Search found 20 matches
- Sat Mar 02, 2019 10:47 pm
- Forum: Campaign / Scenario suggestions
- Topic: Played the campaign some feed back
- Replies: 0
- Views: 1002
Played the campaign some feed back
My biggest issue and one which runs contrary to getting people to produce more is that the map is entirely too cramped. I would have really increased my production if there was room too. As a side effect to you have limited places to put the underground pump burners and steam engines. Something else...
- Sun Jan 27, 2019 7:23 pm
- Forum: Modding help
- Topic: Can_place_entity Question/issue?
- Replies: 2
- Views: 1073
Re: Can_place_entity Question/issue?
Thank you that worked out very nicely.
- Sat Jan 26, 2019 11:29 pm
- Forum: Modding help
- Topic: Can_place_entity Question/issue?
- Replies: 2
- Views: 1073
Can_place_entity Question/issue?
I am making a mod to place some miner ghosts on ore fields. First I order the deconstruction of trees/rocks on the ore field and then I start placing ghosts. game.surfaces[1].can_place_entity seems to return false when the item is a ghost and the place it is trying to put the ghost has a tree in it....
- Fri Aug 31, 2018 4:31 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 67080
Re: Friday Facts #258 - New autoplace
I have noticed in map generation that biter settings seem to be ignored. I don't have any images at the moment but I recall creating a rail world base and modifying it to have very low biter settings and seeing a Sea of Red in the preview. Do you have anyway to verify that the settings which are ent...
- Mon Jul 09, 2018 10:18 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62489
Re: Friday Facts #250 - Dead end conclusion
Just as I was writing the FFF, I saw the rising reddit post . I was also initially mesmerized by it's simplicity. But the more I thought about it, the more questions went unanswered. Apart from the fact that's it's a nice tree view, the mockup explains nothing about the details. Then I also was rea...
- Mon Jul 09, 2018 9:37 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62489
Re: Friday Facts #250 - Dead end conclusion
Additionally, it wouldn't surprise me if there are mods to get around that restriction. We shouldn't have to Mod in something which would be core functionality. It's also a console command, and it will be permanently unlocked after the first time you research bots - which is a green science tech. I...
- Mon Jul 09, 2018 7:36 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62489
Re: Friday Facts #250 - Dead end conclusion
I would like that TreeView widget also for save games. It would be nice to put saves of the same game into a sub directory. Omg and use this to separate the autosaves so I don't accidentally overwrite my server autosave or a crashed games autosave or just having a rollback point. Additionally, it w...
- Sun Jul 08, 2018 2:45 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62489
Re: Friday Facts #250 - Dead end conclusion
problem is, how the game tells you researched bots already. yes it's tracked in achievements, but from time to time achievement reset, there is separate achievements for modded and nonmodded game, when you install second copy on new computer, guess what? you have no achievements, and so on. even if...
- Sun Jul 08, 2018 1:53 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 62489
Re: Friday Facts #250 - Dead end conclusion
A few comments The functionality of automatic blueprint library sharing in multiplayer is removed. The "shared blueprints" panel is removed. Blueprints and blueprint books in multiplayer will be shared by manually trading the items or by linking them in the chat. Blueprints or books linked...
- Sat Mar 10, 2018 8:41 pm
- Forum: General discussion
- Topic: I feel hollow after finishing a game of Factorio.
- Replies: 52
- Views: 30377
Re: I feel hollow after finishing a game of Factorio.
Now the rocket is just a small focus for your factory, the rest is up to the player to make their own purpose, as with most sandbox games. See, I feel very skeptical about this mindset. Human beings have a natural, fundamental need for meaning, that whatever they spend a lot of time with contribute...
- Mon Jan 22, 2018 11:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 23510
Re: [0.16.17] Crash one minute after loading save from 0.16.16
I am also getting as crash. Seconds before the crash I heard the alarm bells going off.
- Wed Jan 17, 2018 10:13 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 54387
Re: Version 0.16.16
We learn both in school. Rule of thumb Science is done in metric. Doesn't this create a gap between scientists and non-scientists? I can imagine that those that do not use metric regularly completely lose the feeling for it. I would expect that this would create a "metric is hard" mentali...
- Tue Jan 16, 2018 4:38 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 54387
Re: Version 0.16.16
I think people exploring space should use metric units :) Indeed. The USA is the only country in the world without serious metrication plans and even the NASA has switched to metric. I's quite a shithole nation regarding metrification... We use the metric system sometimes and the Imperial system so...
- Mon Jun 12, 2017 8:58 pm
- Forum: Modding help
- Topic: Struggling getting a recipe to display in game
- Replies: 4
- Views: 2084
Re: Struggling getting a recipe to display in game
your recipe is invalid. autoMinerRecipe needs a name field. (EDIT: oh, it has one at the bottom) also if "normal" is present, you NEED an expensive tag too. if you only want one recipe used for both settings, don't use the normal tag, just specify the tags within that table as part of the...
- Mon Jun 12, 2017 8:49 pm
- Forum: Modding help
- Topic: Struggling getting a recipe to display in game
- Replies: 4
- Views: 2084
Re: Struggling getting a recipe to display in game
I know nothing about recipes, but the first two lines don't make much sense: local autoMiner = util.table.deepcopy(data.raw["simple-entity-with-force"]) autoMiner = {} You are overwriting the copy with a empty table. I have no idea if this solves your problem, though. That was an artifact...
- Mon Jun 12, 2017 3:40 am
- Forum: Modding help
- Topic: Struggling getting a recipe to display in game
- Replies: 4
- Views: 2084
Struggling getting a recipe to display in game
I have written a mod but to take it to the next step I need to get an entity in game that I can place and rotate. However, it seems like no matter what I do I cannot get the recipe to show. I started with "selection-tool" and that showed in the recipe list but, that doesn't allow for the r...
- Thu May 04, 2017 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Difficult to loot corpse when died on Ore
- Replies: 8
- Views: 5979
Re: [15.3] Difficult to loot corpse when died on Ore
You guys are amazing.Rseding91 wrote:Thanks for the report. This is now fixed for the next version of 0.15.
- Sun Apr 30, 2017 5:34 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 25580
I'd like to be able to see my corpse on the map.
It would be nice to be able to locate your corpse or possibly others corpses on the map so that you know where to go to grab the items from them. This could make corpse running a bit easier and if you died significantly far away from the spawn point you would be able to take the shortest path to you...
- Sun Apr 30, 2017 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Difficult to loot corpse when died on Ore
- Replies: 8
- Views: 5979
[15.3] Difficult to loot corpse when died on Ore
I have not tested this in 15.4 or .5 but in 15.3 in a multiplayer game I died on a coal ore field. when I went to loot my corpse I was only able to select the coal ore tiles beneath the corpse. I was finally able to loot the corpse by placing belt beneath the corpse and removing the belt. Once the b...
- Mon Jul 04, 2016 5:03 am
- Forum: Resolved Problems and Bugs
- Topic: 0.13.4 Unhandled Exception Read Failure when connecting to server
- Replies: 1
- Views: 1106
0.13.4 Unhandled Exception Read Failure when connecting to server
I am attempting to set up a headless server on my machine and trying to connect to it via that same machine. I get the server running and I am able to see the game in the multiplayer browser. I am able to connect to the game and enter my password. As soon as the game starts downloading I get the Unh...