360Β° what a nice number for 1.0 FFF
The circle is closing perfectlly.
Congratulations!
Search found 10 matches
- Mon Aug 17, 2020 11:19 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124061
- Wed Oct 30, 2019 4:06 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 9201
Re: [0.17.3] Campaign Experience and Suggestions
the first steps' to-do list should avoid concluding on "go on the internet and look up a tutorial for the tutorial"?
I totally agree with this. I am playing the campaign for the version 0.17.74 and I'm gummed up on the objective "have iron gear wheels in the Compilatron chest 33/50". How am I ...
- Wed Oct 30, 2019 3:12 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 9201
Re: [0.17.3] Campaign Experience and Suggestions
the first steps' to-do list should avoid concluding on "go on the internet and look up a tutorial for the tutorial"?
I totally agree with this. I am playing the campaign for the version 0.17.74 and I'm gummed up on the objective "have iron gear wheels in the Compilatron chest 33/50". How am I ...
I totally agree with this. I am playing the campaign for the version 0.17.74 and I'm gummed up on the objective "have iron gear wheels in the Compilatron chest 33/50". How am I ...
- Fri Mar 25, 2016 11:52 am
- Forum: Gameplay Help
- Topic: Lab GUI usability problem
- Replies: 7
- Views: 4010
Re: Lab GUI usability problem
A well designed gui should be self-explanatory, and better graphically than with words.
- Fri Mar 25, 2016 11:08 am
- Forum: Gameplay Help
- Topic: Lab GUI usability problem
- Replies: 7
- Views: 4010
Re: Lab GUI usability problem
Yes, in the Tecnologie screen is obvious that you need only red science pack and that you have to push the button 'research' to research. But not that you have to use the lab, that looks like something you can't use because you don't have enough ingredients.
I thought that researching was pressing ...
I thought that researching was pressing ...
- Fri Mar 25, 2016 1:08 am
- Forum: Gameplay Help
- Topic: Lab GUI usability problem
- Replies: 7
- Views: 4010
Re: Research not working in Ubuntu 12.04
I mean, when I saw this I understood that all the ingredients are necessary to run the lab
- Fri Mar 25, 2016 12:40 am
- Forum: Gameplay Help
- Topic: Lab GUI usability problem
- Replies: 7
- Views: 4010
Re: Research not working in Ubuntu 12.04
Ok, thank you very much for your answer.
I thought that for running the lab I needed science pack 1, 2, 3 y 4 and modules, and in order to get the blue and the purple ones and modules I needed to research first. Now I see that It works also with the red one only when you put it on.
I think that's an ...
I thought that for running the lab I needed science pack 1, 2, 3 y 4 and modules, and in order to get the blue and the purple ones and modules I needed to research first. Now I see that It works also with the red one only when you put it on.
I think that's an ...
- Thu Mar 24, 2016 11:49 pm
- Forum: Gameplay Help
- Topic: Lab GUI usability problem
- Replies: 7
- Views: 4010
Lab GUI usability problem
Hi,
I don't know if it's me that I'm not playing well, or if it's a bug, but I am unable to complete any research: progress bar does not progress and nothing happens when researching. I tried Factorio 0.12.25, 0.12.26 and today 0.12.29.
Also, my computer crashes often when playing Factorio (Ubuntu ...
I don't know if it's me that I'm not playing well, or if it's a bug, but I am unable to complete any research: progress bar does not progress and nothing happens when researching. I tried Factorio 0.12.25, 0.12.26 and today 0.12.29.
Also, my computer crashes often when playing Factorio (Ubuntu ...
- Sun Dec 15, 2013 12:03 pm
- Forum: News
- Topic: Friday Facts #12
- Replies: 49
- Views: 42772
Re: Friday Facts #12
The design of a logo is not art, it's graphic design. Design is not about taste, it's about function. I'm a design teacher, and that's the first idea we have to breed into our novice students. In the evalutation of the quality of a design, there's no place for "I like it" or "I don't like it". There ...
- Sat Dec 14, 2013 9:28 pm
- Forum: News
- Topic: Friday Facts #12
- Replies: 49
- Views: 42772
Re: Friday Facts #12
Great improvement! It's about time! The actual logo is the ugliest thing in Factorio.
I would say the #1 is nicer, I like the rounded corners and the inside lines, they generate movement and make it more dynamic, more like Factorio is.
I find the second one too stiff.
I would say the #1 is nicer, I like the rounded corners and the inside lines, they generate movement and make it more dynamic, more like Factorio is.
I find the second one too stiff.