Search found 7 matches

by avatarDr
Mon Sep 11, 2017 7:54 pm
Forum: Ideas and Suggestions
Topic: Pollution API events
Replies: 3
Views: 1384

Re: Pollution API events

Such an event would be fired several thousand times per game tick which would have an unacceptable performance impact.
It does not need to be fired for each instance of consumption. It can be grouped by consumer type, or by chunk, or by smth else.
Entities can be lazily evaluated, I think I saw ...
by avatarDr
Mon Sep 11, 2017 5:26 pm
Forum: Ideas and Suggestions
Topic: Pollution API events
Replies: 3
Views: 1384

Pollution API events

TL;DR
Factorio API is missing some pollution-related events which would better suit modders needs.

What ?
https://wiki.factorio.com/Pollution
Consider this topic tells us truth 'bout the mechanics, there are two events required:

on_pollution_spread - after (or before?) the pollution is ...
by avatarDr
Tue Sep 05, 2017 6:49 am
Forum: Modding help
Topic: Questions on pollution modding
Replies: 0
Views: 635

Questions on pollution modding

Hello everyone!

I'm going to override the pollution system to affect evo factor only if it was consumed by spawners.
(Found some topic with the same idea: https://forums.factorio.com/viewtopic.php?f=6&t=52012&p=303843&hilit=pollution#p303843)

But I haven't found any event which can help ...
by avatarDr
Mon Sep 04, 2017 11:13 pm
Forum: Modding help
Topic: Question on Options/Mods menu
Replies: 5
Views: 3439

Re: Question on Options/Mods menu

Thanks everyone for help.

It is quite plain and useful feature. I hope it will be extended further to support more widgets, grouping and framing.
by avatarDr
Sun Aug 27, 2017 8:12 pm
Forum: Modding help
Topic: Question on Options/Mods menu
Replies: 5
Views: 3439

Question on Options/Mods menu

Hello everyone.

There is a game menu which can be found by going to Options -> Mods. Could anyone tell what is the purpose of this menu and how can I use it properly?
I need to make some of my mod's settings customizable and I prefer GUI interaction to console.
1. Is there any tutorial on how to ...
by avatarDr
Wed Jul 06, 2016 3:24 pm
Forum: Modding help
Topic: Is there smth like read_file?
Replies: 4
Views: 1777

Re: Is there smth like read_file?

DedlySpyder wrote:No you can't read files. I think the reasoning is for Multiplayer desyncs.
Well, this can be easily avoided by making file saving-loading have player as argument.
I'm new here, is it reasonable to write 'bout this issue in interface request section?
by avatarDr
Wed Jul 06, 2016 2:05 pm
Forum: Modding help
Topic: Is there smth like read_file?
Replies: 4
Views: 1777

Is there smth like read_file?

We have write_file method that allows custom data to be stored. Is there corresponding method exists to get that data?
Specifically I'm looking for a way to save/load player's inventory to transfer it from one map to another. Probably, there is another way to do so?

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