Search found 47 matches

by EurypteriD
Mon Nov 23, 2020 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
Replies: 5
Views: 3222

[kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump

So i just started over on 1.1 experimental and i noticed while having the New tips Limiting Chests, and deconstructing belts the box is Jumping up and down

Dont have a screen recording program to show it.
by EurypteriD
Thu Nov 08, 2018 6:21 pm
Forum: Desyncs with mods
Topic: [0.16.51] Desync on joining server.
Replies: 2
Views: 2369

Re: [0.16.51] Desync on joining server.

It seems to be down to angels refining for some reason. Ive made a cross post on angels sub forum
by EurypteriD
Thu Nov 08, 2018 6:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1375042

Re: Bugs & FAQ

Hi Guys.

I have desync on my servers when Any of the angels mods is added.
viewtopic.php?f=209&t=63334

Any idea? I downloaded newest version of all. After adding one mod at the time i found out it was mainly the refining one causing it.
by EurypteriD
Wed Nov 07, 2018 7:46 pm
Forum: Desyncs with mods
Topic: [0.16.51] Desync on joining server.
Replies: 2
Views: 2369

[0.16.51] Desync on joining server.

Hi. when joining this freshly created server i desync instantly.

I can run commands on the server through the console without issues.
Mods are to large to upload. so here the archive is on GDrive.
https://drive.google.com/open?id=100DOY ... _KW6PNE2rY
by EurypteriD
Thu Jun 28, 2018 5:24 pm
Forum: PyMods
Topic: Bobs Modules and Py hightech incompability.
Replies: 3
Views: 2584

Bobs Modules and Py hightech incompability.

So issue i found updating all mods to the newest today. Bob's plates version 0.16.4 somehow removes electrum alloy and thus makes Pyhightech unable to launch(giving error unable to assign ID), rolled back and still works without problems as recipe is there.. Bobs modules cannot be researched as you ...
by EurypteriD
Fri Jun 08, 2018 1:53 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2322

Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Downtime for 60 min. Upgrading to 0.16.49 and all mods. Modpack link will be updated.
by EurypteriD
Sun Jun 03, 2018 12:31 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2322

Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Downtime due to update to the mods... Will update link to the modpack shortly
by EurypteriD
Thu May 31, 2018 4:39 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2322

Re: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Minor downtime from now for 10 min. Updating to 16.47
by EurypteriD
Wed May 30, 2018 4:10 pm
Forum: Multiplayer
Topic: [0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.
Replies: 3
Views: 2322

[0.16.x][24x7]EU: ClusterIO with Angels, Bobs and Py and more.

Hey guys. I have a clusterio server up and running. running a lot of mods and expensive mode! You can download the mod pack Here Game name is currently EurypteriD's ClusterIO Mining and Refining Due to how much time it takes just to get the clusterio buildings up. im starting next world as soon mini...
by EurypteriD
Thu Feb 09, 2017 9:17 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 103015

Re: [0.14.21] Modpack: Farlands v0.14.7

Friendly warning to anyone New to this!

Do not craft an explosive termite just to see what it does..
You will laugh for a bit and then cry when you figure out what happened!
by EurypteriD
Sat Aug 06, 2016 2:18 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 38637

Re: Friday Facts #150 - New Terrain Experiments

Great MS paint numbering job :P
by EurypteriD
Thu Jun 30, 2016 5:26 pm
Forum: Duplicates
Topic: [0.13.1]Minor Research button out of screen
Replies: 1
Views: 1049

[0.13.1]Minor Research button out of screen

On several research (over several games now) The research button is almost out of the screen, seems to always be the same Logistics. Turrets Can be seen in my latest youtube video. https://youtu.be/cx7CEuiyCkk?t=1346 22:36 on turret research. Just started a nother game today and same happend again.
by EurypteriD
Thu Jun 30, 2016 5:19 pm
Forum: General discussion
Topic: THE MOD PORTAL
Replies: 8
Views: 35549

Re: THE MOD PORTAL

Feature request for modportal

  • mail notification when someone starts or posts a comment on a mod you submitted.
    Ability to put flairs on posts made by other people on the discussion of a mod you submitted.
by EurypteriD
Tue Jun 28, 2016 6:04 pm
Forum: Mods
Topic: [MOD 0.12.17] Smart Splitters
Replies: 8
Views: 17123

Re: [0.12.17] Smart Splitters

Can you please add a full info-header? https://forums.factorio.com/forum/viewtopic.php?f=91&t=13835 hi ssilk i got out of the modding for a bit and just done a version for 0.13 so once the portal is up and running i will upload it there and make sure i got all the info in :) This time it is mor...
by EurypteriD
Mon Jun 27, 2016 4:33 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 576
Views: 321511

Re: Thank you (Make the dev-team happy today!)

Devs you deserve cake once a week at least.

My wife kinda hate you guys but that is understandable when i use more time on your game than i do most things :P
by EurypteriD
Sat May 28, 2016 6:33 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 66871

Re: Friday Facts #140 - Soon

willtree8 wrote:What happened to the Spider-tron? Any updates or has that been put on the back burner?
if you follow the roadmap they had to push it back a bit.
by EurypteriD
Sat Apr 23, 2016 9:44 am
Forum: Mods
Topic: [MOD.12.29] Smart Splitter
Replies: 20
Views: 16988

Re: [MOD.12.29] Smart Splitter

Nice! I like that it's still around and updated, good work! Would've liked to have been contacted by you and gorre9090, but since you both at least credited me I guess it's alright. Sorry that i did'nt contact you i figured you had passed it onto gorre9090. But yes you are the original creator that...
by EurypteriD
Fri Apr 22, 2016 7:15 pm
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 93086

Re: [0.11.6]Filtered Splitters - Huge stability boost!

You should check whether the FindEntitiesFiltered function is still capable of finding entities on transport belts. They changed the transport belt system completely in 0.12. I guess that would be why most of the conveyor mods haven't been updated :| I only picked up the game at 0.12.20+ so I never...
by EurypteriD
Fri Apr 22, 2016 5:03 pm
Forum: Mods
Topic: [MOD.12.29] Smart Splitter
Replies: 20
Views: 16988

[MOD.12.29] Smart Splitter

Name: SmartSplitter Latest Release: v0.12.29, April 22, 2016 Factorio Version: v0.12.29 Download: Attached to post Author: ThaPear viewtopic.php?f=87&t=4822 Updater to 12.17 Gorre viewtopic.php?f=92&t=18026 This is a splitter of 1 tile you can use to automatic clean your belts or Sort out. Y...

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