I discovered LuaEntity has a read-write field called 'orientation' which does not appear in the API.
Is this an error or should this field not be used?
Thanks.
Search found 5 matches
- Thu Jul 19, 2018 8:35 pm
- Forum: Already exists
- Topic: Entity Documentation Missing Orientation Field
- Replies: 1
- Views: 1396
- Fri Jul 28, 2017 10:49 pm
- Forum: Not a bug
- Topic: [0.15.11]Storage tank joints can be caught in
- Replies: 8
- Views: 3399
Re: [0.15.11]Storage tank joints can be caught in
I'd say just increase the size of the collision boxes by a few pixels each direction, but I too know that there is no such thing as an easy solution... That will solve the problem perfectly. There is enough space for people to pass through but the way the game handles movement makes achieving this ...
- Fri Jul 28, 2017 2:27 am
- Forum: Not a bug
- Topic: [0.15.11]Storage tank joints can be caught in
- Replies: 8
- Views: 3399
Re: [0.15.11]Storage tank joints can be caught in
I rediscovered this feature today. Is this still considered an active bug? I know why it is happening. Let me know if you want more.
- Sun Jul 23, 2017 8:20 pm
- Forum: Modding help
- Topic: Function/While loop run in background
- Replies: 5
- Views: 2570
Re: Function/While loop run in background
Will look into it. Thanks.
- Sun Jul 23, 2017 6:54 pm
- Forum: Modding help
- Topic: Function/While loop run in background
- Replies: 5
- Views: 2570
Function/While loop run in background
I have a function which contains a rather large loop. This loop, during its execution, (as would be expected) hangs the game for about 2 seconds (but will grow before I'm finished). I'm looking for a way to push the loop (or function) into the background/onto another thread so that the game may cont...