Search found 4 matches
- Sun Oct 25, 2015 3:12 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 135621
Re: [MOD 0.12.12+] Research queue 1.0.2
Needs a scrollbar. If there are lots of mods the buttons run off the screen.
- Tue Oct 20, 2015 10:29 pm
- Forum: Mods
- Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
- Replies: 29
- Views: 37839
Re: [Mod Compilation 0.12.11+]Unofficially updated mods
Error while running the event handler: __CyberChest__/script/cyberchest.lua:417: LuaGameScript doesn't contain key game.
I get this when I place the cyberchest down.
I get this when I place the cyberchest down.
- Mon Oct 19, 2015 5:51 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 152645
- Wed Jun 04, 2014 8:53 am
- Forum: Gameplay Help
- Topic: Replay saving disabled with mods*SOLVED
- Replies: 0
- Views: 2995
Replay saving disabled with mods*SOLVED
"Replay saving disabled map has different mod settings"
Is it possible to play mods on a save made before the mods were enabled? I haven't been able to find any documentation in regards to this. Whenever I load up the save, it will load just fine but, it wont let me save.
Is there any way around ...
Is it possible to play mods on a save made before the mods were enabled? I haven't been able to find any documentation in regards to this. Whenever I load up the save, it will load just fine but, it wont let me save.
Is there any way around ...