Search found 12 matches
- Tue Mar 05, 2019 3:26 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
- Replies: 4
- Views: 3209
Re: Provide a steam engine with steam minor issue
OK that worked. If you add an engine it'll mark the milestone as achieved but if you remove one it removes the milestone. It's not super clear as-worded. There is clearly steam in the engine but it isn't ENOUGH steam to mark the box. I'm not sure if that is clear enough for a new player or not. It's ...
- Tue Mar 05, 2019 3:24 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
- Replies: 4
- Views: 3209
Re: Provide a steam engine with steam minor issue
I tried to upload one but it went away?
- Mon Mar 04, 2019 7:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
- Replies: 4
- Views: 3209
[abregado][0.17.0] Provide a steam engine with steam minor issue
Doing the tutorial. I built my steam engine right on shore and then decided to move it up some. When I placed everything again the bullet for "Provide a steam engine with steam" is not marked complete.
Edit:Discovered it is being caused by my power drain being more than the power produced. I added ...
Edit:Discovered it is being caused by my power drain being more than the power produced. I added ...
- Sat Oct 27, 2018 3:57 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 268387
Re: Friday Facts #266 - Cleanup of mechanics
Maybe remove assembly machine rotation for fluid inputs? People constantly post not realizing you can rotate them.
- Wed Dec 20, 2017 9:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 69668
Re: [16.0] Sideloading works completely different now
The orientation of the belt loading in on the OTHER LANE can also affect it. Super weird.
https://youtu.be/WxdA9z6MpFg
https://youtu.be/WxdA9z6MpFg
- Fri Apr 21, 2017 4:06 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 172093
Re: Friday Facts #187 - Space science & 0.15 graphics
Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go.
Edit: Asking because of the sulfuric requirement.
Edit: Asking because of the sulfuric requirement.
- Fri Oct 21, 2016 3:32 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 58437
Re: Friday Facts #161 - Infinite Research and Blueprint Library
I'm SUPER excited about infinate research. I want more combat robots and faster bot speed no matter what it costs! For me personally it will be a much better goal than just launching MORE rockets. I'm actually going in the middle of designing a dedicated rocket launch facility. That is now going to ...
- Fri Oct 14, 2016 8:37 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 142866
Re: Friday Facts #160 - Playtesting
Many nice changes on the list.
It would be convenient if you figure out a way to place ghost of an entity without necessity to have it in the inventory. Kind of like grabbing it from crafting menu with ctrl+LMB or MMB.
YES! That would also let you ghost mining drills. I've wanted to ghost drills ...
It would be convenient if you figure out a way to place ghost of an entity without necessity to have it in the inventory. Kind of like grabbing it from crafting menu with ctrl+LMB or MMB.
YES! That would also let you ghost mining drills. I've wanted to ghost drills ...
- Fri Oct 14, 2016 8:29 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 142866
Re: Friday Facts #160 - Playtesting
Launching a rocket really should do *something*
Maybe just make all of the currently explored area visible all the time instead of just being visible as the radar hits it? Even something small that makes it seem worth it beyond just "finishing" would be cool.
Maybe just make all of the currently explored area visible all the time instead of just being visible as the radar hits it? Even something small that makes it seem worth it beyond just "finishing" would be cool.
- Fri Oct 07, 2016 9:12 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 125435
Re: Friday Facts #159 - Research revolution
It seems like in that kind of PVP mode the rocket won't really be useful. Researching all the military and then going to murder the other teams seems MUCH faster. Maybe tweak the resource requirements for a rocket for PVP?
- Fri Aug 05, 2016 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robots Auto Collect Ground Items
- Replies: 3
- Views: 7585
Construction Robots Auto Collect Ground Items
I would like to be able to set a flag somewhere to tell the construction robots to automatically collect loose items on the ground.
This mostly has to do with not wanting to have to manually deconstruct huge numbers of alien artifacts in late game but would also be nice for when I accidentally ...
This mostly has to do with not wanting to have to manually deconstruct huge numbers of alien artifacts in late game but would also be nice for when I accidentally ...
- Sun Jul 03, 2016 1:26 pm
- Forum: Duplicates
- Topic: [0.13.3] Crash during biter attack
- Replies: 3
- Views: 2079
[13.3]Crash on biter attack
This is the first time the game has crashed for me. Log attached. I was headed to a fairly large biter incursion that was actively eating my base when the game crashed. Said the logs might help you guys. Love the game!!