Unfortunately not, I already finished the run. I was using omnifluid, maybe it was the cause? I haven't had any other problems though.lovely_santa wrote: βMon Jun 06, 2022 1:40 pmI can craft all recipes in the arboretum. Can you provide a save file where it is not possible for you?
tree recipes.png
Search found 25 matches
- Mon Jun 06, 2022 5:28 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3709
- Views: 766615
Re: Bugs & FAQ
- Mon May 30, 2022 9:24 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3709
- Views: 766615
Re: Bugs & FAQ
There's a problem with Tree III recipe, it can't be crafted with Arboretum nor any other machine.
- Wed Feb 03, 2021 11:21 am
- Forum: Ideas and Suggestions
- Topic: Feature Request - RSS Data on Mod Portal
- Replies: 24
- Views: 3058
Re: RSS
More precisely: (Example) https://mods.factorio.com/mod/IndustrialRevolution/changelog with RSS Link https://mods.factorio.com/mod/IndustrialRevolution/changelog/feed.xml or https://mods.factorio.com/mod/IndustrialRevolution/changelog.rss You're posting rss link of specific mod. My intension was to...
- Thu Jan 14, 2021 6:34 pm
- Forum: PyMods
- Topic: Wrong transport drones recipe
- Replies: 1
- Views: 612
- Sat Jan 09, 2021 8:45 pm
- Forum: PyMods
- Topic: Wrong transport drones recipe
- Replies: 1
- Views: 612
Wrong transport drones recipe
While playing with transport drones and py mods (coal, fusion, industry, petroleum and raw ores) I set transport drones' requester depot to iron gear wheel (I see correct image) and get small parts (drones delivers them and I can see recipe name while hovering over iron gear image).
- Mon Jan 04, 2021 9:05 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1777
- Views: 413226
Re: pY Coal Processing - Discussion
I'm playing with
- coal processing
- fusion energy
- industry
- Mon Dec 28, 2020 3:23 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1777
- Views: 413226
Re: pY Coal Processing - Discussion
i know ive looked into this before and had fixed it. im not sure what happened that it got unfixed as theres even notes in the changelog that it was fixed once in october and then again in November. ive uploaded 1.9.0 and it should now be showing up under fine electronics with the chem sci pack. It...
- Sun Dec 27, 2020 8:21 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1777
- Views: 413226
Re: pY Coal Processing - Discussion
Hey, py coal just got updated but I still have a problem with locked technology, as I posted here . I'm playing with coal processing fusion energy industry I'm trying to make a chemical science pack, which needs nexelit plate wich is hiding behind Coal processing 3 which is chemical science technolo...
- Thu Dec 24, 2020 5:59 pm
- Forum: PyMods
- Topic: Locked technology, can't progress
- Replies: 3
- Views: 1017
Re: Locked technology, can't progress
I can only make nexelit from raw, limestone, sand casting and petroleum. I don't see a way to get it from tailings dust. Mind you, I play with just three of py mods. Also, I've researched all the automation, logistic and military based technologies. I have to make a chemical science to progress. Any...
- Thu Dec 24, 2020 2:22 pm
- Forum: PyMods
- Topic: Locked technology, can't progress
- Replies: 3
- Views: 1017
Locked technology, can't progress
I'm playing with
- coal processing
- fusion energy
- industry
- Tue Dec 22, 2020 8:25 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 212907
Re: [MOD 1.0] Xander Mod v3.5.3
Repofme1, any news on 1.1 update? I would like to try your mod.
- Wed Oct 21, 2020 11:18 am
- Forum: Ideas and Suggestions
- Topic: Feature Request - RSS Data on Mod Portal
- Replies: 24
- Views: 3058
RSS
Can we have a rss for mods portal, please? With recently updated mods.
- Tue Aug 01, 2017 8:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3709
- Views: 766615
Re: Bugs & FAQ
I can't barrel lithia water. Is it a bug?
- Thu Jul 13, 2017 8:35 pm
- Forum: Releases
- Topic: Version 0.15.29
- Replies: 11
- Views: 11018
Re: Version 0.15.29
Quoted wrong line.
- Thu Jul 13, 2017 7:55 pm
- Forum: Releases
- Topic: Version 0.15.29
- Replies: 11
- Views: 11018
Re: Version 0.15.29
I would rather have it as an option in options -> graphics settings.FactorioBot wrote: Command line option --window-size can be also used to start the game in maximized mode when used as --window-size=maximized
- Sun Jul 09, 2017 1:04 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3709
- Views: 766615
Re: Bugs & FAQ
Auto barrelling is a startup option, I can't change it.
Oh, I can! Thank you, it's working again!
Oh, I can! Thank you, it's working again!
- Sun Jul 09, 2017 11:28 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3709
- Views: 766615
Re: Bugs & FAQ
Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even t...
- Tue Jul 05, 2016 8:58 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 22492
Re: Version 0.13.5
Sadly, with all those wonderful features of .13 it's impossible to revert to .12. Will wait, sir!Rseding91 wrote:The 0.12 branch is ready and waiting if you can't use what 0.13 has while we fix other more important bugs.dzbanek wrote:Come on, I still don't see any fixes regarding map generation.
- Tue Jul 05, 2016 5:49 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 22492
Re: Version 0.13.5
Come on, I still don't see any fixes regarding map generation.
- Mon Jul 04, 2016 7:48 am
- Forum: Bob's mods
- Topic: Version log
- Replies: 2
- Views: 879
Re: Version log
Thank you very much.