Search found 12 matches

by RobEVO
Tue Mar 05, 2019 3:26 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
Replies: 4
Views: 2628

Re: Provide a steam engine with steam minor issue

OK that worked. If you add an engine it'll mark the milestone as achieved but if you remove one it removes the milestone. It's not super clear as-worded. There is clearly steam in the engine but it isn't ENOUGH steam to mark the box. I'm not sure if that is clear enough for a new player or not. It's...
by RobEVO
Tue Mar 05, 2019 3:24 am
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
Replies: 4
Views: 2628

Re: Provide a steam engine with steam minor issue

I tried to upload one but it went away?
by RobEVO
Mon Mar 04, 2019 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.0] Provide a steam engine with steam minor issue
Replies: 4
Views: 2628

[abregado][0.17.0] Provide a steam engine with steam minor issue

Doing the tutorial. I built my steam engine right on shore and then decided to move it up some. When I placed everything again the bullet for "Provide a steam engine with steam" is not marked complete. Edit:Discovered it is being caused by my power drain being more than the power produced....
by RobEVO
Sat Oct 27, 2018 3:57 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210419

Re: Friday Facts #266 - Cleanup of mechanics

Maybe remove assembly machine rotation for fluid inputs? People constantly post not realizing you can rotate them.
by RobEVO
Wed Dec 20, 2017 9:45 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59564

Re: [16.0] Sideloading works completely different now

The orientation of the belt loading in on the OTHER LANE can also affect it. Super weird.

https://youtu.be/WxdA9z6MpFg
by RobEVO
Fri Apr 21, 2017 4:06 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142089

Re: Friday Facts #187 - Space science & 0.15 graphics

Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go.

Edit: Asking because of the sulfuric requirement.
by RobEVO
Fri Oct 21, 2016 3:32 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50275

Re: Friday Facts #161 - Infinite Research and Blueprint Library

I'm SUPER excited about infinate research. I want more combat robots and faster bot speed no matter what it costs! For me personally it will be a much better goal than just launching MORE rockets. I'm actually going in the middle of designing a dedicated rocket launch facility. That is now going to ...
by RobEVO
Fri Oct 14, 2016 8:37 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115376

Re: Friday Facts #160 - Playtesting

Many nice changes on the list. It would be convenient if you figure out a way to place ghost of an entity without necessity to have it in the inventory. Kind of like grabbing it from crafting menu with ctrl+LMB or MMB. YES! That would also let you ghost mining drills. I've wanted to ghost drills on...
by RobEVO
Fri Oct 14, 2016 8:29 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115376

Re: Friday Facts #160 - Playtesting

Launching a rocket really should do *something*

Maybe just make all of the currently explored area visible all the time instead of just being visible as the radar hits it? Even something small that makes it seem worth it beyond just "finishing" would be cool.
by RobEVO
Fri Oct 07, 2016 9:12 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104667

Re: Friday Facts #159 - Research revolution

It seems like in that kind of PVP mode the rocket won't really be useful. Researching all the military and then going to murder the other teams seems MUCH faster. Maybe tweak the resource requirements for a rocket for PVP?
by RobEVO
Fri Aug 05, 2016 8:18 pm
Forum: Ideas and Suggestions
Topic: Construction Robots Auto Collect Ground Items
Replies: 3
Views: 5541

Construction Robots Auto Collect Ground Items

I would like to be able to set a flag somewhere to tell the construction robots to automatically collect loose items on the ground. This mostly has to do with not wanting to have to manually deconstruct huge numbers of alien artifacts in late game but would also be nice for when I accidentally take ...
by RobEVO
Sun Jul 03, 2016 1:26 pm
Forum: Duplicates
Topic: [0.13.3] Crash during biter attack
Replies: 3
Views: 1685

[13.3]Crash on biter attack

This is the first time the game has crashed for me. Log attached. I was headed to a fairly large biter incursion that was actively eating my base when the game crashed. Said the logs might help you guys. Love the game!!

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