Search found 8 matches

by Ahsous
Wed Feb 27, 2019 6:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Blueprint book preview size constantly changing
Replies: 1
Views: 2389

[0.17.2] Blueprint book preview size constantly changing

Hi, the size of a specific blueprint in a blueprint book is constantly twitching: https://imgur.com/a/9Ym8AqK Blueprint string: 0eNrlXdtuGzkS/Rc92wPeL8bu0/zFDgJBttpJY2RJaLWCyQb+9+2W7LFGJFt1ypYBbl4iWJfD4ikWizysZn7O7lf7Ztu1635293PWPmzWu9ndHz9nu/brerEa3+t/bJvZ3aztm6fZzWy9eBr/av7ads1ud9t3i/Vuu+n62/tm1c+...
by Ahsous
Sat May 13, 2017 7:20 pm
Forum: Modding help
Topic: [15.10] on_robot_mined_entity event doesn't always trigger
Replies: 10
Views: 3905

Re: [15.10] on_robot_mined_entity event doesn't always trigger

Oh god, I should've tested it without any mods active. I had the mod Bluebuild installed (and forgot about it after getting bots). That mod deconstructs stuff without bots (and instantly removes entities around the player). That's why it looked like the bot came out of the player and instantly retur...
by Ahsous
Sat May 13, 2017 6:32 pm
Forum: Modding help
Topic: [15.10] on_robot_mined_entity event doesn't always trigger
Replies: 10
Views: 3905

Re: [15.10] on_robot_mined_entity event doesn't always trigger

Using: script.on_event(defines.events.on_robot_mined_entity, function(event) game.write_file("bugTest.txt", tostring(game.tick) .. "\n", true) game.print(game.tick) end) https://www.youtube.com/watch?v=Iz0pN0QlVAE&feature=youtu.be Results in the following bugTest.txt: 1456989...
by Ahsous
Sat May 13, 2017 5:25 pm
Forum: Modding help
Topic: [15.10] on_robot_mined_entity event doesn't always trigger
Replies: 10
Views: 3905

Re: [15.10] on_robot_mined_entity event doesn't always trigger

I don't think this has something to do with spam protection (since it's that way on the first message too and I don't send that many messages anyway) I uploaded a video showcasing it (with printing game.tick instead of "test"): https://www.youtube.com/watch?v=lnac6ccd59w&feature=youtu....
by Ahsous
Fri May 12, 2017 5:26 pm
Forum: Modding help
Topic: [15.10] on_robot_mined_entity event doesn't always trigger
Replies: 10
Views: 3905

[15.10] on_robot_mined_entity event doesn't always trigger

Hello, I wrote a mod that uses the on_robot_mined_entity event and noticed that this event doesn't trigger when deconstructing entities that are close to the player. When I deconstruct entities that are close to the player the construction robots don't really fly to the entity but instead just pop u...
by Ahsous
Sat Apr 29, 2017 4:18 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 226567

Re: [MOD 0.14] Upgrade planner - v1.2.7

I kinda made a temporary fix for 0.15 until a real version gets released.
I removed the prerequisite tech and the gui strings are not working, but if you knew how the mod worked before it's usable.
by Ahsous
Tue Aug 16, 2016 10:55 am
Forum: Balancing
Topic: Achievement "Mass production 3" overtuned?
Replies: 2
Views: 2031

Achievement "Mass production 3" overtuned?

Hello, I'm currently working on my achievements map and have every achievement (except research, need to farm more aliens for that one) done, except Mass production 3, which requires 20 million Green Circuits. I'm currently at 2.8 million after 40h on this map. I somehow believe that the devs accide...
by Ahsous
Fri Jul 01, 2016 6:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
Replies: 17
Views: 10931

Re: Game completion achievements do not register @Steam

Can confirm this. I just finished a sub 8hours run without using Solar Panels and Laser Turrets. I got this achievements ingame: 1. Raining bullets 2. Steam all the way 3. Smoke me a kipper, I'll be back for breakfast 4. No time for chit-chat 5. There is no spoon but I didn't get 3, 4 and 5 in steam...

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