Search found 6 matches

by Lancefighter
Mon Feb 15, 2021 10:17 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.21] Wall ghosts increase size of tree/rock they are placed on
Replies: 5
Views: 3625

Re: [posila] [1.1.21] Wall ghosts increase size of tree/rock they are placed on

It was hard to convey what was specifically the repair turret's fault or base games fault, so I erred on the side of reporting what I could figure out in vanilla only. After all, the construction robot seemed happy to idle above the wall ghost, so I didnt initially consider the item destruction to b...
by Lancefighter
Fri Feb 12, 2021 6:32 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.21] Wall ghosts increase size of tree/rock they are placed on
Replies: 5
Views: 3625

Re: [1.1.21] Wall ghosts increase size of tree/rock they are placed on

Id generally agree, but is it intended for the ghost to be increasing collision size, and not the actual built wall itself?

Id agree its a general nonissue, but due to some weird priorities it is causing issue with limited scenarios where items are trying to be placed and fail in specific orders.
by Lancefighter
Fri Feb 12, 2021 2:34 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.21] Wall ghosts increase size of tree/rock they are placed on
Replies: 5
Views: 3625

[posila] [1.1.21] Wall ghosts increase size of tree/rock they are placed on

I ran into a small bug using repair turrets - https://mods.factorio.com/mod/Repair_Turret/discussion/6025e367a3c551e82b3db34e It turns out, this is a vanilla issue. A wall blueprint on a tree or a rock has a large collision box, preventing placement of other walls next to the blueprint. This picture...
by Lancefighter
Wed Jul 06, 2016 1:24 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 170475

Re: [0.13.x] Bob's Mods: General Discussion

I posted a couple of links in an above post - It is possible, just.. only in weird setups. Only in a horizontal line of pipes with boilers attached directly to the pipes facing north or south did I get it to work properly.
by Lancefighter
Wed Jul 06, 2016 1:17 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 170475

Re: [0.13.x] Bob's Mods: General Discussion

bobmods.config.power.boiler1 = {burner = {effectivity = 0.5}, energy_consumption = "390kW"} bobmods.config.power.boiler2 = {burner = {effectivity = 0.6}, energy_consumption = "520kW"} bobmods.config.power.boiler3 = {burner = {effectivity = 0.7}, energy_consumption = "700kW&...
by Lancefighter
Tue Jul 05, 2016 11:46 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 170475

Re: [0.13.x] Bob's Mods: General Discussion

The problem is that 6 mk2 boilers shouldnt be the limit for a single pipe. As far as I understand, theres a couple things to keep in focus: One offshore pump pulls 60 water/s One mk1 steam engine drains 6 water/s 60 water/s requires (and carries?) 5100mw of power Those things extend to everything el...

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