Search found 97 matches
- Fri Jul 29, 2022 5:00 pm
- Forum: PyMods
- Topic: PyMods resource spawning - Railworld
- Replies: 1
- Views: 483
PyMods resource spawning - Railworld
Hey folks, I normally play Factorio using the Railworld resource settings (33% frequency, 300% size). Recently I’ve been looking at playing with all of the PyMods, so as I’ve been setting up a new world, I used those same settings for the resources added by the mods. However using the railworld sett...
- Tue Jan 26, 2021 12:15 am
- Forum: General discussion
- Topic: Use of the factorio name
- Replies: 3
- Views: 1131
Use of the factorio name
Are there any specific rules around the use of the factorio name? Clearly sites like factorioprints.com get away with using the name so far, but before starting down a project like that, which is related to factorio, but isn't blessed by the developers themselves, I wanted to know if there are any e...
- Mon Sep 28, 2020 6:04 pm
- Forum: Show your Creations
- Topic: Sushi and Spagetthi
- Replies: 1
- Views: 1429
Re: Sushi and Spagetthi
Love it!
That looks like a fun "out of the box" build. Awesome work
That looks like a fun "out of the box" build. Awesome work

- Mon Sep 28, 2020 6:02 pm
- Forum: Show your Creations
- Topic: [LONGPOST] Bot only mega base - No belt no train
- Replies: 4
- Views: 8823
Re: [LONGPOST] Bot only mega base - No belt no train
That's great!
I mean don't get me wrong, it's absolutely insane. But in a great way
I mean don't get me wrong, it's absolutely insane. But in a great way

- Fri Aug 14, 2020 4:51 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 209
- Views: 78572
- Fri Aug 14, 2020 3:59 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 209
- Views: 78572
Re: Friday Facts #360 - 1.0 is here!
Congratulations on the launch! I'm sure the dev team might still be in a bit of a stressed state, waiting to see how 1.0 works out, if there any any crazy bugs, etc. Fingers crossed that it's a smooth one. That being said, when we do get past the post-launch anxiety, I think now is a good time to do...
- Thu Aug 13, 2020 6:27 pm
- Forum: General discussion
- Topic: What's the plan for 1.0?
- Replies: 7
- Views: 1571
What's the plan for 1.0?
Assuming I am reading the latest FF correctly, tomorrow (In less than 24 hours because time zones) is the official release of version 1.0 of Factorio. Yet I'm not seeing a whole lot of activity here on the forum, the reddit, twitter, the official steam listing for the game, etc. doing a whole lot to...
- Fri Jul 17, 2020 10:47 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 42629
Re: Friday Facts #356 - Blueprint library for real
The changes look like they're thoughtfully moving in the right direction as always, awesome! As for the motivation part: We've all been there (Or will eventually...). Remember that it's perfectly normal, and not a sign of you doing a bad job in some way. I'm glad something eventually came around to ...
- Fri Jun 19, 2020 4:07 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 28785
Re: Friday Facts #352 - New website
100% agree with the framework bloat problem. It's like you cannot make a website these days without 5000 node.js dependencies, absolute madness.
- Thu May 14, 2020 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 2691
Re: Canonical web resource of versions
Is there any documentation explaining what “alpha” means in this context? Is it the full game client? It means the same as it does on https://factorio.com/download - "Alpha is the standard full-featured build." Awesome! That’s exactly what I was looking for :) On another note, do we have ...
- Thu May 14, 2020 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 2691
Re: Canonical web resource of versions
Yes!Bilka wrote: ↑Thu May 14, 2020 4:50 pmIs this what you are looking for? https://factorio.com/api/latest-releases
Is there any documentation explaining what “alpha” means in this context? Is it the full game client?
- Thu May 14, 2020 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 2691
Re: Canonical web resource of versions
It was meant as a temporary solution. html is machine readable (just need the right lib to parse it) dunno which language he’s (she?) programming, but this kind of simple list is parseable with simple regex-stacking. It’s a BTN solution - of course. That’s definitely a possible temp solution. As ot...
- Tue May 12, 2020 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 2691
Re: Canonical web resource of versions
Something like this : https://updater.factorio.com/get-available-versions ? Yes! It's a great start, although I think it could do with a few modifications for these kinds of purposes. It lists which version is currently "stable", but not explicitly which is "latest". Secondly it...
- Tue May 12, 2020 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Canonical web resource of versions
- Replies: 16
- Views: 2691
Canonical web resource of versions
This is part question part idea, as I don't know if it's already easily attainable somewhere. As someone who runs a server using a Docker container I've created myself, I'd love a way to automate the process of building a new container, when a new version of the game is out. My best idea currently i...
- Fri Jan 24, 2020 4:51 pm
- Forum: General discussion
- Topic: Whats the point?
- Replies: 13
- Views: 3850
- Fri Jan 24, 2020 4:47 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 48538
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
We made 0.18 a major version because it will break mods with all the changes we are making, and while initially it hasn't broken that much, many things to come will have a bigger impact, such as the Character GUI. Does this mean that later 0.18.x releases will break mods again? I think you should t...
- Thu Jan 23, 2020 4:50 pm
- Forum: Modding help
- Topic: Supporting multiple Factorio (Major) versions
- Replies: 34
- Views: 5027
Re: Supporting multiple Factorio (Major) versions
What the Frick. If you're going to disagree with people, at least do it in a respectful manner. And please understand that different developers work in different ways. Just because this works for you, doesn't mean you should undermine that others may be of a different opinion. What I and @Hanse00 s...
- Thu Jan 23, 2020 4:15 am
- Forum: Modding help
- Topic: Supporting multiple Factorio (Major) versions
- Replies: 34
- Views: 5027
Re: Supporting multiple Factorio (Major) versions
I totally understand wanting to be explicit in supported versions, but can we explicitly support multiple?
Eg.
Code: Select all
"factorio_versions": ["0.17", "0.18"]
- Thu Jan 23, 2020 1:42 am
- Forum: Modding interface requests
- Topic: Allow a single mod version to support multiple factorio versions
- Replies: 1
- Views: 508
Allow a single mod version to support multiple factorio versions
Perhaps this has been discussed in the past, and I was unable to find it. If that's the case, my bad. I'd like to see my mod be able to support multiple factorio versions out of the box, by making the "factorio_version" variable in the info.json a list. This is so that, in those cases wher...
- Wed Jan 22, 2020 10:49 pm
- Forum: Wiki Talk
- Topic: 0.18 not listen as major version
- Replies: 3
- Views: 1772
Re: 0.18 not listen as major version
That was fast, thanks 
