Search found 14 matches
- Sat Nov 09, 2024 8:53 pm
- Forum: Technical Help
- Topic: Slow startup of the game
- Replies: 7
- Views: 679
Re: Slow startup of the game
I see, thanks! I asked because if I start up to the menu, close Factorio and restart it right away, the second time is significantly faster. The RAM used by the application should have been released. Anyway, I guess the real question was if it's only on my machine or that's how it is.
- Sat Nov 09, 2024 8:43 pm
- Forum: Technical Help
- Topic: Slow startup of the game
- Replies: 7
- Views: 679
Slow startup of the game
Hi all, I'm taking it slow with SpaceAge, it's a lot of fun so far. I notice though that starting the game is very slow, it takes a couple of minutes for all the sprites and whatnots to load. This is only the first time after restarting the PC, if I restart the game it's faster. I take it that there ...
- Tue Nov 24, 2020 9:38 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 155100
Re: Version 1.1.0
I installed it alongside the stable version, but there is a problem: the mods are shared and when updating them to the version supporting 1.1, they no longer work on 1.0 and there's no way to revert them... I think this is a bit unfriendly, unless I did something I shouldn't have. Did I?
I ...
- Tue Nov 24, 2020 8:40 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 155100
Re: Version 1.1.0
Great update!
I installed it alongside the stable version, but there is a problem: the mods are shared and when updating them to the version supporting 1.1, they no longer work on 1.0 and there's no way to revert them... I think this is a bit unfriendly, unless I did something I shouldn't have. Did ...
I installed it alongside the stable version, but there is a problem: the mods are shared and when updating them to the version supporting 1.1, they no longer work on 1.0 and there's no way to revert them... I think this is a bit unfriendly, unless I did something I shouldn't have. Did ...
- Thu Apr 30, 2020 3:04 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 38753
Re: Version 0.18.22
Note that what was removed had been deprecated in 0.15, so I guess that one thing to do would be to better notify mode devs that things will break, and another that the release note should note when some changes could break things like that. I would have liked to know before upgrading.
- Thu Apr 30, 2020 12:06 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 38753
Re: Version 0.18.22
Oh, I should have read everything "Removed migration for CustomInputPrototype consuming types that were removed in 0.15.24."
- Tue Apr 23, 2019 12:35 pm
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2666
Re: [0.17.4] Power pole ghosts hard to see
Thank you!
Talking about visibility, even the icons above the assemblers can be hard to discern (even when normal, not ghosted). Maybe a background for the icons that is less noisy?
Talking about visibility, even the icons above the assemblers can be hard to discern (even when normal, not ghosted). Maybe a background for the icons that is less noisy?
- Fri Mar 01, 2019 7:01 pm
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2666
Re: Power poles hard to see when ghosted
Much appreciated, thanks! Also, now the Nanobots have been upgraded
- Fri Mar 01, 2019 7:37 am
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2666
Re: Power poles hard to see when ghosted
Thanks, that's a good suggestion, but it it is indeed a problem (and not just me having bad sight), then I think it should be addressed in vanilla. It's about the first impression, too.
- Thu Feb 28, 2019 6:27 pm
- Forum: Minor issues
- Topic: [0.17.4] Power pole ghosts hard to see
- Replies: 6
- Views: 2666
[0.17.4] Power pole ghosts hard to see
This is a small issue, but annoying. It might have been so before 0.17, but I had the nanobot build things for me
When placing a blueprint, in the ghosted image it is difficult to see the power poles on most terrains.
Otherwise 0.17 looks great for me.
When placing a blueprint, in the ghosted image it is difficult to see the power poles on most terrains.
Otherwise 0.17 looks great for me.
- Fri Jan 25, 2019 8:44 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 90094
Re: Friday Facts #279 - Train GUI & Modern Spitter
The trains GUI looks good, but something feels like it is missing... Or maybe just not mentioned.
With drag-and-drop for stations, it is easy to create a route where stations are in the wrong order. Will the map show the current route and make stations easy to spot? If I have a round track where I ...
With drag-and-drop for stations, it is easy to create a route where stations are in the wrong order. Will the map show the current route and make stations easy to spot? If I have a round track where I ...
- Sun Jan 07, 2018 5:36 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 420299
Re: Friday Facts #224 - Bots versus belts
Sorry, but that already exists (albeit with poor graphics): https://factoryidle.com/Therefore I propose the following change: Logistics chests are made infinite in storage and share the inventory globally.
- Sat Jan 06, 2018 7:21 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 420299
Re: Friday Facts #224 - Bots versus belts
I'd like to make some suggestions from thinking outside the chest... erm, box ;) It might become a little off topic, in which case I apologize.
We want to be tinkering, but it's only fun as long as it's not tedious. After a while, micro-managing a megabase becomes (at least, it does for me) very ...
We want to be tinkering, but it's only fun as long as it's not tedious. After a while, micro-managing a megabase becomes (at least, it does for me) very ...
- Sun Jul 03, 2016 1:34 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 145646
Re: [MOD 0.12.11+] Blueprint String
Hi!
It looks like the new blueprint-book is not supported - I think only blueprints in toolbar and inventory are saved.
I think that it would be useful to be able to even load blueprints (or better, blueprints books!) that were previously exported.
regards,
Vlad
It looks like the new blueprint-book is not supported - I think only blueprints in toolbar and inventory are saved.
I think that it would be useful to be able to even load blueprints (or better, blueprints books!) that were previously exported.
regards,
Vlad