Search found 7 matches
- Tue Sep 27, 2016 10:11 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 34108
Re: [MOD 0.14.2] Wireless Charging
Anyway the power density of equipment is incredible and it feels like it is not balanced against being coupled to the stationary power grid. You would imagine that a hundred steam engines can create enough power to run a few servos or electronics in your armor, but...
I think you are onto ...
- Tue Sep 27, 2016 1:09 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 34108
Re: [MOD 0.14.2] Wireless Charging
You are probably right. I wanted a convenient way to charge my armor before fusion core (since solar panels suck). A quick read through the description made me think this mod would be the solution. I then naively set up a modular armor setup i felt was reasonable, and when it didn't work as expected ...
- Mon Sep 26, 2016 11:01 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 34108
Re: [MOD 0.14.2] Wireless Charging
However I can tell you that charging your two MK2 batteries with a low power coil will take 400 seconds, about 6 minutes 30 seconds total so don't expect that battery indicator to go up quickly.
That's dissapointing. The high power coils are too expensive for me now. I'm not making modules yet ...
- Mon Sep 26, 2016 7:19 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 34108
Re: [MOD 0.14.2] Wireless Charging
Is this supposed to work?
http://imgur.com/6hgqSve
I just upgraded power, so don't know why it's blinking red.
http://imgur.com/6hgqSve
I just upgraded power, so don't know why it's blinking red.
- Tue Jul 05, 2016 7:50 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 336874
Re: [MOD 0.13] Robot Army. 0.1.43 Artifact Collection hotfix
Deleting those lines did the trick :). But i can't help but wonder what i'm missing with no on_load() :geek:
Well you are now missing some lua-logic for the run-once section of code at the start of the on_tick function, and the squad AI may not ever run now if the "last update tick" variable is ...
Well you are now missing some lua-logic for the run-once section of code at the start of the on_tick function, and the squad AI may not ever run now if the "last update tick" variable is ...
- Tue Jul 05, 2016 7:12 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 336874
Re: [MOD 0.13] Robot Army. 0.1.43 Artifact Collection hotfix
Great mod! :)
I tried to upgrade from version 0.1.42 to 0.1.43, because I ran into the issue with removed loot-chest.
But after replacing the zip-file in my mod-folder and loading my save game I get this error message:
--
Error while running mod-robotarmy::on_load().
Detected modification to ...
I tried to upgrade from version 0.1.42 to 0.1.43, because I ran into the issue with removed loot-chest.
But after replacing the zip-file in my mod-folder and loading my save game I get this error message:
--
Error while running mod-robotarmy::on_load().
Detected modification to ...
- Tue Jul 05, 2016 6:48 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 336874
Re: [MOD 0.13] Robot Army. 0.1.43 Artifact Collection hotfix
Great mod! :)
I tried to upgrade from version 0.1.42 to 0.1.43, because I ran into the issue with removed loot-chest.
But after replacing the zip-file in my mod-folder and loading my save game I get this error message:
--
Error while running mod-robotarmy::on_load().
Detected modification to the ...
I tried to upgrade from version 0.1.42 to 0.1.43, because I ran into the issue with removed loot-chest.
But after replacing the zip-file in my mod-folder and loading my save game I get this error message:
--
Error while running mod-robotarmy::on_load().
Detected modification to the ...