Search found 12 matches

by Phssthpok
Wed Sep 27, 2017 7:04 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 149234

Re: Re-Enable Achievements...

Seems to still work. I recommend also zeroing the following byte to re-enable the console command warning.
hex editing
hex editing
Screen Shot 2017-09-24 at 7.27.57 pm.png (99.7 KiB) Viewed 15611 times
by Phssthpok
Thu Jun 30, 2016 10:56 am
Forum: Multiplayer / Dedicated Server
Topic: Web control panel for dedicated server
Replies: 11
Views: 10442

Re: Web control panel for dedicated server

Maybe the simplest thing is to make sure the latest save is always the default selection in the save file dropdown.
by Phssthpok
Wed Jun 29, 2016 7:35 am
Forum: Multiplayer / Dedicated Server
Topic: Web control panel for dedicated server
Replies: 11
Views: 10442

Re: Web control panel for dedicated server

I have updated this to support Factorio 0.13.

And I have published a Docker image for one-step installation and deployment: jjclark/factorio

TODO:
  • set a view password, separate from the admin password
  • display Factorio version on page
  • display working URL in terminal when launching
by Phssthpok
Wed Jun 29, 2016 7:28 am
Forum: Duplicates
Topic: Crash on server start in docker
Replies: 2
Views: 1262

Re: Crash on server start in docker

Do you get the same error with this docker image?

https://hub.docker.com/r/jjclark/factorio/
by Phssthpok
Tue May 24, 2016 11:56 am
Forum: Multiplayer / Dedicated Server
Topic: Web control panel for dedicated server
Replies: 11
Views: 10442

Web control panel for dedicated server

I was tired of starting and stopping a dedicated Factorio server on the command line, and manually typing the same file names to copy them around, so I created a web control panel to automate common tasks. Features: Runs on Linux, Mac, and Windows Instant installation with Docker Upload and download...
by Phssthpok
Tue Jan 06, 2015 7:59 am
Forum: Implemented Suggestions
Topic: Reverse Rotate Key
Replies: 0
Views: 879

Reverse Rotate Key

Sometimes when I am placing curved train tracks, I over-rotate and have to press 'R' 7 more times. It would be nice to have a key to rotate the other direction.
by Phssthpok
Sat Jun 28, 2014 4:49 am
Forum: Resolved Problems and Bugs
Topic: [0.10.x] Mac App showing wrong version string in some places
Replies: 1
Views: 2297

[0.10.x] Mac App showing wrong version string in some places

This is pretty minor, but I thought you might like to know. The "Application Bundle Short Version String" doesn't match the actual version. See attached screenshot for what I mean. I found some examples of using PlistBuddy to set it automatically during the build phase: https://gist.github...
by Phssthpok
Mon Jun 09, 2014 12:43 am
Forum: Show your Creations
Topic: Almost everything on one line
Replies: 14
Views: 12705

Re: Almost everything on one line

Ok, I've done it again, with batteries and advanced circuits on the central line. That leaves more room available on the fluids side of the track. It is a real struggle to keep electric circuits flowing fast enough, but it helps to allocate more space to iron and copper until the circuit assemblers ...
by Phssthpok
Tue Jun 03, 2014 11:58 pm
Forum: Show your Creations
Topic: Almost everything on one line
Replies: 14
Views: 12705

Re: Almost everything on one line

I only experienced bandwidth problems with plain circuitboards. Eventually I had to import more circuitboards by train and send them directly to the processing unit assembler by drone. The other large consumers of circuitboards were also limited by processing units, so that one drone chest kept circ...
by Phssthpok
Tue Jun 03, 2014 10:10 pm
Forum: Show your Creations
Topic: Almost everything on one line
Replies: 14
Views: 12705

Re: Almost everything on one line

Hmmm... To be honest, I fail to see the advantage of this design. The main appeal is that it allows you to express constraints like "first make x factories worth of science, then fill one wood chest full of weapons, then spend extra resources on solar panels" without depending on smart in...
by Phssthpok
Tue Jun 03, 2014 1:09 pm
Forum: Show your Creations
Topic: Almost everything on one line
Replies: 14
Views: 12705

Re: Almost everything on one line

Great work! Is it possible to have more different products on one conveyor belt to save space? It's possible. This guy did it: http://www.reddit.com/r/factorio/comments/26m4sn/i_have_10_different_items_on_my_main_belt_modular/ But I think you would need smart inserters with filters to monitor the b...
by Phssthpok
Tue Jun 03, 2014 12:28 pm
Forum: Show your Creations
Topic: Almost everything on one line
Replies: 14
Views: 12705

Almost everything on one line

Almost everything can be produced with access to iron, copper, plastic, and batteries. A row of factories between those main resources can produce intermediate components on short transport belts and store final products in passive provider chests. (Products that don't require oil can be built on a ...

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