I attached a log -- note that I killed the process after it started hanging
System Configuration:
Mac OS X 10.12.5
cpu: 2.3 GHz Intel Core i7
ram: 8 GB 1600 MHz DDR3
gfx: Intel Iris Pro 1536 MB
Search found 9 matches
- Thu Jun 01, 2017 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hanziq] [0.15.17, osx] Save File Crashes Every Time
- Replies: 15
- Views: 13498
- Thu Jun 01, 2017 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hanziq] [0.15.17, osx] Save File Crashes Every Time
- Replies: 15
- Views: 13498
Re: [0.15.17] Game crashes when placing logistics chest
same happens to me
also hangs when simply hovering a chest connected to the logistic network
I attached my savefile as well
also hangs when simply hovering a chest connected to the logistic network
I attached my savefile as well
- Sun Jul 24, 2016 11:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pending] OSX scrollwheel behavior
- Replies: 5
- Views: 2105
Re: OSX scrollwheel behavior
Can you zoom in/out precisely though? I mean for example zooming out exactly one tick. Also when you scroll the same amount of ticks you are zooming in/out different amounts depending on the speed of the movement, no? If feel it is very hard to maintain a consistent speed while scrolling that is not...
- Sun Jul 24, 2016 6:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Pending] OSX scrollwheel behavior
- Replies: 5
- Views: 2105
[Pending] OSX scrollwheel behavior
There are two issues with scrolling on a Mac that make zooming and blueprint-books annoying to use. 1. Holding shift while scrolling registers as sideway scrolling and is treated differently in-game and in the control setting's menu This prevents zooming while holding shift and makes the default com...
- Sun Jul 24, 2016 6:02 am
- Forum: Resolved Problems and Bugs
- Topic: Light sources stop rendering too soon if out of view
- Replies: 6
- Views: 2665
Light sources stop rendering too soon if out of view
http://imgur.com/a/lwIUw
Description in the album. This happens to all light sources (lights, furnaces, accumulators, etc.).
Description in the album. This happens to all light sources (lights, furnaces, accumulators, etc.).
- Tue Jul 05, 2016 7:03 am
- Forum: 1 / 0 magic
- Topic: [0.12.35][posila] corrupted save file
- Replies: 9
- Views: 2927
Re: [0.12.35][posila] corrupted save file
Awesome -- thank you so much
- Sat Jul 02, 2016 9:59 pm
- Forum: 1 / 0 magic
- Topic: [0.12.35][posila] corrupted save file
- Replies: 9
- Views: 2927
Re: [0.12.35] Crash when loading map
Weird, it worked before updating to 0.13.0 -- now it doesn't anymore (just tested as well to rule out a corrupt file upload). Does factorio write to the file while loading?
Well, I guess I have to start a new map then Thanks for your time.
Well, I guess I have to start a new map then Thanks for your time.
- Sat Jul 02, 2016 9:37 pm
- Forum: 1 / 0 magic
- Topic: [0.12.35][posila] corrupted save file
- Replies: 9
- Views: 2927
Re: Crash when loading 0.12.35 map [0.13.3]
No, the migration failed for all of 0.13.x
The last save of the map is 0.12.35 and I started the map some time before 0.12.25 (I kept updating the name until 0.12.25)
The last save of the map is 0.12.35 and I started the map some time before 0.12.25 (I kept updating the name until 0.12.25)
- Sat Jul 02, 2016 7:01 pm
- Forum: 1 / 0 magic
- Topic: [0.12.35][posila] corrupted save file
- Replies: 9
- Views: 2927
[0.12.35][posila] corrupted save file
Here is the logfile and the save (I didn't update the name since 0.12.25). It loads until roughly a third -- then the crash message pops up and I have to force quit. Also would it be possible to automatically replace the home-folder in the log file with '~' (or I guess '%AppData%' for Windows) for p...