Search found 265 matches

by Tricorius
Fri Jan 19, 2024 4:15 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 132
Views: 18947

Re: Friday Facts #394 - Assembler flipping and circuit control

ElderAxe wrote: ā†‘
Fri Jan 19, 2024 12:19 pm
One thing still missing is being able to read a list of ghost entities from a roboport. Then everything can be automated.
Oh! That is genius. This would be AMAZING.

Also, this FFF is awesome!
by Tricorius
Sat Dec 23, 2023 1:41 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 13137

Re: Friday Facts #390 - Noise expressions 2.0

Shadow_Man wrote: ā†‘
Fri Dec 22, 2023 12:45 pm
Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
I donā€™t know about the Christmas tree, BUT we got a lava planet. An ice planet isnā€™t exactly crazy anymore. ;)
by Tricorius
Sat Dec 09, 2023 4:52 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 22643

Re: Friday Facts #388 - Smaller things for 2.0

Often times you want to set some constant number, like "I want 7.5 stacks here", Can I actually do this? Instead of just doing math (10*100), or typing 10k, can I do like "10s" and get 10 stacks? S for Stacks? Yes! Please! This is awesome but if it could determine the stack base...
by Tricorius
Tue Nov 28, 2023 9:21 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 22830

Re: Friday Facts #386 - Vulcanus

Agreed, we donā€™t know where it is in the tech tree. But I would guess itā€™s around the time you hit space as that is where quality would start being most beneficial. Maybe, but it could also require materials from the other planets to even make. We just don't know enough about it, yet. As far as it ...
by Tricorius
Tue Nov 28, 2023 9:12 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 22830

Re: Friday Facts #386 - Vulcanus

Also, meh, would I want to void items in the lava when the alternative way to get more resources out of unwanted items exists: Recycler? Recycler isn't actually voiding, it's just breaking down with a high rate of loss. Plus we're not sure where in the tech tree it is, yet, and it's a part of the Q...
by Tricorius
Sat Nov 11, 2023 5:22 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 310
Views: 40321

Re: Friday Facts #384 - Combinators 2.0

I disagree. Robots are not quality of life any more than belts or furnaces or pipes. Robots are the opposite of quality of life. I too like to build large yet I still plop down everything manually, miners, belts, splitters, the whole nine yards. Robots are anti-quality-of-life. I spend more time in...
by Tricorius
Fri Nov 10, 2023 10:55 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 310
Views: 40321

Re: Friday Facts #384 - Combinators 2.0

Robotics and the signal network are, at least to me, the most difficult and cumbersome parts of the game to learn and use, since there's no tutorials or any other way to do so. They are also pretty much useless, there's literally no need to use them to complete the game in 1.1. I don't see why they...
by Tricorius
Fri Nov 03, 2023 1:15 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 27499

Re: Friday Facts #383 - Super force building

The "super-force" feature looks amazing! My only concern was at the very end where you were able to force down pumps. It kind of trivializes having to plan your build are where water is/isn't. No more needing to this "I need to put this near water" since if you need water, you j...
by Tricorius
Mon Oct 30, 2023 2:22 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 32502

Re: Friday Facts #382 - Logistic groups

I invert things within an isolated resupply network with a -1. So Iā€™m not sure why he would use -2 (my main thought is that he uses the ā€œread train contentsā€ option on his outposts). (More explanation: https://forums.factorio.com/viewtopic.php?p=196162#p196162) This setup has an general problem. As...
by Tricorius
Sun Oct 29, 2023 9:31 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 32502

Re: Friday Facts #382 - Logistic groups

This is such a great change! Though I am curious about something and trying to figure this out, even though I know it won't matter come 2.0 I'm still curious to know why. I am still figuring out how people do circuits and I have a basic grasp on how they work, but I for the life of me cannot figure...
by Tricorius
Sat Oct 28, 2023 4:22 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 32502

Re: Friday Facts #382 - Logistic groups

Love it. Love it all. Remember there are plenty of players who remember Factorio is a game; and we appreciate adding some quirky, fun elements.
by Tricorius
Fri Oct 13, 2023 6:32 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28384

Re: Friday Facts #380 - Remote view

The biggest motivation that arose from playtesting was to be able to add fuel to stuck locomotives, remove random items from places where they don't belong, and to add/upgrade/remove modules. So, all of this is super awesome, but it implies that you have roboport range everywhere you want to remote...
by Tricorius
Sun Oct 08, 2023 4:34 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 24482

Re: Friday Facts #379 - Abstract rewiring

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by Tricorius
Sun Oct 01, 2023 12:52 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 73717

Re: Friday Facts #378 - Trains on another level

A two-year-old could play it to completion, and never be frustrated. Even with the mods I have installed like Space Exploration, which don't really make it more difficult, just more of a slog. You live around some pretty impressive two year olds. šŸ˜‚ I just can't take any posts seriously. (Also, argu...
by Tricorius
Fri Sep 29, 2023 6:47 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 73717

Re: Friday Facts #378 - Trains on another level

Idlemind79 wrote: ā†‘
Fri Sep 29, 2023 6:38 pm
Officially lost their minds with space and train bridges. Stop. Start working on Factorio 2 using unreal engine 5, slap Satisfactory around.
Space was the plan from the very start. Go back and read the past FFFs. Like from 1 forward. Itā€™s actually pretty interesting.
by Tricorius
Fri Sep 29, 2023 3:35 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 73717

Re: Friday Facts #378 - Trains on another level

Oooh, and Elevated Rails, Quality and Space Age are separate official mods? So one may play a game with the Elevated Rails and Space Age mods, but not the Quality mod if one wants? This should quiet all those asking for a Quality switch (not me, I liked the Quality idea). All-in-all, incredible job...
by Tricorius
Sat Sep 23, 2023 12:21 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52614

Re: Friday Facts #376 - Research and Technology

That's interesting because its the marketing names like legendary and epic that break the immersion for me. The character that builds these ugly industrial machines would not name the items "epic" I would. Iā€™m stuck on an alien planet with bugs trying to eat my face. Iā€™m going to take opp...
by Tricorius
Sat Sep 23, 2023 12:08 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47347

Re: Friday Facts #377 - New new rails

Iā€™m loving it. BUT, with Factorio being an automation game I desire one additional thing for vanilla base expansion: Locomotive equipment grid. I want to be able to send out a builder train with roboports and construction bots in the loco to build its own outpost blueprint. Then I donā€™t have to run ...
by Tricorius
Fri Sep 22, 2023 10:11 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52614

Re: Friday Facts #376 - Research and Technology

I'd hope that the "useless" vanilla items, like the combat bots, or the mk1 power armor, or the solar panels, get a rebalance, which make the base version useful, and the "quality" versions great, not that bad items remain bad, but with a certain quality they can be useful. I wa...
by Tricorius
Fri Sep 22, 2023 7:51 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52614

Re: Friday Facts #376 - Research and Technology

I like quality giving periodic bonuses that you can then try to make even better. I would be less happy with having to ā€œrecycle failuresā€ even though itā€™s more realistic. Realistic if isnā€™t always fun. In fact, realistic is hardly ever fun. I'd like it better if the outputs were guaranteed, just re...

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