Search found 11 matches

by Franzo
Sat Feb 22, 2014 7:31 pm
Forum: Ideas and Suggestions
Topic: In-game AI changes
Replies: 3
Views: 2026

Re: In-game AI changes

It would be good to have patrols(passing from a tile every Tot time and respawning) to prevent to be homed like in the previous versions.
The game has many updates to come, but making the game more interesting from the beginning would help getting some support($$$) for the developers
by Franzo
Sat Feb 22, 2014 1:06 pm
Forum: Ideas and Suggestions
Topic: In-game AI changes
Replies: 3
Views: 2026

In-game AI changes

In the early game you are happy that(if you stay in the center of your map) you are not bothered by creepers while building your factory, but in mid/late game it's becoming boring since there are no attacks. In the previous(to the AI rework) versions you received periodic attacks and they increased ...
by Franzo
Sun Dec 08, 2013 10:38 am
Forum: Ideas and Suggestions
Topic: AI changes
Replies: 2
Views: 2553

Re: AI changes

Actually i built a nearly 0 pollution factory, that pollutes only the zone that is taken by buildings , and so the enemies are just there waiting for me to start bombing them.. As it was before the AI patch enemies attacked in big groups, I would like to have something like that made with smaller pa...
by Franzo
Sat Dec 07, 2013 4:54 pm
Forum: Ideas and Suggestions
Topic: AI changes
Replies: 2
Views: 2553

AI changes

As it is now base defense is nearly useless as u just eliminate enemy bases that spawn nearby. It would be fun to have some random attacks from patrolling enemies that spread away from their base and so that they will probably find yours. Patrolling groups could be scaled on how big is the main base...
by Franzo
Sat Nov 23, 2013 4:53 pm
Forum: Gameplay Help
Topic: bug help
Replies: 2
Views: 4153

Re: bug help

ty that worked(ΓΉ to open console in italian keyboard btw)
by Franzo
Sat Nov 23, 2013 3:42 pm
Forum: Gameplay Help
Topic: bug help
Replies: 2
Views: 4153

bug help

I have an old save that is what i call my "main" one and so i would not like to have to rebuild it. With new technologies(e.g robot capsules) that I had already researched i have the problem that new items are not unlocked. Is there a way to edit my technology tree in order to research aga...
by Franzo
Sun Sep 29, 2013 9:13 am
Forum: Balancing
Topic: new crepeers
Replies: 2
Views: 5324

Re: new crepeers

now that i built the shotgun it's easier but i still have some problems because if you stay near your base you can defend it, but if you have 2 connected bases(i.e. you needed resources from far away) you cannot help it defending and normal turrets are nearly useless now(and laser ones are not so ef...
by Franzo
Sat Sep 28, 2013 3:51 pm
Forum: Balancing
Topic: new crepeers
Replies: 2
Views: 5324

new crepeers

i know that old creepers were even too easy to handle, but with 7.0 they are hard to kill and respawn nearly instantly, with full power armor(shield and turrets) i can't even get close to their base because they get on me and when i finish killing them they just have respawned like nothing happened,...
by Franzo
Tue Apr 02, 2013 10:45 am
Forum: Outdated/Not implemented
Topic: Angular inserter
Replies: 2
Views: 3931

Angular inserter

while i was contructing an automated system to transport ammo, I had do bring them to a turret in a corner and i noticed that it could be useful to have an inserter that has an arm long as the red one, but with a 90Β° elbow that permits to insert items without having to use 2 normal inserter(and more...
by Franzo
Mon Feb 25, 2013 7:35 pm
Forum: Gameplay Help
Topic: [SOLVED] the demo don't work :(
Replies: 12
Views: 24300

Re: the demo don't work :(

you can try to run windows compatibility program(right click on the installer), if it doesn't work try to reboot(if you haven't already) or launch the installer from cmd(open cmd and drag and drop the executable). If nothing of this works, leave your computer thinking for a while because it would no...
by Franzo
Mon Feb 25, 2013 8:51 am
Forum: Implemented Suggestions
Topic: Renewable Resources
Replies: 3
Views: 8244

Renewable Resources

Actually the game is coal-based because in order to have electricity you must burn it in steam generators and this is the only way i know(as solar panels work only during day). In long games this causes some rage because you have to increase your production of energy and the coal mines just vanish i...

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