Search found 20 matches

by blavek
Sat Mar 02, 2019 10:47 pm
Forum: Campaign / Scenario suggestions
Topic: Played the campaign some feed back
Replies: 0
Views: 1002

Played the campaign some feed back

My biggest issue and one which runs contrary to getting people to produce more is that the map is entirely too cramped. I would have really increased my production if there was room too. As a side effect to you have limited places to put the underground pump burners and steam engines. Something else...
by blavek
Sun Jan 27, 2019 7:23 pm
Forum: Modding help
Topic: Can_place_entity Question/issue?
Replies: 2
Views: 1073

Re: Can_place_entity Question/issue?

Thank you that worked out very nicely.
by blavek
Sat Jan 26, 2019 11:29 pm
Forum: Modding help
Topic: Can_place_entity Question/issue?
Replies: 2
Views: 1073

Can_place_entity Question/issue?

I am making a mod to place some miner ghosts on ore fields. First I order the deconstruction of trees/rocks on the ore field and then I start placing ghosts. game.surfaces[1].can_place_entity seems to return false when the item is a ghost and the place it is trying to put the ghost has a tree in it....
by blavek
Fri Aug 31, 2018 4:31 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 67080

Re: Friday Facts #258 - New autoplace

I have noticed in map generation that biter settings seem to be ignored. I don't have any images at the moment but I recall creating a rail world base and modifying it to have very low biter settings and seeing a Sea of Red in the preview. Do you have anyway to verify that the settings which are ent...
by blavek
Mon Jul 09, 2018 10:18 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62489

Re: Friday Facts #250 - Dead end conclusion

Just as I was writing the FFF, I saw the rising reddit post . I was also initially mesmerized by it's simplicity. But the more I thought about it, the more questions went unanswered. Apart from the fact that's it's a nice tree view, the mockup explains nothing about the details. Then I also was rea...
by blavek
Mon Jul 09, 2018 9:37 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62489

Re: Friday Facts #250 - Dead end conclusion

Additionally, it wouldn't surprise me if there are mods to get around that restriction. We shouldn't have to Mod in something which would be core functionality. It's also a console command, and it will be permanently unlocked after the first time you research bots - which is a green science tech. I...
by blavek
Mon Jul 09, 2018 7:36 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62489

Re: Friday Facts #250 - Dead end conclusion

I would like that TreeView widget also for save games. It would be nice to put saves of the same game into a sub directory. Omg and use this to separate the autosaves so I don't accidentally overwrite my server autosave or a crashed games autosave or just having a rollback point. Additionally, it w...
by blavek
Sun Jul 08, 2018 2:45 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62489

Re: Friday Facts #250 - Dead end conclusion

problem is, how the game tells you researched bots already. yes it's tracked in achievements, but from time to time achievement reset, there is separate achievements for modded and nonmodded game, when you install second copy on new computer, guess what? you have no achievements, and so on. even if...
by blavek
Sun Jul 08, 2018 1:53 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62489

Re: Friday Facts #250 - Dead end conclusion

A few comments The functionality of automatic blueprint library sharing in multiplayer is removed. The "shared blueprints" panel is removed. Blueprints and blueprint books in multiplayer will be shared by manually trading the items or by linking them in the chat. Blueprints or books linked...
by blavek
Sat Mar 10, 2018 8:41 pm
Forum: General discussion
Topic: I feel hollow after finishing a game of Factorio.
Replies: 52
Views: 30377

Re: I feel hollow after finishing a game of Factorio.

Now the rocket is just a small focus for your factory, the rest is up to the player to make their own purpose, as with most sandbox games. See, I feel very skeptical about this mindset. Human beings have a natural, fundamental need for meaning, that whatever they spend a lot of time with contribute...
by blavek
Mon Jan 22, 2018 11:54 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 23510

Re: [0.16.17] Crash one minute after loading save from 0.16.16

I am also getting as crash. Seconds before the crash I heard the alarm bells going off.
by blavek
Wed Jan 17, 2018 10:13 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 54387

Re: Version 0.16.16

We learn both in school. Rule of thumb Science is done in metric. Doesn't this create a gap between scientists and non-scientists? I can imagine that those that do not use metric regularly completely lose the feeling for it. I would expect that this would create a "metric is hard" mentali...
by blavek
Tue Jan 16, 2018 4:38 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 54387

Re: Version 0.16.16

I think people exploring space should use metric units :) Indeed. The USA is the only country in the world without serious metrication plans and even the NASA has switched to metric. I's quite a shithole nation regarding metrification... We use the metric system sometimes and the Imperial system so...
by blavek
Mon Jun 12, 2017 8:58 pm
Forum: Modding help
Topic: Struggling getting a recipe to display in game
Replies: 4
Views: 2084

Re: Struggling getting a recipe to display in game

your recipe is invalid. autoMinerRecipe needs a name field. (EDIT: oh, it has one at the bottom) also if "normal" is present, you NEED an expensive tag too. if you only want one recipe used for both settings, don't use the normal tag, just specify the tags within that table as part of the...
by blavek
Mon Jun 12, 2017 8:49 pm
Forum: Modding help
Topic: Struggling getting a recipe to display in game
Replies: 4
Views: 2084

Re: Struggling getting a recipe to display in game

I know nothing about recipes, but the first two lines don't make much sense: local autoMiner = util.table.deepcopy(data.raw["simple-entity-with-force"]) autoMiner = {} You are overwriting the copy with a empty table. I have no idea if this solves your problem, though. That was an artifact...
by blavek
Mon Jun 12, 2017 3:40 am
Forum: Modding help
Topic: Struggling getting a recipe to display in game
Replies: 4
Views: 2084

Struggling getting a recipe to display in game

I have written a mod but to take it to the next step I need to get an entity in game that I can place and rotate. However, it seems like no matter what I do I cannot get the recipe to show. I started with "selection-tool" and that showed in the recipe list but, that doesn't allow for the r...
by blavek
Thu May 04, 2017 6:13 pm
Forum: Resolved Problems and Bugs
Topic: [15.3] Difficult to loot corpse when died on Ore
Replies: 8
Views: 5979

Re: [15.3] Difficult to loot corpse when died on Ore

Rseding91 wrote:Thanks for the report. This is now fixed for the next version of 0.15.
You guys are amazing.
by blavek
Sun Apr 30, 2017 5:34 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 25580

I'd like to be able to see my corpse on the map.

It would be nice to be able to locate your corpse or possibly others corpses on the map so that you know where to go to grab the items from them. This could make corpse running a bit easier and if you died significantly far away from the spawn point you would be able to take the shortest path to you...
by blavek
Sun Apr 30, 2017 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [15.3] Difficult to loot corpse when died on Ore
Replies: 8
Views: 5979

[15.3] Difficult to loot corpse when died on Ore

I have not tested this in 15.4 or .5 but in 15.3 in a multiplayer game I died on a coal ore field. when I went to loot my corpse I was only able to select the coal ore tiles beneath the corpse. I was finally able to loot the corpse by placing belt beneath the corpse and removing the belt. Once the b...
by blavek
Mon Jul 04, 2016 5:03 am
Forum: Resolved Problems and Bugs
Topic: 0.13.4 Unhandled Exception Read Failure when connecting to server
Replies: 1
Views: 1106

0.13.4 Unhandled Exception Read Failure when connecting to server

I am attempting to set up a headless server on my machine and trying to connect to it via that same machine. I get the server running and I am able to see the game in the multiplayer browser. I am able to connect to the game and enter my password. As soon as the game starts downloading I get the Unh...

Go to advanced search