Search found 213 matches

by Tricorius
Sun Aug 11, 2019 6:24 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

So, my opinion hasn’t changed much after a post .60 run each of default Rail World and Death World Marathon games. Generated, didn’t preview, went in blind for a “core” experience. The *actual* oil changes don’t really bother me. The only difference is that instead of building a multi-stage refinery...
by Tricorius
Sun Aug 11, 2019 4:19 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

I have also uninstalled the game after more than 2500 hours and playing almost every day. The shot has been that my 11-year-old daughter has literally told me: "Now that is super easy," and now prefers to play the "Oxygen not included." A pity that has stopped listening to the players that we have ...
by Tricorius
Sat Aug 10, 2019 4:21 am
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11028

Re: Friday Facts #307 - 0.17 stable candidate

Moolicious wrote:
Sat Aug 10, 2019 3:40 am
How can this be considered a stable release candidate when oil is still an abomination? I’m still sticking with .59 until this is fixed
I expect you’ll be waiting a while. ;)

Adapt and overcome.

(Seriously, I doubt the oil changes will be reverted. Refined a bit, but not reverted.)
by Tricorius
Sun Aug 04, 2019 4:26 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27586

Re: Version 0.17.60

To me, I feel like this isn't 'kicking the can down the road', its breaking up a concept from a large and more complex item into smaller and more manageable pieces. I pretty clearly had my refinery process broken up into discrete blocks. It seems that a perhaps better choice might have been to guid...
by Tricorius
Sat Aug 03, 2019 3:14 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27586

Re: Version 0.17.60

I would still switch from coal to solid fuel early on to keep the boilers and furnaces well fed. [...] I've seen at least 1 anecdotal report that using solid fuel like this in the 0.17.60 series is considerably worse, and it's not hard to see why; solid fuel now directly competes with plastic and s...
by Tricorius
Thu Aug 01, 2019 4:57 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

meganothing wrote:
Thu Aug 01, 2019 4:20 am
If you want a stone golem, don't buy a mud golem ;)
Well, sure. But you can always toss him in the furnace with some coal to fire him to stone. :D
by Tricorius
Wed Jul 31, 2019 8:06 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

"most" my bad. I do find the suggestion of some additional science pack, maybe needed for some more product rich variant of BOP and/or some highly speculatic early construction drones quite intriguing. Actually it's hard to argue against this last half belt :D No worries, I wasn’t trying to be crit...
by Tricorius
Wed Jul 31, 2019 7:28 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Presuming not all of them are "unfit" to play factorio, what is the best solution to smooth the spike. As you and most users agreed before, not by simplifying blue science. So oil is the best next candidate to go. It is doubtful a more complex solution (early cracking) or just a UI change is to red...
by Tricorius
Wed Jul 31, 2019 7:16 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

I may not agree 100% with all the changes, but, looking at it from vanilla perspective only, it makes about 95% on my sense meter. most of me disagreeing with the changes stem from "I'm used to the old version" and "I'll have to make changes to my mods." Heh. Yes. We developers tend to be an opinio...
by Tricorius
Wed Jul 31, 2019 6:39 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

There's been big sweeping changes before all we all lived through them. At the end, to launch a rocket you still need to balance multiple oil outputs. This is what experimental patches are for, to explore concepts and see how they actually work in gameplay. While true, the current result of .60 is ...
by Tricorius
Tue Jul 30, 2019 5:44 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

Also, there are still six fluid tanks and water inputs for the fluid to solid recipes. You have all the basic “complexity” of a “proper” multi-fluid setup. The tanks are just not in separate blocks. But the tanks are pointless, anyway. I wasn't going to say it because it's not important, but my rea...
by Tricorius
Tue Jul 30, 2019 5:35 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

This is a simple Refining setup which has kept me fully stocked with Sulfur and Plastics - no mess, no fuss. Simply elegant. In fact I can see a scenario where I will only need a small refinery created to make lube and solid fuel at a later stage, with the petrolium being piped off to my strategic ...
by Tricorius
Sun Jul 28, 2019 8:29 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

I’ve been considering two alternatives, one of which I have even implemented, but it does not work. ... I’ll give it some more thought and try to implement the second option, and see where I get stuck or find issues. I fully admit that I don’t remember my thoughts when I originally “solved” oil. So...
by Tricorius
Sun Jul 28, 2019 4:58 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45773

Re: Friday Facts #305 - The Oil Changes

what happens when they do eventually research advanced oil processing, then realise they're going to have to completely redesign their base, because they didn't consider that you'd eventually have to add something to those 2 additional outputs on the refinery? I think it is even worse than that. As...
by Tricorius
Sat Jul 13, 2019 8:31 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 12900

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

What I don't get is why Wube is the one paying the fee in this context. The text of law in my country states that if as a seller you ask for "strong authentification" during a purchase, then you are not responsible if the cardholder is not the legit cardowner. And as so there shouldn't be any fee a...
by Tricorius
Sat Jul 13, 2019 7:38 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 12900

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Arguing that they are the problem is like arguing that ebay is problem because someone stole your phone and sells through it. So... Let's say you sell cars. If someone drove a car up to your lot wanting to sell it to you (for you to then resell it to another), you consider it perfectly fine to just...
by Tricorius
Mon Jun 24, 2019 1:03 am
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 7314

Re: Friday Facts #300 - Special edition

A fantastic overview of the team, and some great memories of games. Sometimes I forget there are games other than Factorio on my computer. ;) Wish you all the best. I can’t speak for everyone, and I know it is a little silly (or cheesy) but my life has been enriched by having Factorio (an obvious la...
by Tricorius
Fri May 17, 2019 9:36 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11548

Re: Friday Facts #295 - New design for the chemical plant

I cannot remember the last time a FF came out AFTER I woke up. I love the look of the chemical plant. What color will the water be when making batteries? I say copper, just to stick it to the man as an homage to the original battery color. I miss the copper tops. :( I know why they were changed but...
by Tricorius
Tue Apr 16, 2019 6:16 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 10651

Re: Friday Facts #290 - Rail building changes & High-res icons

5thHorseman wrote:
Tue Apr 16, 2019 5:37 am
All this complaining about three gears and no one mentions the utter uselessness of a single gear all by itself.
I dunno...sometimes I just like to watch things spin. :)
by Tricorius
Wed Feb 27, 2019 11:20 am
Forum: General discussion
Topic: I had a 450hours base (0.17)
Replies: 11
Views: 1464

Re: I had a 450hours base (0.17)

The bugs are more aggressive and deadly.

I nearly died in a new default settings Death World. And that hasn’t happened in a long time.

I like it. But yeah, the changes are going to be a bit rough I think.

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