Search found 266 matches
- Sat Mar 23, 2024 9:54 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16837
Re: Friday Facts #403 - Train stops 2.0
I think the ultimate thing for making remote control of your factory while you are away is a drone hub cart for trains. Huh. And here I’ve been wishing and advocating for equipment grids in locos so that they could build their own rails and outposts (I know the devs like you to go out and visit a l...
- Fri Jan 19, 2024 4:15 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21327
- Sat Dec 23, 2023 1:41 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14148
Re: Friday Facts #390 - Noise expressions 2.0
I don’t know about the Christmas tree, BUT we got a lava planet. An ice planet isn’t exactly crazy anymore.Shadow_Man wrote: ↑Fri Dec 22, 2023 12:45 pmHou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
- Sat Dec 09, 2023 4:52 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24773
Re: Friday Facts #388 - Smaller things for 2.0
Often times you want to set some constant number, like "I want 7.5 stacks here", Can I actually do this? Instead of just doing math (10*100), or typing 10k, can I do like "10s" and get 10 stacks? S for Stacks? Yes! Please! This is awesome but if it could determine the stack base...
- Tue Nov 28, 2023 9:21 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 25004
Re: Friday Facts #386 - Vulcanus
Agreed, we don’t know where it is in the tech tree. But I would guess it’s around the time you hit space as that is where quality would start being most beneficial. Maybe, but it could also require materials from the other planets to even make. We just don't know enough about it, yet. As far as it ...
- Tue Nov 28, 2023 9:12 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 25004
Re: Friday Facts #386 - Vulcanus
Also, meh, would I want to void items in the lava when the alternative way to get more resources out of unwanted items exists: Recycler? Recycler isn't actually voiding, it's just breaking down with a high rate of loss. Plus we're not sure where in the tech tree it is, yet, and it's a part of the Q...
- Sat Nov 11, 2023 5:22 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45652
Re: Friday Facts #384 - Combinators 2.0
I disagree. Robots are not quality of life any more than belts or furnaces or pipes. Robots are the opposite of quality of life. I too like to build large yet I still plop down everything manually, miners, belts, splitters, the whole nine yards. Robots are anti-quality-of-life. I spend more time in...
- Fri Nov 10, 2023 10:55 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45652
Re: Friday Facts #384 - Combinators 2.0
Robotics and the signal network are, at least to me, the most difficult and cumbersome parts of the game to learn and use, since there's no tutorials or any other way to do so. They are also pretty much useless, there's literally no need to use them to complete the game in 1.1. I don't see why they...
- Fri Nov 03, 2023 1:15 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29679
Re: Friday Facts #383 - Super force building
The "super-force" feature looks amazing! My only concern was at the very end where you were able to force down pumps. It kind of trivializes having to plan your build are where water is/isn't. No more needing to this "I need to put this near water" since if you need water, you j...
- Mon Oct 30, 2023 2:22 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35424
Re: Friday Facts #382 - Logistic groups
I invert things within an isolated resupply network with a -1. So I’m not sure why he would use -2 (my main thought is that he uses the “read train contents” option on his outposts). (More explanation: https://forums.factorio.com/viewtopic.php?p=196162#p196162) This setup has an general problem. As...
- Sun Oct 29, 2023 9:31 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35424
Re: Friday Facts #382 - Logistic groups
This is such a great change! Though I am curious about something and trying to figure this out, even though I know it won't matter come 2.0 I'm still curious to know why. I am still figuring out how people do circuits and I have a basic grasp on how they work, but I for the life of me cannot figure...
- Sat Oct 28, 2023 4:22 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35424
Re: Friday Facts #382 - Logistic groups
Love it. Love it all. Remember there are plenty of players who remember Factorio is a game; and we appreciate adding some quirky, fun elements.
- Fri Oct 13, 2023 6:32 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30281
Re: Friday Facts #380 - Remote view
The biggest motivation that arose from playtesting was to be able to add fuel to stuck locomotives, remove random items from places where they don't belong, and to add/upgrade/remove modules. So, all of this is super awesome, but it implies that you have roboport range everywhere you want to remote...
- Sun Oct 08, 2023 4:34 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26274
- Sun Oct 01, 2023 12:52 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78419
Re: Friday Facts #378 - Trains on another level
A two-year-old could play it to completion, and never be frustrated. Even with the mods I have installed like Space Exploration, which don't really make it more difficult, just more of a slog. You live around some pretty impressive two year olds. 😂 I just can't take any posts seriously. (Also, argu...
- Fri Sep 29, 2023 6:47 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78419
Re: Friday Facts #378 - Trains on another level
Space was the plan from the very start. Go back and read the past FFFs. Like from 1 forward. It’s actually pretty interesting.Idlemind79 wrote: ↑Fri Sep 29, 2023 6:38 pmOfficially lost their minds with space and train bridges. Stop. Start working on Factorio 2 using unreal engine 5, slap Satisfactory around.
- Fri Sep 29, 2023 3:35 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78419
Re: Friday Facts #378 - Trains on another level
Oooh, and Elevated Rails, Quality and Space Age are separate official mods? So one may play a game with the Elevated Rails and Space Age mods, but not the Quality mod if one wants? This should quiet all those asking for a Quality switch (not me, I liked the Quality idea). All-in-all, incredible job...
- Sat Sep 23, 2023 12:21 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56670
Re: Friday Facts #376 - Research and Technology
That's interesting because its the marketing names like legendary and epic that break the immersion for me. The character that builds these ugly industrial machines would not name the items "epic" I would. I’m stuck on an alien planet with bugs trying to eat my face. I’m going to take opp...
- Sat Sep 23, 2023 12:08 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50016
Re: Friday Facts #377 - New new rails
I’m loving it. BUT, with Factorio being an automation game I desire one additional thing for vanilla base expansion: Locomotive equipment grid. I want to be able to send out a builder train with roboports and construction bots in the loco to build its own outpost blueprint. Then I don’t have to run ...
- Fri Sep 22, 2023 10:11 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56670
Re: Friday Facts #376 - Research and Technology
I'd hope that the "useless" vanilla items, like the combat bots, or the mk1 power armor, or the solar panels, get a rebalance, which make the base version useful, and the "quality" versions great, not that bad items remain bad, but with a certain quality they can be useful. I wa...