Search found 13 matches

by armedwithpuns
Thu May 02, 2019 9:43 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 28671

Re: [MOD 0.13] Cargo Rocket - the ultimate transportation mode

hey in 0.16 theres a bug where if you open the inventory of a modular power armour suit it comes up with a lua error and takes you back to the title screen Does it happen every time? Once I get around to updating the mod that would be good info to have. I'm not going to update it for Factorio 0.16 ...
by armedwithpuns
Thu May 02, 2019 9:41 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 71
Views: 36617

Re: EndgameCombat - Defend your base against lategame enemies with ease

hey, I love this so far, but having some troubles with the range upgrades. I placed down a modded turret that has it's own separate ammunition, and I get an error message saying I can't put the ammo into the turret as it's now "[turret] range upgrade 3" or what ever and the ammo can only g...
by armedwithpuns
Sat Apr 06, 2019 11:31 pm
Forum: Mods
Topic: [MOD 0.13] Cargo Rocket - the ultimate transportation mode
Replies: 45
Views: 28671

Re: [MOD 0.13] Cargo Rocket - the ultimate transportation mode

hey in 0.16 theres a bug where if you open the inventory of a modular power armour suit it comes up with a lua error and takes you back to the title screen
by armedwithpuns
Fri Mar 23, 2018 11:08 am
Forum: Mods
Topic: [MOD 0.15/0.16] Fission and Fusion
Replies: 25
Views: 13891

Re: [MOD 0.15/0.16] Fission and Fusion

The Portable Fission Reactor (PFissR) is more powerful than the vanilla Portable Fusion Reactor (PFussR): The PFissR has 3Γ—3 (9) slots and 500 kW: 500 Γ· 9 = 55.55555 kW per slot. The PFussR has 4Γ—4 (16) slots and 750 kW: 750 Γ· 16 = 46.875 Kw per slot. PFissR is so space and power efficient as to co...
by armedwithpuns
Tue Mar 13, 2018 5:22 pm
Forum: Mods
Topic: [MOD 0.15] RoboTank
Replies: 1
Views: 1643

Re: [MOD 0.15] RoboTank

hi yeah this is great but i get lua errors whenever i try to use them plz halp
by armedwithpuns
Sun Feb 18, 2018 3:44 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 667505

Re: [MOD 0.16.x] pY Coal Processing. problem loading the mod

hi I commented on your post of this on the factorio mods website, 2 months ago, but have received no reply. I commented because when i tried to run this mod alongside your other two mods, i received the error message as shown in the following screenshot: http://steamcommunity.com/sharedfiles/filedet...
by armedwithpuns
Sat Mar 11, 2017 5:41 pm
Forum: Mods
Topic: [MOD 0.13] Beyond 0.2.0
Replies: 19
Views: 13712

Re: [MOD 0.13] Beyond 0.2.0

loving the mod so far, but just one query, mag levs use magnetic levtation, hence their name, so irl, they use electricity, but in the mod they need to be resupplied with a fuel (coal, wood, etc) can the maglev train be made to use electricity? or at least add in another maglev that runs on electric...
by armedwithpuns
Wed Jul 27, 2016 10:25 am
Forum: Not a bug
Topic: 0.13 MP Connect-then-immediate-desync-disconnect problems
Replies: 10
Views: 3918

Re: 0.13 MP Connect-then-immediate-desync-disconnect problems

Rseding91 wrote:I'm going to need all of your mods as well.

Any modded save file without the mods is pretty much worthless as a bug report.
also when i check for betas the latest ones are 0.13.9, experimental, and 0,12.35, but the latest news is Version 0.13.11 is this a problem?
by armedwithpuns
Wed Jul 27, 2016 10:24 am
Forum: Not a bug
Topic: 0.13 MP Connect-then-immediate-desync-disconnect problems
Replies: 10
Views: 3918

Re: 0.13 MP Connect-then-immediate-desync-disconnect problems

I'm going to need all of your mods as well. Any modded save file without the mods is pretty much worthless as a bug report. the mods i use: Bigger stack size 20x20 slots on power armour MK2 advanced drills advanced electric Aircraft Alien Artifact loot Ammobox Andrew's library Andrew's logistics An...
by armedwithpuns
Tue Jul 26, 2016 11:17 pm
Forum: Not a bug
Topic: 0.13 MP Connect-then-immediate-desync-disconnect problems
Replies: 10
Views: 3918

Re: 0.13 MP Connect-then-immediate-desync-disconnect problems

well we only tried in 0.13.7, we've not tried 0.13.9 yet. There is a chance that the issue is already fixed, you would need to update to the latest version (13.11) to make sure its worth investigating. Also how exactly does one get the desync report? is it like a file? or should i just post screens...
by armedwithpuns
Tue Jul 26, 2016 10:11 pm
Forum: Not a bug
Topic: 0.13 MP Connect-then-immediate-desync-disconnect problems
Replies: 10
Views: 3918

Re: 0.13 MP Connect-then-immediate-desync-disconnect problems

Please update to the latest version and if it still happens upload the desync-report and post the log. Edit: And upload the mod-folder. well we only tried in 0.13.7, we've not tried 0.13.9 yet. i will upload the mod folder shortly, thought it is pretty large. Also how exactly does one get the desyn...
by armedwithpuns
Tue Jul 26, 2016 9:59 pm
Forum: Not a bug
Topic: 0.13 MP Connect-then-immediate-desync-disconnect problems
Replies: 10
Views: 3918

0.13 MP Connect-then-immediate-desync-disconnect problems

my friend and i have played 70+ hours of 0.12.x factorio and we decided to start a new map with 0.13 i generated new map in the experimental beta (0.13.9). We play with probably ~20 mods if not more, but this time whenever we try connecting, no matter if we do it directly through factorio or a 3rd p...
by armedwithpuns
Wed Jul 20, 2016 8:09 pm
Forum: Pending
Topic: [12.35] [Pending] Desync at multiplayer repeatedly
Replies: 6
Views: 2658

Re: [12.35] [Pending] Desync at multiplayer repeatedly

my friend and i have played 70+ hours of 0.12.x factorio and we decided to start a new map with 0.13 i generated new map in the experimental beta (0.13.9). We play with probably ~20 mods if not more, but this time whenever we try connecting, no matter if we do it directly through factorio or a 3rd p...

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