Search found 25 matches

by dzbanek
Mon Jun 06, 2022 5:28 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 766615

Re: Bugs & FAQ

lovely_santa wrote: ↑
Mon Jun 06, 2022 1:40 pm
I can craft all recipes in the arboretum. Can you provide a save file where it is not possible for you?
tree recipes.png
Unfortunately not, I already finished the run. I was using omnifluid, maybe it was the cause? I haven't had any other problems though.
by dzbanek
Mon May 30, 2022 9:24 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 766615

Re: Bugs & FAQ

There's a problem with Tree III recipe, it can't be crafted with Arboretum nor any other machine.
by dzbanek
Wed Feb 03, 2021 11:21 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 24
Views: 3058

Re: RSS

More precisely: (Example) https://mods.factorio.com/mod/IndustrialRevolution/changelog with RSS Link https://mods.factorio.com/mod/IndustrialRevolution/changelog/feed.xml or https://mods.factorio.com/mod/IndustrialRevolution/changelog.rss You're posting rss link of specific mod. My intension was to...
by dzbanek
Thu Jan 14, 2021 6:34 pm
Forum: PyMods
Topic: Wrong transport drones recipe
Replies: 1
Views: 612

Re: Wrong transport drones recipe

Image
by dzbanek
Sat Jan 09, 2021 8:45 pm
Forum: PyMods
Topic: Wrong transport drones recipe
Replies: 1
Views: 612

Wrong transport drones recipe

While playing with transport drones and py mods (coal, fusion, industry, petroleum and raw ores) I set transport drones' requester depot to iron gear wheel (I see correct image) and get small parts (drones delivers them and I can see recipe name while hovering over iron gear image).
by dzbanek
Mon Jan 04, 2021 9:05 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1777
Views: 413226

Re: pY Coal Processing - Discussion

I'm playing with
  • coal processing
  • fusion energy
  • industry
To make an utility science pack I need a flying robot frame, which I can't craft. There's no recipe for it.
by dzbanek
Mon Dec 28, 2020 3:23 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1777
Views: 413226

Re: pY Coal Processing - Discussion

i know ive looked into this before and had fixed it. im not sure what happened that it got unfixed as theres even notes in the changelog that it was fixed once in october and then again in November. ive uploaded 1.9.0 and it should now be showing up under fine electronics with the chem sci pack. It...
by dzbanek
Sun Dec 27, 2020 8:21 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1777
Views: 413226

Re: pY Coal Processing - Discussion

Hey, py coal just got updated but I still have a problem with locked technology, as I posted here . I'm playing with coal processing fusion energy industry I'm trying to make a chemical science pack, which needs nexelit plate wich is hiding behind Coal processing 3 which is chemical science technolo...
by dzbanek
Thu Dec 24, 2020 5:59 pm
Forum: PyMods
Topic: Locked technology, can't progress
Replies: 3
Views: 1017

Re: Locked technology, can't progress

I can only make nexelit from raw, limestone, sand casting and petroleum. I don't see a way to get it from tailings dust. Mind you, I play with just three of py mods. Also, I've researched all the automation, logistic and military based technologies. I have to make a chemical science to progress. Any...
by dzbanek
Thu Dec 24, 2020 2:22 pm
Forum: PyMods
Topic: Locked technology, can't progress
Replies: 3
Views: 1017

Locked technology, can't progress

I'm playing with
  • coal processing
  • fusion energy
  • industry
I'm trying to make a chemical science pack, which needs nexelit plate wich is hiding behind Coal processing 3 which is chemical science technology. I can't progress, any help?
by dzbanek
Tue Dec 22, 2020 8:25 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 212907

Re: [MOD 1.0] Xander Mod v3.5.3

Repofme1, any news on 1.1 update? I would like to try your mod.
by dzbanek
Wed Oct 21, 2020 11:18 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 24
Views: 3058

RSS

Can we have a rss for mods portal, please? With recently updated mods.
by dzbanek
Tue Aug 01, 2017 8:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 766615

Re: Bugs & FAQ

I can't barrel lithia water. Is it a bug?
by dzbanek
Thu Jul 13, 2017 8:35 pm
Forum: Releases
Topic: Version 0.15.29
Replies: 11
Views: 11018

Re: Version 0.15.29

Quoted wrong line.
by dzbanek
Thu Jul 13, 2017 7:55 pm
Forum: Releases
Topic: Version 0.15.29
Replies: 11
Views: 11018

Re: Version 0.15.29

FactorioBot wrote: Command line option --window-size can be also used to start the game in maximized mode when used as --window-size=maximized
I would rather have it as an option in options -> graphics settings.
by dzbanek
Sun Jul 09, 2017 1:04 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 766615

Re: Bugs & FAQ

Auto barrelling is a startup option, I can't change it.
Oh, I can! Thank you, it's working again!
by dzbanek
Sun Jul 09, 2017 11:28 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 766615

Re: Bugs & FAQ

Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even t...
by dzbanek
Tue Jul 05, 2016 8:58 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 22492

Re: Version 0.13.5

Rseding91 wrote:
dzbanek wrote:Come on, I still don't see any fixes regarding map generation.
The 0.12 branch is ready and waiting if you can't use what 0.13 has while we fix other more important bugs.
Sadly, with all those wonderful features of .13 it's impossible to revert to .12. Will wait, sir!
by dzbanek
Tue Jul 05, 2016 5:49 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 22492

Re: Version 0.13.5

Come on, I still don't see any fixes regarding map generation.
by dzbanek
Mon Jul 04, 2016 7:48 am
Forum: Bob's mods
Topic: Version log
Replies: 2
Views: 879

Re: Version log

Thank you very much.

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