Search found 3 matches

by Chymor
Sun Dec 18, 2016 8:24 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 71274

Re: Friday Facts #169 - Combat revisit 2

My suggestions would be a rather large re-balance that simply makes turrets unsuitable to attacks. The easiest way to do this is to change tower hp to 50, and wall hp to >1000. This makes placing towers near biters just result in destroyed towers. I suggest making walls much quicker to mine in this ...
by Chymor
Sun Sep 04, 2016 1:10 pm
Forum: Modding help
Topic: [SOLVED] Changing stack_size for a units inventory
Replies: 2
Views: 1088

Re: Changing stack_size for a units inventory

Thanks for the reply.

I think "turret-only" bullets is the best way forward. If they have slightly different properties it even makes a sense.
by Chymor
Sun Sep 04, 2016 10:38 am
Forum: Modding help
Topic: [SOLVED] Changing stack_size for a units inventory
Replies: 2
Views: 1088

[SOLVED] Changing stack_size for a units inventory

Hi I'm new to modding but I really like factorio and thought I'd make an attempt at changing the combat balance a bit. As a part of this i want to drastically reduce the amount of ammo a gun turret can store. This would make them dependent on a logistics supply. I realize this can be done by can be ...

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