Search found 37 matches

by ThorsDragon
Sun Jul 28, 2019 7:05 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52582

Re: Friday Facts #305 - The Oil Changes

I love the new changes, per usual!!
by ThorsDragon
Fri Jul 19, 2019 4:54 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 45340

Re: Friday Facts #304 - Small bugs; Big changes

It's been awhile- I've been distracted with other games. Sad, I know.

Just wanted to pop in and say THANK YOU for keeping the updates coming!!!!! I still very much appreciate them, and am always excited to hear about Factorio updates!! :D
by ThorsDragon
Sun Feb 17, 2019 10:13 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 33435

Re: Friday Facts #282 - 0.17 in sight

AWWEEESSSOOMMMEEEE!!!!!

Now that I got that out of my system XD -

Super excited for the .17 release- almost here!!! Very happy with what you best-devs-ever are doing. Factorio is my favoritest game ever!
Please keep up your amazing work! :D
by ThorsDragon
Fri Jan 25, 2019 5:53 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 24207

Re: Friday Facts #279 - Train GUI & Modern Spitter

Yay updates!! :D
I wouldn't mind the spitters and worms being more accurate/predicting better. Worms are supposed to be scary. :o :D
Train GUI looks great! :D
by ThorsDragon
Sat Dec 29, 2018 5:44 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 27862

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I agree that more than a whole year between major releases is a bit much. However, the Factorio team had a very good reason for this: They decided to write their own graphics engine, because the existing one was causing too much trouble (for example this bug ). For this, they had to rewrite major p...
by ThorsDragon
Sat Dec 29, 2018 5:36 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 61044

Re: Friday Facts #266 - Cleanup of mechanics

Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
by ThorsDragon
Sat Dec 29, 2018 5:23 pm
Forum: Balancing
Topic: Shotgun is embarrassingly bad right now
Replies: 77
Views: 11130

Re: Shotgun is embarrassingly bad right now

I like most of these posts. Shotguns are better against bases- they don't use a full piece of ammo per shot, and deal better damage against the bases then smg does. So they're cheaper/better options for taking down bases. Also, I love the feeling of the combat shotgun with speed upgrades- feels good...
by ThorsDragon
Sat Dec 29, 2018 4:50 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 43291

Re: Friday Facts #275 - 0.17 Science changes

https://factorio.com/blog/post/fff-275 Fantastic postcard! I LOVE THE NEW SCIENCE CHANGES!!!!!!!!!!!!!! :D I think that adding pipes to Logistics Science would be great! Good step up from red to green (needs 3 ingredients instead of 2) and I like that I would have pipes in place for oil refining. :...
by ThorsDragon
Sat Dec 29, 2018 4:47 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 22046

Re: Friday Facts #258 - New autoplace

Klonan wrote:
Fri Aug 31, 2018 9:26 am
https://www.factorio.com/blog/post/fff-258
Awesome work on the RNG!!!!! :D
by ThorsDragon
Sat Dec 29, 2018 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
Replies: 20
Views: 37643

Re: [TOGos][For 0.17][16.1] Cliffs not spawning, or only spawning in starting zone

Twinsen wrote:
Thu Dec 14, 2017 11:01 am
It's a known issue.

Unfortunately the fix will be in 0.17 since we can't change map generator without creating glitches in existing saves.
I'm glad that you guys have found it and are working on it!! :D
by ThorsDragon
Sat Nov 17, 2018 2:09 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 27862

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Wow! Those belts look SO GOOD once combined with the other sprites! I was iffy at first. They look great! :D Also, please take your time with the updates! WE LOVE THE WORK YOU DO!!!!!! Also also- thank you for clearing things up! It's good to know that you're wanting to speed things up. I am curious...
by ThorsDragon
Fri Oct 26, 2018 4:03 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 61044

Re: Friday Facts #266 - Cleanup of mechanics

awesome changes!!! :D
by ThorsDragon
Fri Sep 28, 2018 5:34 pm
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 16083

Re: Today's forum skin update

This GUI is a lot nicer- I actually like looking at the forum now, whereas previously, it was very busy. And the login function is smoother!!! Now I can immediately go back to where I was after logging in, instead of having to go back to the link that I used to get here. Very Nice!! :D
by ThorsDragon
Mon Aug 13, 2018 6:06 am
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 15036

Re: Dp77's-Factorioplus:-Ores

About the compatibilities, i've told months ago that i'll do all after i'll released all my FP mods… so it'll request a lot of time but, if many players want a better compatibility with bob's mods or other ones with anyone (like angel or madClown ) you have only to ask me and i'll see what i can do...
by ThorsDragon
Sun Aug 12, 2018 8:43 pm
Forum: Mods
Topic: Dp77's-Factorioplus:-Ores
Replies: 151
Views: 15036

Re: Dp77's-Factorioplus:-Ores

Hi DiegoPro77! I think your modpack is pretty cool! Question: You've made compatibility with Bob's; does this mean that it is also compatible with Angel's modpack? I'm also wanting to use madClown's mod pack as well- do you have to know if your mods will work with madClown's mods? I tried it, and it...
by ThorsDragon
Fri Aug 10, 2018 10:48 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18265

Re: Friday Facts #255 - Construction tools

YAAAASSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!! :D I'M SO EXCITED FOR THE RESEARCH QUEUE AND UPGRADE PLANNER!!!!!!!!!!!!!! :D :D :D :D :D
by ThorsDragon
Sat Aug 04, 2018 10:06 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27968

Re: Friday Facts #254 - No research queue for you

I, too, would like to add my lament to the loss of the Research Queue. I second the opinion of being able to click a research that you want, and the queue lining everything up for you. Also, if it legitimately is about getting 1.0 released faster- we've, most of us, been hanging on for well over a y...
by ThorsDragon
Sun Jul 15, 2018 4:09 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 18924

Re: Friday Facts #250 - Dead end conclusion

I like it! A couple of things: 1- please allow deconstruction planners in the books, I like that option and would prefer my deconstruction planner be in there, instead of in inventory or the library --> basically having quick access to it. :) 2- I would like to be able to place an empty blueprint in...
by ThorsDragon
Sun Jul 15, 2018 3:53 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 14208

Re: Friday Facts #251 - A Fistful of Frames

My vote is for option 4. It honestly sounds the best, and the problems are minor, and would just take getting used to. I love your guy's work, as always!!!!!! :D
by ThorsDragon
Fri Jun 08, 2018 9:44 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 21112

Re: Friday Facts #246 - The GUI update (Part 3)

The new GUI's are SO SHINY!!!!!! :D :shock: :o :D :D

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