Search found 17 matches

by terraflare
Tue May 23, 2017 8:22 am
Forum: Gameplay Help
Topic: Trains get stuck
Replies: 8
Views: 4439

Re: Trains get stuck

Would love to do so, but there's no way I know to make a rail one-way, So long you know how to put a rail signal and how it works, yes you can. You just need to put 2 rails next to each other, and you decide whether it's a left hand drive or right hand drive. Put the signal where it matters (such a...
by terraflare
Tue May 16, 2017 1:56 pm
Forum: Gameplay Help
Topic: No Path Train (have loop for it to turn)
Replies: 11
Views: 13238

Re: No Path Train (have loop for it to turn)

mrvn wrote: Keep the mouse over the train and check what path it plans to take while it drives.
This. You can see where the arrows are green then it turns into red. You will know which track segment to fix.
by terraflare
Tue May 16, 2017 1:52 pm
Forum: Gameplay Help
Topic: All Science Pack Production Facilities
Replies: 8
Views: 3104

Re: All Science Pack Production Facilities

*facepalm* yeah turns out that I do not need that many green circuits per second. I keep multiplying it by the number of assemblers needed, without calculating the crafting time of the material itself.

Thanks a lot for the help. Been busy these days so I have not yet updated my factory.
by terraflare
Sun May 14, 2017 4:08 pm
Forum: Gameplay Help
Topic: All Science Pack Production Facilities
Replies: 8
Views: 3104

Re: All Science Pack Production Facilities

blue science needs red chip, mine, engine theres 3 green circutis in a mine. 2 in a adv circuit and 0 in a engine, thats 5 total per science pack if u want 1 pack a second. thats 5 green per second, how do u get to 600 from that :? No, 5 green per scipack3, and it needs 12 seconds to craft one. But...
by terraflare
Sat May 13, 2017 8:47 am
Forum: Gameplay Help
Topic: All Science Pack Production Facilities
Replies: 8
Views: 3104

All Science Pack Production Facilities

I wanted to cramp all these facilities into one place. I have prepared a huge place, and so far everything seems going exactly to plan. Until I started calculating the materials needed for this 3 productions. 1) I want to create each science pack every one second. 2) Sci Pack 1, 2 and Military Pack ...
by terraflare
Mon May 08, 2017 10:28 am
Forum: Gameplay Help
Topic: Megabus Lane
Replies: 12
Views: 6123

Re: Megabus Lane

Here is what I meant: Balancer.jpg The blue splitter is for the red circuit which eat a shit ton of greens. The red ones help push over more green circuits (I just haven't upgraded the whole bus yet, so it's all a weird mix of colors). That isn't anywhere near perfect, but it helps. The big structu...
by terraflare
Mon May 08, 2017 9:43 am
Forum: Gameplay Help
Topic: Megabus Lane
Replies: 12
Views: 6123

Re: Megabus Lane

Placing it at the beginning of the bus and leaving space in front can make that easy. Luckily I did that alr, but the location of the green circuit is actually the same with all other "shopping" items, means they draw from the same material belts. Will this affect the balance in the futur...
by terraflare
Mon May 08, 2017 7:40 am
Forum: Gameplay Help
Topic: Megabus Lane
Replies: 12
Views: 6123

Megabus Lane

Was on megabus lane project (currently learning about it) and so far if anything I'm puzzled. I'm seeing a lot of people with megabases have like 4 lanes of basic inputs each (4 belts of iron, 4 belts of copper, 4 belts of etc). Let's say a factory line requires one or two belts of a material, how d...
by terraflare
Mon May 08, 2017 3:26 am
Forum: Multiplayer
Topic: Looking to work under somebody
Replies: 4
Views: 3006

Looking to work under somebody

Yes, you read it right. I am currently looking for someone that I can work under. Note that this is not coop, most likely I will learn from you and not the other way round. Not because I will not teach you anything, but because I am Jon Snow (I know nothing) So here goes my resumee Requirement (yes,...
by terraflare
Sat May 06, 2017 9:08 am
Forum: Gameplay Help
Topic: How far apart are your buildings?
Replies: 19
Views: 9071

Re: How far apart are your buildings?

I tend to spend about 1-2 hours on the setup of it mainly for materials to buffer/be made (it can be done much faster if you expand your smeltery heavily, but I like to play with very small starts and that's a recipe for a massive biter problem with those kinds of map settings). I don't spawn any e...
by terraflare
Sat May 06, 2017 6:20 am
Forum: Gameplay Help
Topic: How far apart are your buildings?
Replies: 19
Views: 9071

Re: How far apart are your buildings?

So uh, I restarted a new game again with RSO (resource spawner overhaul) mod. But low frequency and high richness is good if you want to be encouraged to use trains more often. The map you show has way too much stuff :) I did low freq, very big size and very good richness. Still the map is like that...
by terraflare
Fri May 05, 2017 4:25 pm
Forum: Gameplay Help
Topic: How far apart are your buildings?
Replies: 19
Views: 9071

Re: How far apart are your buildings?

Tricky one. Every time you play you learn a little more of how to lay out your factory but there's always more mistakes to be had. I am so prepared to make mistakes and restart my whole factorio save file again since I have not yet reached uranium. Well, I'm more the Logistic Network type of guy, m...
by terraflare
Thu May 04, 2017 10:51 am
Forum: Gameplay Help
Topic: How far apart are your buildings?
Replies: 19
Views: 9071

Re: How far apart are your buildings?

I learned this lesson the hard way in my first every factory: don't layout your initial production in a way that isn't expandable. Well, I've been trying, trust me. Problem is I keep running out of space (IDK if I'm a dumb architect or just a space hoarding one). The key observation is that most of...
by terraflare
Thu May 04, 2017 9:17 am
Forum: Gameplay Help
Topic: How far apart are your buildings?
Replies: 19
Views: 9071

How far apart are your buildings?

Hi guys, I'm 200 hours into factorio now, currently on my 16th game (only finished 1, and by 1 I mean just launching 1 rocket at 0.13). At 0.15 now I'm back to see that the game undergo major changes. To some of you, 200 hours may be a short amount of time, so my questions go to you, or actually, wh...
by terraflare
Fri Apr 28, 2017 9:30 am
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 112
Views: 113450

Re: Have Some Questions Before I Buy.

This is the first and ONLY game that I bought without discount on steam (not this fact), and it goes on sale tomorrow, and I felt no remorse AT ALL (this is). Learning curve is steep if you do not know the whole game. If you play the game without the knowledge of the endgame, you will restart, no do...
by terraflare
Wed Jul 06, 2016 7:19 am
Forum: Gameplay Help
Topic: [Train] All green light, "no path"
Replies: 8
Views: 13702

Re: [Train] All green light, "no path"

The thing is I created a rail, determined the stations, placed the train, and it's not so hard to determine the direction once it's been done. But I just knew that a rail signal also determines the direction. If I place a rail signal only on one side, the rail that is usually bi-directional now beco...
by terraflare
Tue Jul 05, 2016 3:58 pm
Forum: Gameplay Help
Topic: [Train] All green light, "no path"
Replies: 8
Views: 13702

[Train] All green light, "no path"

Hi all, this is really frustrating me. I am currently on a "rail signal" problem. I have done the following: - Watched rail & train tutorial on youtube - Googled rail signal tutorial - Read user and official guide on train and railways Still I fail to understand the mechanic of this ra...

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