Search found 10 matches
- Fri Oct 26, 2018 4:45 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 240379
Re: Friday Facts #266 - Cleanup of mechanics
The removal of the pickaxe was actually something I once wrote a suggestion about, because it is indeed really minecrafty and does not fit the rest of the game. However, in light of my suggestion I feel that just removing it might be a missed oppertunity. I once suggested replacing it by something m...
- Thu Dec 21, 2017 10:25 am
- Forum: Releases
- Topic: Version 0.16.6
- Replies: 14
- Views: 17826
Re: Version 0.16.6
Isn't his comment about the biter bases rather than the resources? Or are biters influenced by the same settings?
- Mon Dec 04, 2017 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 16463
Re: Easy QoL Improvement: Auto-Request!
I actually like this. It does feel a little like moving your inventory into the cloud, which is an interesting thought. The building of blueprints is an example of this already, since none of the stuff you build needs to be in your inventory, as long as you have robot coverage. Still, it's useful fo...
- Fri Dec 01, 2017 9:08 am
- Forum: Ideas and Suggestions
- Topic: Another try of implementing Power Loss
- Replies: 12
- Views: 4609
Re: Another try of implementing Power Loss
So, what this will mean for my average base is that I move my solar farms to the remote laser-defended walls and connect them by 10 lines of big power poles to the main base. That backup-line will only activate when the lasers have depleted the accumulators during the night and more power is needed,...
- Tue Nov 28, 2017 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Pickaxe -> Matter Manipulator
- Replies: 6
- Views: 3704
Pickaxe -> Matter Manipulator
TL;DR: Replace the pickaxe by a configurable device to encourage more meaningful interaction beyond plopping down buildings and 'mining' them. Configurable through different modules and with different tiers, depending on research. I've long been wondering about the pickaxe and why we still need suc...
- Tue Oct 31, 2017 8:49 am
- Forum: Ideas and Suggestions
- Topic: Improve co-op Combat and Vehicles
- Replies: 6
- Views: 2688
Re: Improve co-op Combat and Vehicles
I love the idea of manning a tank with two people, where the main driver controls the tank and the main cannon and the passenger can switch between the guns or flamethrower. This would also allow for larger vehicles or more specialized ones. I remember Unreal Tournament 2k4 where vehicles were a ton...
- Thu Jan 07, 2016 1:40 pm
- Forum: Balancing
- Topic: Starting location
- Replies: 6
- Views: 21631
Re: Starting location
For that reason I started a new MP scenario with my brother having the landfill mod installed. That way we can build a bridge to other islands, which completely solved the island problem. Ours was a lot bigger, but still an island. About fields being too far apart, within 30 minutes you can have eno...
- Sun Dec 20, 2015 10:12 am
- Forum: Technical Help
- Topic: 12.19 Multiplayer working, 12.20 not
- Replies: 3
- Views: 12592
12.19 Multiplayer working, 12.20 not
Hi, the issue is very simple in it's description: my brother and I were playing fine with 12.19, completing the game. After doing so we upgraded to start a new one, and it won't connect. We didn't change anything at all, so all network configs are the same, both own hefty gaming rigs (we are Oculus ...
- Tue Jun 24, 2014 2:23 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 162756
Re: RTS direction
Kind of like how one could enter the factories in Battlezone 2, to configure your units, and then enter the radar building, where you could control everything from above. Good part in that game was that enemy units were invisible when your units couldn't spot them, and this was a serious drawback. S...
- Wed Jun 11, 2014 9:44 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 233086
Re: Peace with Aliens
As far as making peace with the biters go, I'm against it. I think it's good to have some ravenous force on the planet that constantly threatens the player and pushes him to defend himself properly. They should also not give any resources, because they are just that: a ravenous force threatening the...