I love that the new biter mechanic feels like a nod to the early days of the game. In the beginning we had to destroy the biter nests to collect the orbs (Forgot their name…), and now we’re back to harvesting the biters, but in a much more sophisticated way.
Looking forward as always!
Search found 101 matches
- Fri Oct 04, 2024 7:19 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 43826
- Fri Jan 26, 2024 6:58 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 41967
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Maybe we’re getting too meta, but the first thought that came to mind for me was: Could we have a “no path” interrupt?
Whilst letting the engineer know that they’ve created a situation where pathing is not possible, it could still be desirable to move that train to some kind of “depot” for ...
Whilst letting the engineer know that they’ve created a situation where pathing is not possible, it could still be desirable to move that train to some kind of “depot” for ...
- Sat Apr 29, 2023 6:12 pm
- Forum: General discussion
- Topic: Is anyone monitoring factorio@factorio.com?
- Replies: 2
- Views: 1366
Re: Is anyone monitoring factorio@factorio.com?
Thanks for the confirmation, just wanted to make sure they don't get written to /dev/null.
All the best to all of you, and I wish Kovarex a speedy recovery.
All the best to all of you, and I wish Kovarex a speedy recovery.
- Sat Apr 29, 2023 4:41 pm
- Forum: General discussion
- Topic: Is anyone monitoring factorio@factorio.com?
- Replies: 2
- Views: 1366
Is anyone monitoring factorio@factorio.com?
Hey folks,
The contact page suggests that there are a few email addresses one might use to get in touch with the Wube team.
It seemed that the most relevant to my request was the general contact email, so I sent a message there last week.
Just wondering if the email is actually being monitored by ...
The contact page suggests that there are a few email addresses one might use to get in touch with the Wube team.
It seemed that the most relevant to my request was the general contact email, so I sent a message there last week.
Just wondering if the email is actually being monitored by ...
- Fri Jul 29, 2022 5:00 pm
- Forum: PyMods
- Topic: PyMods resource spawning - Railworld
- Replies: 1
- Views: 1270
PyMods resource spawning - Railworld
Hey folks,
I normally play Factorio using the Railworld resource settings (33% frequency, 300% size).
Recently I’ve been looking at playing with all of the PyMods, so as I’ve been setting up a new world, I used those same settings for the resources added by the mods.
However using the railworld ...
I normally play Factorio using the Railworld resource settings (33% frequency, 300% size).
Recently I’ve been looking at playing with all of the PyMods, so as I’ve been setting up a new world, I used those same settings for the resources added by the mods.
However using the railworld ...
- Tue Jan 26, 2021 12:15 am
- Forum: General discussion
- Topic: Use of the factorio name
- Replies: 3
- Views: 1921
Use of the factorio name
Are there any specific rules around the use of the factorio name? Clearly sites like factorioprints.com get away with using the name so far, but before starting down a project like that, which is related to factorio, but isn't blessed by the developers themselves, I wanted to know if there are any ...
- Mon Sep 28, 2020 6:04 pm
- Forum: Show your Creations
- Topic: Sushi and Spagetthi
- Replies: 1
- Views: 2649
Re: Sushi and Spagetthi
Love it!
That looks like a fun "out of the box" build. Awesome work
That looks like a fun "out of the box" build. Awesome work

- Mon Sep 28, 2020 6:02 pm
- Forum: Show your Creations
- Topic: [LONGPOST] Bot only mega base - No belt no train
- Replies: 4
- Views: 12700
Re: [LONGPOST] Bot only mega base - No belt no train
That's great!
I mean don't get me wrong, it's absolutely insane. But in a great way
I mean don't get me wrong, it's absolutely insane. But in a great way

- Fri Aug 14, 2020 4:51 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 130501
- Fri Aug 14, 2020 3:59 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 130501
Re: Friday Facts #360 - 1.0 is here!
Congratulations on the launch!
I'm sure the dev team might still be in a bit of a stressed state, waiting to see how 1.0 works out, if there any any crazy bugs, etc.
Fingers crossed that it's a smooth one.
That being said, when we do get past the post-launch anxiety, I think now is a good time to ...
I'm sure the dev team might still be in a bit of a stressed state, waiting to see how 1.0 works out, if there any any crazy bugs, etc.
Fingers crossed that it's a smooth one.
That being said, when we do get past the post-launch anxiety, I think now is a good time to ...
- Thu Aug 13, 2020 6:27 pm
- Forum: General discussion
- Topic: What's the plan for 1.0?
- Replies: 7
- Views: 2774
What's the plan for 1.0?
Assuming I am reading the latest FF correctly, tomorrow (In less than 24 hours because time zones) is the official release of version 1.0 of Factorio.
Yet I'm not seeing a whole lot of activity here on the forum, the reddit, twitter, the official steam listing for the game, etc. doing a whole lot ...
Yet I'm not seeing a whole lot of activity here on the forum, the reddit, twitter, the official steam listing for the game, etc. doing a whole lot ...
- Fri Jul 17, 2020 10:47 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 68174
Re: Friday Facts #356 - Blueprint library for real
The changes look like they're thoughtfully moving in the right direction as always, awesome!
As for the motivation part: We've all been there (Or will eventually...). Remember that it's perfectly normal, and not a sign of you doing a bad job in some way. I'm glad something eventually came around to ...
As for the motivation part: We've all been there (Or will eventually...). Remember that it's perfectly normal, and not a sign of you doing a bad job in some way. I'm glad something eventually came around to ...
- Fri Jun 19, 2020 4:07 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 47737
Re: Friday Facts #352 - New website
100% agree with the framework bloat problem. It's like you cannot make a website these days without 5000 node.js dependencies, absolute madness.
- Thu May 14, 2020 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 5063
Re: Canonical web resource of versions
Is there any documentation explaining what “alpha” means in this context? Is it the full game client?
It means the same as it does on https://factorio.com/download - "Alpha is the standard full-featured build."
Awesome!
That’s exactly what I was looking for :)
On another note, do we have ...
- Thu May 14, 2020 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 5063
Re: Canonical web resource of versions
Yes!Bilka wrote: Thu May 14, 2020 4:50 pm Is this what you are looking for? https://factorio.com/api/latest-releases
Is there any documentation explaining what “alpha” means in this context? Is it the full game client?
- Thu May 14, 2020 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 5063
Re: Canonical web resource of versions
It was meant as a temporary solution. html is machine readable (just need the right lib to parse it) dunno which language he’s (she?) programming, but this kind of simple list is parseable with simple regex-stacking.
It’s a BTN solution - of course.
That’s definitely a possible temp solution ...
- Tue May 12, 2020 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 5063
Re: Canonical web resource of versions
Something like this : https://updater.factorio.com/get-available-versions ?
Yes!
It's a great start, although I think it could do with a few modifications for these kinds of purposes.
It lists which version is currently "stable", but not explicitly which is "latest".
Secondly it lists the ...
- Tue May 12, 2020 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 5063
Canonical web resource of versions
This is part question part idea, as I don't know if it's already easily attainable somewhere.
As someone who runs a server using a Docker container I've created myself, I'd love a way to automate the process of building a new container, when a new version of the game is out.
My best idea currently ...
As someone who runs a server using a Docker container I've created myself, I'd love a way to automate the process of building a new container, when a new version of the game is out.
My best idea currently ...
- Fri Jan 24, 2020 4:51 pm
- Forum: General discussion
- Topic: Whats the point?
- Replies: 13
- Views: 6381
Re: Whats the point?
Agreed.Squelch wrote: Fri Jan 24, 2020 4:46 pm What's the point?
There is none, and that is exactly what appeals.
Similarly to Minecraft (And especially modded Minecraft, from which Factorio draws inspiration), the point is to play the game, and have fun with it.
- Fri Jan 24, 2020 4:47 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 78613
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
We made 0.18 a major version because it will break mods with all the changes we are making, and while initially it hasn't broken that much, many things to come will have a bigger impact, such as the Character GUI.
Does this mean that later 0.18.x releases will break mods again? I think you ...