So i just started over on 1.1 experimental and i noticed while having the New tips Limiting Chests, and deconstructing belts the box is Jumping up and down
Dont have a screen recording program to show it.
Search found 47 matches
- Mon Nov 23, 2020 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
- Replies: 5
- Views: 3222
- Thu Nov 08, 2018 6:21 pm
- Forum: Desyncs with mods
- Topic: [0.16.51] Desync on joining server.
- Replies: 2
- Views: 2369
Re: [0.16.51] Desync on joining server.
It seems to be down to angels refining for some reason. Ive made a cross post on angels sub forum
- Thu Nov 08, 2018 6:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1375042
Re: Bugs & FAQ
Hi Guys.
I have desync on my servers when Any of the angels mods is added.
viewtopic.php?f=209&t=63334
Any idea? I downloaded newest version of all. After adding one mod at the time i found out it was mainly the refining one causing it.
I have desync on my servers when Any of the angels mods is added.
viewtopic.php?f=209&t=63334
Any idea? I downloaded newest version of all. After adding one mod at the time i found out it was mainly the refining one causing it.
- Wed Nov 07, 2018 7:46 pm
- Forum: Desyncs with mods
- Topic: [0.16.51] Desync on joining server.
- Replies: 2
- Views: 2369
[0.16.51] Desync on joining server.
Hi. when joining this freshly created server i desync instantly.
I can run commands on the server through the console without issues.
Mods are to large to upload. so here the archive is on GDrive.
https://drive.google.com/open?id=100DOY ... _KW6PNE2rY
I can run commands on the server through the console without issues.
Mods are to large to upload. so here the archive is on GDrive.
https://drive.google.com/open?id=100DOY ... _KW6PNE2rY
- Thu Jun 28, 2018 5:24 pm
- Forum: PyMods
- Topic: Bobs Modules and Py hightech incompability.
- Replies: 3
- Views: 2584
Bobs Modules and Py hightech incompability.
So issue i found updating all mods to the newest today. Bob's plates version 0.16.4 somehow removes electrum alloy and thus makes Pyhightech unable to launch(giving error unable to assign ID), rolled back and still works without problems as recipe is there.. Bobs modules cannot be researched as you ...
- Fri Jun 08, 2018 1:53 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2322
Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Downtime for 60 min. Upgrading to 0.16.49 and all mods. Modpack link will be updated.
- Sun Jun 03, 2018 7:47 pm
- Forum: PyMods
- Topic: Part for science 3 is locked by science 3.
- Replies: 6
- Views: 3799
- Sun Jun 03, 2018 12:31 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2322
Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Downtime due to update to the mods... Will update link to the modpack shortly
- Thu May 31, 2018 4:39 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2322
Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Minor downtime from now for 10 min. Updating to 16.47
- Wed May 30, 2018 4:10 pm
- Forum: Multiplayer
- Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
- Replies: 3
- Views: 2322
[0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Hey guys. I have a clusterio server up and running. running a lot of mods and expensive mode! You can download the mod pack Here Game name is currently EurypteriD's ClusterIO Mining and Refining Due to how much time it takes just to get the clusterio buildings up. im starting next world as soon mini...
- Thu Feb 09, 2017 9:17 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 103015
Re: [0.14.21] Modpack: Farlands v0.14.7
Friendly warning to anyone New to this!
Do not craft an explosive termite just to see what it does..
You will laugh for a bit and then cry when you figure out what happened!
Do not craft an explosive termite just to see what it does..
You will laugh for a bit and then cry when you figure out what happened!
- Sat Aug 06, 2016 2:18 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 38637
Re: Friday Facts #150 - New Terrain Experiments
Great MS paint numbering job
- Thu Jun 30, 2016 5:26 pm
- Forum: Duplicates
- Topic: [0.13.1]Minor Research button out of screen
- Replies: 1
- Views: 1049
[0.13.1]Minor Research button out of screen
On several research (over several games now) The research button is almost out of the screen, seems to always be the same Logistics. Turrets Can be seen in my latest youtube video. https://youtu.be/cx7CEuiyCkk?t=1346 22:36 on turret research. Just started a nother game today and same happend again.
- Thu Jun 30, 2016 5:19 pm
- Forum: General discussion
- Topic: THE MOD PORTAL
- Replies: 8
- Views: 35549
Re: THE MOD PORTAL
Feature request for modportal
- mail notification when someone starts or posts a comment on a mod you submitted.
Ability to put flairs on posts made by other people on the discussion of a mod you submitted.
- Tue Jun 28, 2016 6:04 pm
- Forum: Mods
- Topic: [MOD 0.12.17] Smart Splitters
- Replies: 8
- Views: 17123
Re: [0.12.17] Smart Splitters
Can you please add a full info-header? https://forums.factorio.com/forum/viewtopic.php?f=91&t=13835 hi ssilk i got out of the modding for a bit and just done a version for 0.13 so once the portal is up and running i will upload it there and make sure i got all the info in :) This time it is mor...
- Mon Jun 27, 2016 4:33 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 576
- Views: 321511
Re: Thank you (Make the dev-team happy today!)
Devs you deserve cake once a week at least.
My wife kinda hate you guys but that is understandable when i use more time on your game than i do most things
My wife kinda hate you guys but that is understandable when i use more time on your game than i do most things
- Sat May 28, 2016 6:33 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 66871
Re: Friday Facts #140 - Soon
if you follow the roadmap they had to push it back a bit.willtree8 wrote:What happened to the Spider-tron? Any updates or has that been put on the back burner?
- Sat Apr 23, 2016 9:44 am
- Forum: Mods
- Topic: [MOD.12.29] Smart Splitter
- Replies: 20
- Views: 16988
Re: [MOD.12.29] Smart Splitter
Nice! I like that it's still around and updated, good work! Would've liked to have been contacted by you and gorre9090, but since you both at least credited me I guess it's alright. Sorry that i did'nt contact you i figured you had passed it onto gorre9090. But yes you are the original creator that...
- Fri Apr 22, 2016 7:15 pm
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 93086
Re: [0.11.6]Filtered Splitters - Huge stability boost!
You should check whether the FindEntitiesFiltered function is still capable of finding entities on transport belts. They changed the transport belt system completely in 0.12. I guess that would be why most of the conveyor mods haven't been updated :| I only picked up the game at 0.12.20+ so I never...
- Fri Apr 22, 2016 5:03 pm
- Forum: Mods
- Topic: [MOD.12.29] Smart Splitter
- Replies: 20
- Views: 16988
[MOD.12.29] Smart Splitter
Name: SmartSplitter Latest Release: v0.12.29, April 22, 2016 Factorio Version: v0.12.29 Download: Attached to post Author: ThaPear viewtopic.php?f=87&t=4822 Updater to 12.17 Gorre viewtopic.php?f=92&t=18026 This is a splitter of 1 tile you can use to automatic clean your belts or Sort out. Y...