Search found 4 matches

by kwisatz
Sat Nov 23, 2024 4:21 pm
Forum: Translations
Topic: [2.0.20] FR: "gravats" should be "ferraille"
Replies: 2
Views: 551

Re: [2.0.20] FR: "gravats" should be "ferraille"

Agreed, I picked "Ferraille" since it was used in the recipe name, but "débris" is better.
I tried updating crowdin accordingly, I don't know if that's enough.
by kwisatz
Sat Nov 23, 2024 3:54 pm
Forum: Translations
Topic: [2.0.20] FR: "gravats" should be "ferraille"
Replies: 2
Views: 551

[2.0.20] FR: "gravats" should be "ferraille"

Hi,

There are two different names used in french translation for the Scrap object/entity:

" Gravats " is used for the entity name ;
The recycling recipe is "Recyclage de ferraille " ;
The mines are identified as "Gravats" in the map but searched and found with "ferraille".


I suggest ...
by kwisatz
Tue Jul 31, 2018 7:01 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51][mac] Crash on start: "GL_INVALID_FRAMEBUFFER_OPERATION"
Replies: 3
Views: 2777

[0.16.51][mac] Crash on start: "GL_INVALID_FRAMEBUFFER_OPERATION"

Hi,

I play on my brand new MacBook Pro 2018 [edit: with Mac OS High Sierra] with core i9 and two graphic adapters :
- integrated Intel UHD Graphics 630 1536 Mo ;
- discrete Radeon Pro 560X 4096 Mo.

The game refuses to use high sprite resolution (it says more than 3Gb video ram needed, and claims ...
by kwisatz
Sun Jul 03, 2016 1:28 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 171506

Re: Modular Extensible PnP Factory

Hi,

I really like this design, and I'm converting everything to using it.

Here is my first contribution for chests (I registered to post this :D): coffres.jpeg

Please note that :
- My bus is going from north to south, you may have to reverse the image;
- All chests types are stored in logistic ...

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