Search found 279 matches

by Tricorius
Sat Oct 12, 2024 8:05 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35845

Re: Friday Facts #432 - Aquilo

I know this might be a bit nitpicky and I also know that it is just a game, but... am I the only one that gets thrown off that the railgun has a cratridge that gets ejected? I mean the basic principle of a Railgun is to take basically a metal spear and yeet it forward using magnets (I will let myse...
by Tricorius
Sat Oct 12, 2024 7:55 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35845

Re: Friday Facts #432 - Aquilo

:: presses play on the railgun demo video ::

:: faints ::

I can hardly wait until the 21st…

I wonder if I’ve forgotten how to play Factorio. :D
by Tricorius
Sat Jun 15, 2024 8:24 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

If the game is intended to become super-frustrating, then there is no reason for me to spend my money on frustration. Especially since there are already mods that do most of what the expansion is offering as far as new things to build, without the tedium and irritation. Again. We have no idea how t...
by Tricorius
Fri Jun 14, 2024 12:43 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

Spidertron wagon in a builder train. I imagine there could be the same asteroid-grabbing arms than on the spaceplatform but inside of a wagon, that would extend to pick up trees , rocks, and place rails or building in a radius around the train x). I usually keep them around even when I have Spidert...
by Tricorius
Fri Jun 14, 2024 11:02 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

I think the reason grenades are so hard to make on Gleba is because there is no Coal there, at least I did not see Coal Ore to be confirmed at that Planet, and it makes sense for it to not exist there, because then people are more forced to use the local plants for making plastic. You could still h...
by Tricorius
Fri Jun 14, 2024 9:51 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

This means everything on Gleba suffers from the same "overpopulation of trees" problem, ores, oil and fruit all suffer from it. Finding or making space to build anything without a fast way to clear-cut or slash-and-burn an entire section of forest, is a huge problem. What are you basing t...
by Tricorius
Fri Jun 14, 2024 9:37 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

It’s like none of you have seen the Predator and never gone Gatling gun on your forests. Sure, grenades are easier and more fun…but it’s not like we don’t have other good options. Also, I’m pretty sure the seeds don’t spoil…so beeline a small setup for research to where you can make your own soil, s...
by Tricorius
Wed Jun 12, 2024 9:28 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

In case anyone was still curious about the quality thing Untitled.png Of course it does. These mechanisms go hand in hand. And I expect the subsystems evolved together. There’s a reason quality came very early in the FFF chain for the new expansion. I'm wondering if seeds have quality, and if so do...
by Tricorius
Wed Jun 12, 2024 7:01 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

The developers have already stated there is to be NO refrigeration. The developers have already stated there is to be NO climate control. The developers have already stated there is to be NO cleverly-designed storage solutions. The developers have already stated there is to be NO preservation, mech...
by Tricorius
Wed Jun 12, 2024 4:00 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

That said, I could be wrong. It may even be that they want you to just do a singular pass on the quality rather than feeding "undesirables" back through in a loop, just like how they want to discourage buffering. *shrug* I assume that it won’t be aim for only one end of the spectrum, but ...
by Tricorius
Tue Jun 11, 2024 12:58 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

So…please enlighten me as to which version of this seems more “Factorio”… - I research Refrigeration tchnology, construct an Ice Chest, Ice Wagon, and Ice Compartment for my agricultural science to sit in the agricultural base, train yard, and space platform. - I use the various subsystems in the ga...
by Tricorius
Mon Jun 10, 2024 7:00 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

Anyway, my point remains, asside from expanding your ressources, I do wonder if Gleba will bring something else than just the bioflux and carbon fiber (Which are going to be this planet's main export, just like Vulcanus gets Tungsten, and Fulgora gets Holmium) in the same sense that the other two p...
by Tricorius
Mon Jun 10, 2024 12:44 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59323

Re: Friday Facts #414 - Spoils of Agriculture

I think this is only presenting the challenge. I fully expect to get more information about tools used to solve this challenge over time. One aspect of that is quality. Even if quality doesn't DIRECTLY impact spoilable items it WILL impact delivery times. Maybe you need high quality trains and platf...
by Tricorius
Sat Mar 23, 2024 9:54 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29548

Re: Friday Facts #403 - Train stops 2.0

I think the ultimate thing for making remote control of your factory while you are away is a drone hub cart for trains. Huh. And here I’ve been wishing and advocating for equipment grids in locos so that they could build their own rails and outposts (I know the devs like you to go out and visit a l...
by Tricorius
Fri Jan 19, 2024 4:15 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31978

Re: Friday Facts #394 - Assembler flipping and circuit control

ElderAxe wrote: Fri Jan 19, 2024 12:19 pm One thing still missing is being able to read a list of ghost entities from a roboport. Then everything can be automated.
Oh! That is genius. This would be AMAZING.

Also, this FFF is awesome!
by Tricorius
Sat Dec 23, 2023 1:41 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 20856

Re: Friday Facts #390 - Noise expressions 2.0

Shadow_Man wrote: Fri Dec 22, 2023 12:45 pm Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
I don’t know about the Christmas tree, BUT we got a lava planet. An ice planet isn’t exactly crazy anymore. ;)
by Tricorius
Sat Dec 09, 2023 4:52 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 35395

Re: Friday Facts #388 - Smaller things for 2.0

Often times you want to set some constant number, like "I want 7.5 stacks here", Can I actually do this? Instead of just doing math (10*100), or typing 10k, can I do like "10s" and get 10 stacks? S for Stacks? Yes! Please! This is awesome but if it could determine the stack base...
by Tricorius
Tue Nov 28, 2023 9:21 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 36158

Re: Friday Facts #386 - Vulcanus

Agreed, we don’t know where it is in the tech tree. But I would guess it’s around the time you hit space as that is where quality would start being most beneficial. Maybe, but it could also require materials from the other planets to even make. We just don't know enough about it, yet. As far as it ...
by Tricorius
Tue Nov 28, 2023 9:12 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 36158

Re: Friday Facts #386 - Vulcanus

Also, meh, would I want to void items in the lava when the alternative way to get more resources out of unwanted items exists: Recycler? Recycler isn't actually voiding, it's just breaking down with a high rate of loss. Plus we're not sure where in the tech tree it is, yet, and it's a part of the Q...
by Tricorius
Sat Nov 11, 2023 5:22 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 69927

Re: Friday Facts #384 - Combinators 2.0

I disagree. Robots are not quality of life any more than belts or furnaces or pipes. Robots are the opposite of quality of life. I too like to build large yet I still plop down everything manually, miners, belts, splitters, the whole nine yards. Robots are anti-quality-of-life. I spend more time in...

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