Search found 3 matches
- Sun Dec 18, 2016 8:24 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 71274
Re: Friday Facts #169 - Combat revisit 2
My suggestions would be a rather large re-balance that simply makes turrets unsuitable to attacks. The easiest way to do this is to change tower hp to 50, and wall hp to >1000. This makes placing towers near biters just result in destroyed towers. I suggest making walls much quicker to mine in this ...
- Sun Sep 04, 2016 1:10 pm
- Forum: Modding help
- Topic: [SOLVED] Changing stack_size for a units inventory
- Replies: 2
- Views: 1088
Re: Changing stack_size for a units inventory
Thanks for the reply.
I think "turret-only" bullets is the best way forward. If they have slightly different properties it even makes a sense.
I think "turret-only" bullets is the best way forward. If they have slightly different properties it even makes a sense.
- Sun Sep 04, 2016 10:38 am
- Forum: Modding help
- Topic: [SOLVED] Changing stack_size for a units inventory
- Replies: 2
- Views: 1088
[SOLVED] Changing stack_size for a units inventory
Hi I'm new to modding but I really like factorio and thought I'd make an attempt at changing the combat balance a bit. As a part of this i want to drastically reduce the amount of ammo a gun turret can store. This would make them dependent on a logistics supply. I realize this can be done by can be ...