Search found 17 matches
- Tue May 23, 2017 8:22 am
- Forum: Gameplay Help
- Topic: Trains get stuck
- Replies: 8
- Views: 4439
Re: Trains get stuck
Would love to do so, but there's no way I know to make a rail one-way, So long you know how to put a rail signal and how it works, yes you can. You just need to put 2 rails next to each other, and you decide whether it's a left hand drive or right hand drive. Put the signal where it matters (such a...
- Tue May 16, 2017 1:56 pm
- Forum: Gameplay Help
- Topic: No Path Train (have loop for it to turn)
- Replies: 11
- Views: 13238
Re: No Path Train (have loop for it to turn)
This. You can see where the arrows are green then it turns into red. You will know which track segment to fix.mrvn wrote: Keep the mouse over the train and check what path it plans to take while it drives.
- Tue May 16, 2017 1:52 pm
- Forum: Gameplay Help
- Topic: All Science Pack Production Facilities
- Replies: 8
- Views: 3104
Re: All Science Pack Production Facilities
*facepalm* yeah turns out that I do not need that many green circuits per second. I keep multiplying it by the number of assemblers needed, without calculating the crafting time of the material itself.
Thanks a lot for the help. Been busy these days so I have not yet updated my factory.
Thanks a lot for the help. Been busy these days so I have not yet updated my factory.
- Sun May 14, 2017 4:08 pm
- Forum: Gameplay Help
- Topic: All Science Pack Production Facilities
- Replies: 8
- Views: 3104
Re: All Science Pack Production Facilities
blue science needs red chip, mine, engine theres 3 green circutis in a mine. 2 in a adv circuit and 0 in a engine, thats 5 total per science pack if u want 1 pack a second. thats 5 green per second, how do u get to 600 from that :? No, 5 green per scipack3, and it needs 12 seconds to craft one. But...
- Sat May 13, 2017 8:47 am
- Forum: Gameplay Help
- Topic: All Science Pack Production Facilities
- Replies: 8
- Views: 3104
All Science Pack Production Facilities
I wanted to cramp all these facilities into one place. I have prepared a huge place, and so far everything seems going exactly to plan. Until I started calculating the materials needed for this 3 productions. 1) I want to create each science pack every one second. 2) Sci Pack 1, 2 and Military Pack ...
- Mon May 08, 2017 10:28 am
- Forum: Gameplay Help
- Topic: Megabus Lane
- Replies: 12
- Views: 6123
Re: Megabus Lane
Here is what I meant: Balancer.jpg The blue splitter is for the red circuit which eat a shit ton of greens. The red ones help push over more green circuits (I just haven't upgraded the whole bus yet, so it's all a weird mix of colors). That isn't anywhere near perfect, but it helps. The big structu...
- Mon May 08, 2017 9:43 am
- Forum: Gameplay Help
- Topic: Megabus Lane
- Replies: 12
- Views: 6123
Re: Megabus Lane
Placing it at the beginning of the bus and leaving space in front can make that easy. Luckily I did that alr, but the location of the green circuit is actually the same with all other "shopping" items, means they draw from the same material belts. Will this affect the balance in the futur...
- Mon May 08, 2017 7:40 am
- Forum: Gameplay Help
- Topic: Megabus Lane
- Replies: 12
- Views: 6123
Megabus Lane
Was on megabus lane project (currently learning about it) and so far if anything I'm puzzled. I'm seeing a lot of people with megabases have like 4 lanes of basic inputs each (4 belts of iron, 4 belts of copper, 4 belts of etc). Let's say a factory line requires one or two belts of a material, how d...
- Mon May 08, 2017 3:26 am
- Forum: Multiplayer
- Topic: Looking to work under somebody
- Replies: 4
- Views: 3006
Looking to work under somebody
Yes, you read it right. I am currently looking for someone that I can work under. Note that this is not coop, most likely I will learn from you and not the other way round. Not because I will not teach you anything, but because I am Jon Snow (I know nothing) So here goes my resumee Requirement (yes,...
- Sat May 06, 2017 9:08 am
- Forum: Gameplay Help
- Topic: How far apart are your buildings?
- Replies: 19
- Views: 9071
Re: How far apart are your buildings?
I tend to spend about 1-2 hours on the setup of it mainly for materials to buffer/be made (it can be done much faster if you expand your smeltery heavily, but I like to play with very small starts and that's a recipe for a massive biter problem with those kinds of map settings). I don't spawn any e...
- Sat May 06, 2017 6:20 am
- Forum: Gameplay Help
- Topic: How far apart are your buildings?
- Replies: 19
- Views: 9071
Re: How far apart are your buildings?
So uh, I restarted a new game again with RSO (resource spawner overhaul) mod. But low frequency and high richness is good if you want to be encouraged to use trains more often. The map you show has way too much stuff :) I did low freq, very big size and very good richness. Still the map is like that...
- Fri May 05, 2017 4:25 pm
- Forum: Gameplay Help
- Topic: How far apart are your buildings?
- Replies: 19
- Views: 9071
Re: How far apart are your buildings?
Tricky one. Every time you play you learn a little more of how to lay out your factory but there's always more mistakes to be had. I am so prepared to make mistakes and restart my whole factorio save file again since I have not yet reached uranium. Well, I'm more the Logistic Network type of guy, m...
- Thu May 04, 2017 10:51 am
- Forum: Gameplay Help
- Topic: How far apart are your buildings?
- Replies: 19
- Views: 9071
Re: How far apart are your buildings?
I learned this lesson the hard way in my first every factory: don't layout your initial production in a way that isn't expandable. Well, I've been trying, trust me. Problem is I keep running out of space (IDK if I'm a dumb architect or just a space hoarding one). The key observation is that most of...
- Thu May 04, 2017 9:17 am
- Forum: Gameplay Help
- Topic: How far apart are your buildings?
- Replies: 19
- Views: 9071
How far apart are your buildings?
Hi guys, I'm 200 hours into factorio now, currently on my 16th game (only finished 1, and by 1 I mean just launching 1 rocket at 0.13). At 0.15 now I'm back to see that the game undergo major changes. To some of you, 200 hours may be a short amount of time, so my questions go to you, or actually, wh...
- Fri Apr 28, 2017 9:30 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 112
- Views: 113450
Re: Have Some Questions Before I Buy.
This is the first and ONLY game that I bought without discount on steam (not this fact), and it goes on sale tomorrow, and I felt no remorse AT ALL (this is). Learning curve is steep if you do not know the whole game. If you play the game without the knowledge of the endgame, you will restart, no do...
- Wed Jul 06, 2016 7:19 am
- Forum: Gameplay Help
- Topic: [Train] All green light, "no path"
- Replies: 8
- Views: 13702
Re: [Train] All green light, "no path"
The thing is I created a rail, determined the stations, placed the train, and it's not so hard to determine the direction once it's been done. But I just knew that a rail signal also determines the direction. If I place a rail signal only on one side, the rail that is usually bi-directional now beco...
- Tue Jul 05, 2016 3:58 pm
- Forum: Gameplay Help
- Topic: [Train] All green light, "no path"
- Replies: 8
- Views: 13702
[Train] All green light, "no path"
Hi all, this is really frustrating me. I am currently on a "rail signal" problem. I have done the following: - Watched rail & train tutorial on youtube - Googled rail signal tutorial - Read user and official guide on train and railways Still I fail to understand the mechanic of this ra...