Search found 22 matches
- Thu Apr 25, 2024 5:49 pm
- Forum: General discussion
- Topic: Has there been an FFF that discusses the software architecture for the player inventory?
- Replies: 2
- Views: 934
Re: Has there been an FFF that discusses the software architecture for the player inventory?
You're the best, Bilka! I'm ready to dig in.
- Thu Apr 25, 2024 3:40 pm
- Forum: General discussion
- Topic: Has there been an FFF that discusses the software architecture for the player inventory?
- Replies: 2
- Views: 934
Has there been an FFF that discusses the software architecture for the player inventory?
Hey team! I'm an experienced software engineer, and starting to learn game development as a hobby. I love how Wube is happy to share so many technical details about the Factorio engine.
The Factorio inventory seems to handle many special cases:
- some items stack
- some can be consumed to affect ...
The Factorio inventory seems to handle many special cases:
- some items stack
- some can be consumed to affect ...
- Mon May 27, 2019 1:33 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 464886
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Is it possible to use the 0.17 upgrade planner with CM-specific items? Like mass-replacing steel chests with void chests, for example.
- Tue Mar 05, 2019 9:01 pm
- Forum: Show your Creations
- Topic: Start-of-game compact combined minimart+research
- Replies: 2
- Views: 3026
Re: Start-of-game compact combined minimart+research
This is pretty great! Early-game designs are often so much more interesting than late-game ones to me. I especially like how this one evolves a small bit. Thanks for sharing!
- Tue Feb 26, 2019 6:13 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 264082
Re: Version 0.17.0
Switched key bindings from key codes to scan codes. This solves an issue with bad default key bindings on layouts that are not similar to US QWERTY (ie. AZERTY).
:shock: Thank you so much! :D Switching from Dvorak back to QWERTY for just Factorio, and then back to Dvorak when I want to type a ...
:shock: Thank you so much! :D Switching from Dvorak back to QWERTY for just Factorio, and then back to Dvorak when I want to type a ...
- Mon Feb 18, 2019 5:43 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Full belt mall | One craft / s
- Replies: 5
- Views: 21253
Re: Full belt setup | All stages in a book
I like 'growable' malls. This is really neat, and I never would have thought to do it this way. Thank you for sharing!
Also, I see in your gear blueprint that you're drawing from one iron belt, and supplying two gear belts. Since one gear is made from two iron plates, you'd probably be better off ...
Also, I see in your gear blueprint that you're drawing from one iron belt, and supplying two gear belts. Since one gear is made from two iron plates, you'd probably be better off ...
- Fri Jan 04, 2019 4:35 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 76907
Re: Friday Facts #276 - Belt item spacing & Script rendering
How do you tell the difference between full throughput and a backed-up belt?Tias wrote: Fri Jan 04, 2019 4:33 pm if the value is a constant 8 it's full througput, if thoughput isn't full than it will fall to 7 or below.
- Fri Jan 04, 2019 4:19 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 76907
Re: Friday Facts #276 - Belt item spacing & Script rendering
No, I just replied too quickly. I was imagining a smelter consuming 3.2 ore, which struck me as funny. Should have thought before I posted, I supposeV453000 wrote: Fri Jan 04, 2019 4:12 pm You mean the 3.2*5 = 16? Currently it's 3.5*5 = 17.5 (steel takes 5 iron plates)

- Fri Jan 04, 2019 4:11 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 76907
Re: Friday Facts #276 - Belt item spacing & Script rendering
I can't tell if you're joking or notV453000 wrote: Fri Jan 04, 2019 3:57 pm As the smelting recipe change, I am proposing the following:
- Iron plate, copper plate, stone brick: 3.2
- Steel: 16

EDIT: OH that's the crafting time. Never mind

- Fri Oct 26, 2018 4:55 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 267559
Re: Friday Facts #266 - Cleanup of mechanics
The greatest simplification would be rounded numbers for belt throughput. Calculating it manually is just so unnecessary complex right now with all those decimals...
Until the belt throughput is changed, or in case they decide not to, you have a few options for removing decimals. You can think ...
- Fri Oct 19, 2018 4:55 pm
- Forum: Show your Creations
- Topic: Common Builds - need subforum?
- Replies: 7
- Views: 4266
Re: Common Builds - need subforum?
I agree. I don't like clicking into a dozen places to discover new posts.
- Fri Oct 19, 2018 4:35 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 65139
Re: Friday Facts #265 - Nomenclature & Steam networking
I just finished the questionnaire. What a fun exercise! And I applaud your effort to increase consistency and reduce ambiguity. A couple of notes:
For belts, I always use yellow , red , and blue to identify them. This feels sloppy, but it's terse and completely unambiguous. It's easy to forget ...
For belts, I always use yellow , red , and blue to identify them. This feels sloppy, but it's terse and completely unambiguous. It's easy to forget ...
- Mon Sep 24, 2018 7:51 pm
- Forum: General discussion
- Topic: Complete the game in 8 hours achievement - time for a change?
- Replies: 16
- Views: 25506
Re: Complete the game in 8 hours achievement - time for a change?
I think it's okay for some achievements to be more easily obtained than others. Does it not taste so much sweeter to finally conquer a difficult challenge, than to be handed an easy victory? I like that some achievements are earned for casually playing the game, some for fun little tasks, and some ...
- Mon Sep 10, 2018 3:28 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 50454
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
This Dvorak user thanks you.
Erik
Erik
- Mon Apr 09, 2018 11:48 am
- Forum: Show your Creations
- Topic: daifeiya's Blue Prints
- Replies: 1
- Views: 2270
Re: daifeiya's Blue Prints
The science module is beautiful! 

- Fri Dec 15, 2017 11:41 pm
- Forum: Technical Help
- Topic: I somehow lost most of my blueprints?
- Replies: 3
- Views: 1668
Re: I somehow lost most of my blueprints?
I see that this was moved to the Technical Help forum. I'm not really looking for help fixing it, since I doubt that's possible. Instead, I was hoping for an explanation of how the Blueprint library is supposed to work, how much of it is backed up to the steam cloud, and how much of it is linked ...
- Thu Dec 14, 2017 10:49 pm
- Forum: Technical Help
- Topic: I somehow lost most of my blueprints?
- Replies: 3
- Views: 1668
I somehow lost most of my blueprints?
Hi! I accidentally saved over my megabase a while ago, so I decided to take a break from Factorio. Now that 0.16 is released, I'm ready to come back. I have NOT yet upgraded to 0.16, by the way; I'm still on 0.15.40. Unfortunately, most of my blueprints are gone. I thought that when I added ...
- Thu Oct 12, 2017 10:15 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Ore-2-bus endgame beaconed design set perfectly saturated
- Replies: 10
- Views: 31768
Re: Ore-2-bus endgame beaconed design set perfectly saturated
Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding:
20171012175432_1.jpg
20171012180816_1.jpg
0eNq1ndmOHrmRhd9F112NDO70SwwwtwNjoKVsF0YqCVWSYcPQu8 ...
20171012175432_1.jpg
20171012180816_1.jpg
0eNq1ndmOHrmRhd9F112NDO70SwwwtwNjoKVsF0YqCVWSYcPQu8 ...
- Fri May 19, 2017 7:44 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 45957
Re: Underground belt lane splitting, anyone else hate it?
It's a bit hard to hate something that you don't need to do in your own game if you don't want to.
I feel the same way. There are so many ways to solve the problem - filter inserters, logistic robots, or just don't put two things on the same belt - that there's no reason to hate it.
I don't like ...
I feel the same way. There are so many ways to solve the problem - filter inserters, logistic robots, or just don't put two things on the same belt - that there's no reason to hate it.
I don't like ...
- Wed Dec 21, 2016 3:43 pm
- Forum: Tools
- Topic: blueprint string viewer
- Replies: 15
- Views: 10786
Re: blueprint string viewer
I love the idea! Do you intend to keep the source private, or would you consider hosting it on GitHub to allow others to contribute?