Search found 20 matches

by sniderthanyou
Mon May 27, 2019 1:33 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 249984

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Is it possible to use the 0.17 upgrade planner with CM-specific items? Like mass-replacing steel chests with void chests, for example.
by sniderthanyou
Tue Mar 05, 2019 9:01 pm
Forum: Show your Creations
Topic: Start-of-game compact combined minimart+research
Replies: 2
Views: 1647

Re: Start-of-game compact combined minimart+research

This is pretty great! Early-game designs are often so much more interesting than late-game ones to me. I especially like how this one evolves a small bit. Thanks for sharing!
by sniderthanyou
Tue Feb 26, 2019 6:13 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 210795

Re: Version 0.17.0

Switched key bindings from key codes to scan codes. This solves an issue with bad default key bindings on layouts that are not similar to US QWERTY (ie. AZERTY). :shock: Thank you so much! :D Switching from Dvorak back to QWERTY for just Factorio, and then back to Dvorak when I want to type a train...
by sniderthanyou
Mon Feb 18, 2019 5:43 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Full belt mall | One craft / s
Replies: 5
Views: 6593

Re: Full belt setup | All stages in a book

I like 'growable' malls. This is really neat, and I never would have thought to do it this way. Thank you for sharing! Also, I see in your gear blueprint that you're drawing from one iron belt, and supplying two gear belts. Since one gear is made from two iron plates, you'd probably be better off re...
by sniderthanyou
Fri Jan 04, 2019 4:35 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 34663

Re: Friday Facts #276 - Belt item spacing & Script rendering

Tias wrote: ↑
Fri Jan 04, 2019 4:33 pm
if the value is a constant 8 it's full througput, if thoughput isn't full than it will fall to 7 or below.
How do you tell the difference between full throughput and a backed-up belt?
by sniderthanyou
Fri Jan 04, 2019 4:19 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 34663

Re: Friday Facts #276 - Belt item spacing & Script rendering

V453000 wrote: ↑
Fri Jan 04, 2019 4:12 pm
You mean the 3.2*5 = 16? Currently it's 3.5*5 = 17.5 (steel takes 5 iron plates)
No, I just replied too quickly. I was imagining a smelter consuming 3.2 ore, which struck me as funny. Should have thought before I posted, I suppose :D
by sniderthanyou
Fri Jan 04, 2019 4:11 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 34663

Re: Friday Facts #276 - Belt item spacing & Script rendering

V453000 wrote: ↑
Fri Jan 04, 2019 3:57 pm
As the smelting recipe change, I am proposing the following:
- Iron plate, copper plate, stone brick: 3.2
- Steel: 16
I can't tell if you're joking or not :D

EDIT: OH that's the crafting time. Never mind :)
by sniderthanyou
Fri Oct 26, 2018 4:55 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 114009

Re: Friday Facts #266 - Cleanup of mechanics

The greatest simplification would be rounded numbers for belt throughput. Calculating it manually is just so unnecessary complex right now with all those decimals... Until the belt throughput is changed, or in case they decide not to, you have a few options for removing decimals. You can think (40/...
by sniderthanyou
Fri Oct 19, 2018 4:55 pm
Forum: Show your Creations
Topic: Common Builds - need subforum?
Replies: 7
Views: 2078

Re: Common Builds - need subforum?

DaveMcW wrote: ↑
Sun Oct 14, 2018 11:23 pm
I think all subforums (except maybe Videos) are a mistake.
I agree. I don't like clicking into a dozen places to discover new posts.
by sniderthanyou
Fri Oct 19, 2018 4:35 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 26392

Re: Friday Facts #265 - Nomenclature & Steam networking

I just finished the questionnaire. What a fun exercise! And I applaud your effort to increase consistency and reduce ambiguity. A couple of notes: For belts, I always use yellow , red , and blue to identify them. This feels sloppy, but it's terse and completely unambiguous. It's easy to forget wheth...
by sniderthanyou
Mon Sep 24, 2018 7:51 pm
Forum: General discussion
Topic: Complete the game in 8 hours achievement - time for a change?
Replies: 16
Views: 12722

Re: Complete the game in 8 hours achievement - time for a change?

I think it's okay for some achievements to be more easily obtained than others. Does it not taste so much sweeter to finally conquer a difficult challenge, than to be handed an easy victory? I like that some achievements are earned for casually playing the game, some for fun little tasks, and some t...
by sniderthanyou
Mon Sep 10, 2018 3:28 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 23443

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

This Dvorak user thanks you.

Erik
by sniderthanyou
Mon Apr 09, 2018 11:48 am
Forum: Show your Creations
Topic: daifeiya's Blue Prints
Replies: 1
Views: 1448

Re: daifeiya's Blue Prints

The science module is beautiful! :D
by sniderthanyou
Fri Dec 15, 2017 11:41 pm
Forum: Technical Help
Topic: I somehow lost most of my blueprints?
Replies: 3
Views: 738

Re: I somehow lost most of my blueprints?

I see that this was moved to the Technical Help forum. I'm not really looking for help fixing it, since I doubt that's possible. Instead, I was hoping for an explanation of how the Blueprint library is supposed to work, how much of it is backed up to the steam cloud, and how much of it is linked onl...
by sniderthanyou
Thu Dec 14, 2017 10:49 pm
Forum: Technical Help
Topic: I somehow lost most of my blueprints?
Replies: 3
Views: 738

I somehow lost most of my blueprints?

Hi! I accidentally saved over my megabase a while ago, so I decided to take a break from Factorio. Now that 0.16 is released, I'm ready to come back. I have NOT yet upgraded to 0.16, by the way; I'm still on 0.15.40. Unfortunately, most of my blueprints are gone. I thought that when I added blueprin...
by sniderthanyou
Thu Oct 12, 2017 10:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Ore-2-bus endgame beaconed design set perfectly saturated
Replies: 10
Views: 23559

Re: Ore-2-bus endgame beaconed design set perfectly saturated

Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding: 20171012175432_1.jpg 20171012180816_1.jpg 0eNq1ndmOHrmRhd9F112NDO70SwwwtwNjoKVsF0YqCVWSYcPQu8+v7lrS7iTzxEf...
by sniderthanyou
Fri May 19, 2017 7:44 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 25434

Re: Underground belt lane splitting, anyone else hate it?

It's a bit hard to hate something that you don't need to do in your own game if you don't want to. I feel the same way. There are so many ways to solve the problem - filter inserters, logistic robots, or just don't put two things on the same belt - that there's no reason to hate it. I don't like th...
by sniderthanyou
Wed Dec 21, 2016 3:43 pm
Forum: Tools
Topic: blueprint string viewer
Replies: 15
Views: 6024

Re: blueprint string viewer

I love the idea! Do you intend to keep the source private, or would you consider hosting it on GitHub to allow others to contribute?
by sniderthanyou
Mon Dec 19, 2016 3:16 am
Forum: Show your Creations
Topic: End-game Integrated Green+Red+Blue
Replies: 3
Views: 6778

Re: End-game Integrated Green+Red+Blue

Very neat! I really like the racks you've been posting that share rows of beacons. Just curious, why did you decide to restrict yourself to copper + iron + plastic, rather than green + red circuits? Do you find it's easier to just keep circuits off of your bus, or was this just a fun experiment? Als...
by sniderthanyou
Fri Oct 14, 2016 5:39 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 74774

Re: Friday Facts #160 - Playtesting

Merging items with different health: Please do not. Could you instead add a mechanic to allow pocket repairs? Maybe it's a module in the armor, maybe it's a research that just enables the capability, but rather than potentially losing items because of picking them up unfixed, allow them to be fixed...

Go to advanced search