
Search found 46 matches
- Fri Aug 02, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 29501
Re: Friday Facts #422 - Tesla Turret
YAY LIGHTNING!!! Fulgora is very likely to become my home planet. I love lightning, and having a turret for it is EPIC!! 

- Fri Feb 23, 2024 1:55 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 88736
Re: Friday Facts #399 - Trash to Treasure
SO. MUCH. HYPE!!! I am SO excited for this game's 2.0 and DLC!!!!!! And easily, Fulgora will be my first planet- I love lightning!!!




- Fri Aug 25, 2023 11:49 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 118065
Re: Friday Facts #373 - Factorio: Space Age
YAY! Beta when? lol
Super stoked to have Friday Facts back!
Also, when can we start giving you money?? xD
Super stoked to have Friday Facts back!
Also, when can we start giving you money?? xD
- Fri Feb 05, 2021 2:43 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 204996
Re: Friday Facts #365 - Future plans
Super hyped already for the expansion! xD Really happy that you guys have decided to go this route!! 

- Sun May 24, 2020 4:13 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 66369
Re: Friday Facts #348 - The final GUI update
Woooowwww........... IT'S SO PRETTY. O.O
... wait- that's what the engine looks like now??? WHOA.
Holy GUI changes Batman!
These are so very good looking. NICE JOB GUYS!!!
I'm always impressed with your communication and continued labor of love, and the quality work you develop and deliver!!!
... wait- that's what the engine looks like now??? WHOA.
Holy GUI changes Batman!
These are so very good looking. NICE JOB GUYS!!!
I'm always impressed with your communication and continued labor of love, and the quality work you develop and deliver!!!

- Fri Jan 24, 2020 9:16 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 77647
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Now that 0.18 is out (in beta), I wonder what will happen to Industrial Revolution mod? It's no longer compatible with the latest version of Factorio, and the author apparently doesn't want to support it or release it for other potential maintainers. It's really sad, since IR is the highest ...
- Fri Jan 24, 2020 9:15 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 77647
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I am really saddened to hear the campaign is cancelled. In RTS games, I typically play the campaign and mostly ignore skirmish. Well-made campaigns have more gameplay variety and encourage the player to use strategies that they might otherwise ignore. I was waiting until the full campaign was ...
- Fri Jan 24, 2020 9:07 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 77647
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I'm glad Webe is doing triage on what to officially release for version 1.0. This is a great tool to mitigate scope creep in an application.
In a way I am saddened to not have a Campaign game as part of the main release. But given my experience in learning this game, I do not believe this is a ...
- Fri Jan 24, 2020 9:05 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 77647
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I find it not appropriate to describe Dominik's departure in the way you did it.
How else should we handle it? I want to be as transparent and honest with you as I can be.
I appreciate the honesty. Dominik had been around around a long time, right? It's sad to see him go. :( I really hope ...
- Sun Jul 28, 2019 7:05 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 369742
Re: Friday Facts #305 - The Oil Changes
I love the new changes, per usual!!
- Fri Jul 19, 2019 4:54 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 273788
Re: Friday Facts #304 - Small bugs; Big changes
It's been awhile- I've been distracted with other games. Sad, I know.
Just wanted to pop in and say THANK YOU for keeping the updates coming!!!!! I still very much appreciate them, and am always excited to hear about Factorio updates!!
Just wanted to pop in and say THANK YOU for keeping the updates coming!!!!! I still very much appreciate them, and am always excited to hear about Factorio updates!!

- Sun Feb 17, 2019 10:13 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 99630
Re: Friday Facts #282 - 0.17 in sight
AWWEEESSSOOMMMEEEE!!!!!
Now that I got that out of my system XD -
Super excited for the .17 release- almost here!!! Very happy with what you best-devs-ever are doing. Factorio is my favoritest game ever!
Please keep up your amazing work!
Now that I got that out of my system XD -
Super excited for the .17 release- almost here!!! Very happy with what you best-devs-ever are doing. Factorio is my favoritest game ever!
Please keep up your amazing work!

- Fri Jan 25, 2019 5:53 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 93703
Re: Friday Facts #279 - Train GUI & Modern Spitter
Yay updates!! 
I wouldn't mind the spitters and worms being more accurate/predicting better. Worms are supposed to be scary.
Train GUI looks great!

I wouldn't mind the spitters and worms being more accurate/predicting better. Worms are supposed to be scary.


Train GUI looks great!

- Sat Dec 29, 2018 5:44 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 100123
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I agree that more than a whole year between major releases is a bit much. However, the Factorio team had a very good reason for this: They decided to write their own graphics engine, because the existing one was causing too much trouble (for example this bug ). For this, they had to rewrite major ...
- Sat Dec 29, 2018 5:36 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 264347
Re: Friday Facts #266 - Cleanup of mechanics
Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While ...
- Sat Dec 29, 2018 5:23 pm
- Forum: Balancing
- Topic: Shotgun is embarrassingly bad right now
- Replies: 81
- Views: 42069
Re: Shotgun is embarrassingly bad right now
I like most of these posts.
Shotguns are better against bases- they don't use a full piece of ammo per shot, and deal better damage against the bases then smg does. So they're cheaper/better options for taking down bases.
Also, I love the feeling of the combat shotgun with speed upgrades- feels ...
Shotguns are better against bases- they don't use a full piece of ammo per shot, and deal better damage against the bases then smg does. So they're cheaper/better options for taking down bases.
Also, I love the feeling of the combat shotgun with speed upgrades- feels ...
- Sat Dec 29, 2018 4:50 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 195691
Re: Friday Facts #275 - 0.17 Science changes
https://factorio.com/blog/post/fff-275
Fantastic postcard!
I LOVE THE NEW SCIENCE CHANGES!!!!!!!!!!!!!! :D
I think that adding pipes to Logistics Science would be great!
Good step up from red to green (needs 3 ingredients instead of 2) and I like that I would have pipes in place for oil ...
- Sat Dec 29, 2018 4:47 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 72698
Re: Friday Facts #258 - New autoplace
Awesome work on the RNG!!!!!

- Sat Dec 29, 2018 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
- Replies: 20
- Views: 50924
Re: [TOGos][For 0.17][16.1] Cliffs not spawning, or only spawning in starting zone
I'm glad that you guys have found it and are working on it!!Twinsen wrote: Thu Dec 14, 2017 11:01 am It's a known issue.
Unfortunately the fix will be in 0.17 since we can't change map generator without creating glitches in existing saves.

- Sat Nov 17, 2018 2:09 am
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 100123
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Wow! Those belts look SO GOOD once combined with the other sprites! I was iffy at first. They look great! :D
Also, please take your time with the updates! WE LOVE THE WORK YOU DO!!!!!!
Also also- thank you for clearing things up! It's good to know that you're wanting to speed things up.
I am curious ...
Also, please take your time with the updates! WE LOVE THE WORK YOU DO!!!!!!
Also also- thank you for clearing things up! It's good to know that you're wanting to speed things up.
I am curious ...