oh sorry I thought you get the organic plastic without NE Buildings.TheSAguy wrote: Are you playing with Natural Evolution Buildings? Those recipes only work when you play with NE Buildings, since they use some ingredients from there.
Search found 6 matches
- Tue Jul 05, 2016 9:04 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 345731
Re: MOD [0.13] Bio-Industries 1.0.8 - (Formally Bio-Farm)
- Tue Jul 05, 2016 8:37 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 345731
Re: MOD [0.13] Bio-Industries 1.0.6 - (Formally Bio-Farm)
You are probably going to have to do that for every recipe in the mod... You can open the recipe.lua files and copy the names. I tried "bi-Fuel_Conversion", "bi-bioreactor", "bi-Bio_Fuel" to use in: /c game.player.force.recipes["....."].enabled = true they al...
- Mon Jul 04, 2016 8:44 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 345731
Re: MOD [0.13] Bio-Industries 1.0.6 - (Formally Bio-Farm)
is there no way you can implement a check, for what has already been researched and unlock the corresponding recipes automatically?TheSAguy wrote: You are probably going to have to do that for every recipe in the mod... You can open the recipe.lua files and copy the names.
- Sun Jul 03, 2016 2:01 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 345731
Re: MOD [0.13] Bio-Industries 1.0.6 - (Formally Bio-Farm)
The first two commands add the two recipes. the third one does not change anything. When setting the filter for an inserter I can see the following items for selection but I have no recipe option to build them: bio-reactor, advanced fertilizer, cellulose
- Sun Jul 03, 2016 1:24 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 345731
Re: MOD [0.13] Bio-Industries 1.0.6 - (Formally Bio-Farm)
unfortunately executing the commands changes nothing. the recipes of technologies I have already researched (e.g. solar) do not appear in my buildlist.TheSAguy wrote:tofuSCHNITZEL wrote: Still no luck?
- Sun Jul 03, 2016 11:45 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 345731
Re: MOD [0.13] Bio-Industries 1.0.6 - (Formally Bio-Farm)
I really like your mod! Is it possible that you implement a check for what is already researched and unlock the respective items? I installed your mod after I researched everything and now I cannot build e.g. the bio solar panel. And I don't want to use console commands to reset and research the nec...