Search found 6 matches

by ntm
Mon Jul 11, 2016 6:25 am
Forum: Texture Packs
Topic: [done] ksp style graphics
Replies: 4
Views: 4801

Re: [done] ksp style graphics

One thing to note is that factorio (being 2D) has parallel projection whereas 3d games have perspective projection. But the good thing about stereographic projection is that at the limit of very small FOV it gets closer to parallel projection. In KSP I think you can hold alt or control to change the...
by ntm
Sun Jul 10, 2016 11:27 pm
Forum: Multiplayer
Topic: Authentication Token on Headless Server
Replies: 1
Views: 5849

Authentication Token on Headless Server

I don't want to store a password in plaintext in server-settings.json , and saw this config option "_comment_token": "Authentication token. May be used instead of 'password' above.", "token": "", Looks great, but how do I use it? Is it the same as the token us...
by ntm
Fri Jul 08, 2016 12:39 pm
Forum: Mods
Topic: [MOD 0.13.7+] Extendo-Reach
Replies: 13
Views: 5323

Re: [MOD 0.13.7+] Extendo-Reach

This is one of those things that is so bluntly obvious that no one has thought of it before. Love the idea but i dont think it would work well in multiplayer for the same reason Crafting equipment doesnt. the Reach values are global and would work for people that dont have them on (I really dont kn...
by ntm
Thu Jul 07, 2016 4:45 am
Forum: Mods
Topic: [MOD 0.13.7+] Extendo-Reach
Replies: 13
Views: 5323

[MOD 0.13.7+] Extendo-Reach

When I saw the exoskeleton, I thought to myself "If you can increase your speed, why not your placement range?" Mods such as Long Reach and Double Reach sought to address this, but I felt that they were not well-integrated into game-play progression in that the player had done nothing to e...
by ntm
Thu Jul 07, 2016 1:34 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.6] on_player_placed_equipment not called with ctrl-m1
Replies: 1
Views: 1693

[Rseding91] [0.13.6] on_player_placed_equipment not called with ctrl-m1

Was making a mod when I decided to make use of on_player_placed_equipment and on_player_removed_equipment to add new functionality to equipment, but then I discovered unexpected behavior. I decided to test it by printing the name of the added equipment. script.on_event(defines.events.on_player_place...
by ntm
Wed Jul 06, 2016 1:15 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree Sapling Mod v0.1.4
Replies: 19
Views: 14063

Re: [MOD 0.12.x] Tree Sapling Mod v0.1.2

I updated this mod to work with 0.13.x, feel free to upload it to mods.factorio.com, or I can do it too if you'd no longer like to mantain this mod.

Changes:
  • Now works for 0.13.x
  • moved sapling recipe from nature tab to terrains (alongside concrete)
  • new icon for saplings

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