Search found 6 matches
- Mon Jul 11, 2016 6:25 am
- Forum: Texture Packs
- Topic: [done] ksp style graphics
- Replies: 4
- Views: 5337
Re: [done] ksp style graphics
One thing to note is that factorio (being 2D) has parallel projection whereas 3d games have perspective projection. But the good thing about stereographic projection is that at the limit of very small FOV it gets closer to parallel projection. In KSP I think you can hold alt or control to change the ...
- Sun Jul 10, 2016 11:27 pm
- Forum: Multiplayer
- Topic: Authentication Token on Headless Server
- Replies: 1
- Views: 6304
Authentication Token on Headless Server
I don't want to store a password in plaintext in server-settings.json , and saw this config option
"_comment_token": "Authentication token. May be used instead of 'password' above.",
"token": "",
Looks great, but how do I use it? Is it the same as the token used in this request when I start the ...
"_comment_token": "Authentication token. May be used instead of 'password' above.",
"token": "",
Looks great, but how do I use it? Is it the same as the token used in this request when I start the ...
- Fri Jul 08, 2016 12:39 pm
- Forum: Mods
- Topic: [MOD 0.13.7+] Extendo-Reach
- Replies: 13
- Views: 6445
Re: [MOD 0.13.7+] Extendo-Reach
This is one of those things that is so bluntly obvious that no one has thought of it before. Love the idea but i dont think it would work well in multiplayer for the same reason Crafting equipment doesnt. the Reach values are global and would work for people that dont have them on (I really dont ...
- Thu Jul 07, 2016 4:45 am
- Forum: Mods
- Topic: [MOD 0.13.7+] Extendo-Reach
- Replies: 13
- Views: 6445
[MOD 0.13.7+] Extendo-Reach
When I saw the exoskeleton, I thought to myself "If you can increase your speed, why not your placement range?" Mods such as Long Reach and Double Reach sought to address this, but I felt that they were not well-integrated into game-play progression in that the player had done nothing to earn it, as ...
- Thu Jul 07, 2016 1:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.6] on_player_placed_equipment not called with ctrl-m1
- Replies: 1
- Views: 2076
[Rseding91] [0.13.6] on_player_placed_equipment not called with ctrl-m1
Was making a mod when I decided to make use of on_player_placed_equipment and on_player_removed_equipment to add new functionality to equipment, but then I discovered unexpected behavior. I decided to test it by printing the name of the added equipment.
script.on_event(defines.events.on_player ...
script.on_event(defines.events.on_player ...
- Wed Jul 06, 2016 1:15 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tree Sapling Mod v0.1.4
- Replies: 19
- Views: 15925
Re: [MOD 0.12.x] Tree Sapling Mod v0.1.2
I updated this mod to work with 0.13.x, feel free to upload it to mods.factorio.com, or I can do it too if you'd no longer like to mantain this mod.
Changes:
Changes:
- Now works for 0.13.x
- moved sapling recipe from nature tab to terrains (alongside concrete)
- new icon for saplings