Search found 300 matches

by Marconos
Tue Jul 01, 2014 3:06 pm
Forum: General discussion
Topic: two belts on one tile width
Replies: 21
Views: 14174

Re: two belts on one tile width

Then you don't even have to cross pipes. Much luck in finding working layouts. :) for me this is just a side effect of a needed game mechanics. The game is 2D, but the reality is 3D and that has many reasons and one is, that you can cross pipes or whatever, cause they cross in different depth . I d...
by Marconos
Tue Jul 01, 2014 2:52 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 90358

Re: FishSandwich's Factorio playthroughs

Fish, the play through feels easy for you as it's early on. It gets harder. Also you are using laser turrets, those things are just OP lol :twisted:
by Marconos
Sun Jun 29, 2014 2:19 pm
Forum: General discussion
Topic: Train Track DOH!!
Replies: 12
Views: 9450

Re: Train Track DOH!!

Interesting solutions, going to take a look at the wiki you linked. Another strange thing that I noticed is the number of arms that can load a single car changes if the car has other cars connected to the front or back of it. Also trying to figure out exact spacing so you can layout an area before y...
by Marconos
Sun Jun 29, 2014 12:50 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 90358

Re: FishSandwich's Factorio playthroughs

All caught up on your hard mode man. It's getting there. Wondering why you aren't cracking your oil itself -vs- standard processing?

Enjoying the series.
by Marconos
Sat Jun 28, 2014 9:39 pm
Forum: General discussion
Topic: Train Track DOH!!
Replies: 12
Views: 9450

Re: Train Track DOH!!

Are they fast enough to fill a train car really quick? I generally use fast or smart inserters at my train bays. haven't tried long there.
by Marconos
Sat Jun 28, 2014 9:03 pm
Forum: Ideas and Suggestions
Topic: Resistant Bugs
Replies: 1
Views: 845

Resistant Bugs

Make bugs that are resistant to different things. Essentially really need a bug that is resistant to laser fire and more susceptible to bullets. Of course make the turrets priority target the best option for them.

Reasoning: Help increase variety in turret use and add more variation.
by Marconos
Sat Jun 28, 2014 9:00 pm
Forum: General discussion
Topic: Train Track DOH!!
Replies: 12
Views: 9450

Train Track DOH!!

That feeling you get when you get your 60 furnace up and running, Dumping all of their produce into nice chest to be picked up at a yet to be built train depot. Only to realize train tracks only place at every other inserter position and your ENTIRE setup is off by 1 square .... :cry:
by Marconos
Sat Jun 28, 2014 3:32 am
Forum: Gameplay Help
Topic: What to do about Biters Spawning
Replies: 11
Views: 6020

Re: What to do about Biters Spawning

bullets --- no power needed and at top level they eat through the large biters ... love em
by Marconos
Sat Jun 28, 2014 3:24 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 223006

Re: Peace with Aliens

ssilk wrote:The question for me is: is it possible to get alien artifacts without fight?
Yes you can, kill them while they sleep ... they don't fight back that way :D
by Marconos
Sat Jun 28, 2014 3:19 am
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 47625

Re: Friday Facts #40

Love the new direction for the character model. Really fits with the industrial tone of the game. I agree however I don't think it fits on an alien planet may be a mask and air tank of some type Umm, we are colonizing the planet .... air tank means it's not really a colonization target. I like the ...
by Marconos
Thu Jun 26, 2014 12:12 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 27203

Re: Solar Panel return on investment

[Also, once you have a dozen oil wells with 0.1/s and filled with speed modules, you have free power for as long as you dont let the biters destroy your infrustructure. That doesnt mean the numbers and ratios are not worth discussing. To me it comes down to a single salient point .... Oil --> have ...
by Marconos
Thu Jun 26, 2014 12:03 am
Forum: Ideas and Suggestions
Topic: Map Generation resource grouping
Replies: 4
Views: 1510

Re: Map Generation resource grouping

sillyfly wrote:Look at this thread too:

https://forums.factorio.com/forum/vie ... =16&t=3834
Opened that thread and felt like I got slapped in the face with a wall of text ...... lol
by Marconos
Wed Jun 25, 2014 12:09 am
Forum: Ideas and Suggestions
Topic: Map Generation resource grouping
Replies: 4
Views: 1510

Map Generation resource grouping

Goal: Increase exploration and advanced base building Method: As you get farther out from the base the number of resource locations on the map get fewer and fewer but the size of them get larger and denser. Once you reach a certain threshold they don't get sparser or larger (max size essentially) Se...
by Marconos
Mon Jun 23, 2014 10:56 pm
Forum: Resolved Problems and Bugs
Topic: 0.10.1 Automatic Update Crash
Replies: 4
Views: 1473

Re: 0.10.1 Automatic Update Crash

cube wrote:Hi, this is the reason we don't have updates from 0.10.0 to 0.10.1.... we'll be fixing it soon, but meanwhile just download the scenario pack from the web.
Good to know, I have just been ignoring it for now. Thanks for the quick reply.
by Marconos
Mon Jun 23, 2014 3:10 pm
Forum: Balancing
Topic: Adv. circuit - craftingTime rebalancing
Replies: 19
Views: 18580

Re: Adv. circuit - craftingTime rebalancing

I don't think it it a point of difficulty or constraint, though. I think it is a point of credibility - one machine suppling 18(!!) machines just feels "off", nothing more. Creating an automated supply chain does not become more difficult just because you need to place 4 assemblers instea...
by Marconos
Sat Jun 21, 2014 3:52 pm
Forum: Resolved Problems and Bugs
Topic: 0.10.1 Automatic Update Crash
Replies: 4
Views: 1473

0.10.1 Automatic Update Crash

Since I updated to 0.10.1 every time I start up factorio I get an automatic updates notification about scenario-pack 0.9.8 is not installed. If I choose update now it downloads then after applying wants to restart. Factorio then crashes on restart. Each time I start the game I get the same notificat...
by Marconos
Sat Jun 21, 2014 3:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 17859

Re: [0.10.1] Error loading save

Same issue here ... windows 8.1
by Marconos
Sat Jun 21, 2014 2:44 pm
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 27203

Re: Solar Panel return on investment

Khyron wrote: This thread is about the energy cost of making solar panels and the return on investment.
Once you build a solar panel you have infinite free energy. So infinity / cost == free, not sure what there is to discuss there.
by Marconos
Sat Jun 21, 2014 2:42 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 31401

Re: Friday Facts #39

Upgradeable walls would be awesome. Really would fit with the tech in the game. Allowing Iron to be used in level 2 for increased strength, steel level 3 more strength, copper / circuits etc level 4 to provide a powered shield type capability.
by Marconos
Sat Jun 21, 2014 1:30 am
Forum: Balancing
Topic: Why are electric furnaces so expensive?
Replies: 53
Views: 55514

Re: Why are electric furnaces so expensive?

Heh yeah, I'm not even an environmentalist in real life. Lol. In real life, coal is only useful for the stored power inside of it. In factorio, you need coal for producing goods, and unlike oil, coal is finite. It just pains me to watch people shoot themselves in the foot and call it "legitima...

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