen as soon as Factorio loads and you click play. I have ...
It seems to happen as soon as Factorio loads and you click play. I have ...
- Fri Jul 08, 2016 1:43 pm
- Forum: Mod portal Discussion
- Topic: IDEA: Mod Portal - Feature Requests
- Replies: 1
- Views: 1489
IDEA: Mod Portal - Feature Requests
-The ability to highlight multiple mods to install at the same time. Maybe a toggle type selection where it changes color when you select it for install would work, second option would be for a shift click type arrangement but preferably the toggle type selection.
- Have a way that shows which mods ...
- Have a way that shows which mods ...
- Wed Jul 06, 2016 7:56 pm
- Forum: Duplicates
- Topic: [13.6' Mod Portal Install vs Upgrade
- Replies: 1
- Views: 1267
[13.6' Mod Portal Install vs Upgrade
I had a mod installed through the Portal that was at version X.8 for a few days ago, I went and hit install again by mistake (but the mod had been updated to X.10) Instead of the portal updating the existing mod, it installed a second copy. I had one at x.8 and another x.11. When the game restarted ...