Search found 11 matches

by Severenger
Tue Jun 06, 2017 11:28 pm
Forum: Not a bug
Topic: [15.18] Construction bots sometimes can't return to the player
Replies: 5
Views: 1540

Re: [15.18] Construction bots sometimes can't return to the player

That's working as intended. You have to wait for them to catch up. This case looks like something else though, it seems the bots target the wrong position when trying to get back to the player, even when he is no longer moving (as seen in the first gif). No that's also working as intended. The robo...
by Severenger
Tue Jun 06, 2017 3:11 pm
Forum: Ideas and Suggestions
Topic: Rearrange hand craft queue - QOL
Replies: 14
Views: 10414

Re: Rearrange hand craft queue - QOL

I understand where they're coming from, but I disagree with their reasoning. Making a GUI "annoying the way it is now" seems like a badly designed system. The user interface and user experience can make or break a game for some people. Rearranging the queue just feels like a feature that s...
by Severenger
Tue Jun 06, 2017 8:59 am
Forum: Ideas and Suggestions
Topic: Assembly machine auto-rotate towards adjacent pipes - QOL
Replies: 3
Views: 1518

Re: Assembly machine auto-rotate towards adjacent pipes - QOL

The issue with that is you now have the pipe showing at all times, which adds clutter and a level of confusion for new players, especially for recipes that don't take liquids. Edit: Oh, unless you're saying only the ghost/placement preview has the pipe connection visible, but the pipe is only displa...
by Severenger
Tue Jun 06, 2017 8:02 am
Forum: Ideas and Suggestions
Topic: Rearrange hand craft queue - QOL
Replies: 14
Views: 10414

Re: Rearrange hand craft queue - QOL

The speed modules in the screenshot were for demonstration purposes only :-P Though I'm ashamed to admit I've hand crafted waaaaay more than 19 in the past :D I'm sure newer players would really appreciate this feature. I could've used this feature so much when I was still fairly new. Back when I us...
by Severenger
Tue Jun 06, 2017 7:36 am
Forum: Not a bug
Topic: [15.18] Construction bots sometimes can't return to the player
Replies: 5
Views: 1540

[15.18] Construction bots sometimes can't return to the player

Sometimes construction robots from a personal roboport cannot reach the player if the player is standing on a transport belt line, even when the robots maximum speed is greater than the players' velocity. See link below: https://gfycat.com/PracticalNastyAxolotl Note that most of the bots return as e...
by Severenger
Tue Jun 06, 2017 6:15 am
Forum: Ideas and Suggestions
Topic: Rearrange hand craft queue - QOL
Replies: 14
Views: 10414

Rearrange hand craft queue - QOL

TL;DR Allow the player to click and drag items in their hand crafting queue. What ? 20170606152642_1.jpg In the image above, I'm hand crafting 19 speed modules. This is going to take some time... but I urgently need those 5 stack inserters. I'd like the option to click and drag those inserters to t...
by Severenger
Tue Jun 06, 2017 5:53 am
Forum: Ideas and Suggestions
Topic: Assembly machine auto-rotate towards adjacent pipes - QOL
Replies: 3
Views: 1518

Assembly machine auto-rotate towards adjacent pipes - QOL

TL;DR When assigning a recipe which requires a liquid to an assembly machine, the assembly machine should detect nearby pipes and automatically face its input pipe towards them. What ? [Left] The default assembly machine rotation. Note the input pipe is always facing north. [Right] My suggestion. W...
by Severenger
Sat May 27, 2017 12:45 am
Forum: Resolved Problems and Bugs
Topic: [posila][15.6] Handheld flamethrower destroys trees.
Replies: 7
Views: 4728

Re: [15.6][posila] Handheld flamethrower destroys trees.

I think if you are at the point of flamethrower research 6, you could afford rockets, grenades or construction bots to clear the forest instead. This is exactly my point. There are plenty of other weapons and methods for clearing trees, the flamethrower should not be one of them. Using the flamethr...
by Severenger
Fri May 05, 2017 8:44 am
Forum: Resolved Problems and Bugs
Topic: [posila][15.6] Handheld flamethrower destroys trees.
Replies: 7
Views: 4728

[posila][15.6] Handheld flamethrower destroys trees.

The flamethrower seems to deal damage to trees now, which often destroys the trees instead of catching them on fire and having the fire spread to nearby trees. Here I am running in a straight line while holding down LMB: https://gfycat.com/BriefLinedHornet Not a single tree caught fire. Tested with ...
by Severenger
Sat Jul 09, 2016 9:59 am
Forum: Not a bug
Topic: Inserters cannot grab items moving away from them
Replies: 5
Views: 1697

Re: Inserters cannot grab items moving away from them

I thought that at first, but then this seemed like odd behaviour. It grabs all except the first two? Seems like it should grab none or grab all.
by Severenger
Sat Jul 09, 2016 9:47 am
Forum: Not a bug
Topic: Inserters cannot grab items moving away from them
Replies: 5
Views: 1697

Inserters cannot grab items moving away from them

Inserters attempting to grab an item from a fast or express belt will miss the item if the inserter is positioned behind an exit tunnel.

If there are multiple items of the same type on the same belt segment, they will grab some of the items, but miss the first one or two.

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