Hi,
the size of a specific blueprint in a blueprint book is constantly twitching:
https://imgur.com/a/9Ym8AqK
Blueprint string:
0eNrlXdtuGzkS/Rc92wPeL8bu0/zFDgJBttpJY2RJaLWCyQb+9+2W7LFGJFt1ypYBbl4iWJfD4ikWizysZn7O7lf7Ztu1635293PWPmzWu9ndHz9nu/brerEa3+t/bJvZ3aztm6fZzWy9eBr/av7ads1ud9t3i/Vuu+n62 ...
Search found 8 matches
- Wed Feb 27, 2019 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Blueprint book preview size constantly changing
- Replies: 1
- Views: 2543
- Sat May 13, 2017 7:20 pm
- Forum: Modding help
- Topic: [15.10] on_robot_mined_entity event doesn't always trigger
- Replies: 10
- Views: 4224
Re: [15.10] on_robot_mined_entity event doesn't always trigger
Oh god, I should've tested it without any mods active.
I had the mod Bluebuild installed (and forgot about it after getting bots). That mod deconstructs stuff without bots (and instantly removes entities around the player). That's why it looked like the bot came out of the player and instantly ...
I had the mod Bluebuild installed (and forgot about it after getting bots). That mod deconstructs stuff without bots (and instantly removes entities around the player). That's why it looked like the bot came out of the player and instantly ...
- Sat May 13, 2017 6:32 pm
- Forum: Modding help
- Topic: [15.10] on_robot_mined_entity event doesn't always trigger
- Replies: 10
- Views: 4224
Re: [15.10] on_robot_mined_entity event doesn't always trigger
Using:
script.on_event(defines.events.on_robot_mined_entity, function(event)
game.write_file("bugTest.txt", tostring(game.tick) .. "\n", true)
game.print(game.tick)
end)
https://www.youtube.com/watch?v=Iz0pN0QlVAE&feature=youtu.be
Results in the following bugTest.txt:
14569890
14570062 ...
script.on_event(defines.events.on_robot_mined_entity, function(event)
game.write_file("bugTest.txt", tostring(game.tick) .. "\n", true)
game.print(game.tick)
end)
https://www.youtube.com/watch?v=Iz0pN0QlVAE&feature=youtu.be
Results in the following bugTest.txt:
14569890
14570062 ...
- Sat May 13, 2017 5:25 pm
- Forum: Modding help
- Topic: [15.10] on_robot_mined_entity event doesn't always trigger
- Replies: 10
- Views: 4224
Re: [15.10] on_robot_mined_entity event doesn't always trigger
I don't think this has something to do with spam protection (since it's that way on the first message too and I don't send that many messages anyway)
I uploaded a video showcasing it (with printing game.tick instead of "test"):
https://www.youtube.com/watch?v=lnac6ccd59w&feature=youtu.be
As you ...
I uploaded a video showcasing it (with printing game.tick instead of "test"):
https://www.youtube.com/watch?v=lnac6ccd59w&feature=youtu.be
As you ...
- Fri May 12, 2017 5:26 pm
- Forum: Modding help
- Topic: [15.10] on_robot_mined_entity event doesn't always trigger
- Replies: 10
- Views: 4224
[15.10] on_robot_mined_entity event doesn't always trigger
Hello,
I wrote a mod that uses the on_robot_mined_entity event and noticed that this event doesn't trigger when deconstructing entities that are close to the player.
When I deconstruct entities that are close to the player the construction robots don't really fly to the entity but instead just pop ...
I wrote a mod that uses the on_robot_mined_entity event and noticed that this event doesn't trigger when deconstructing entities that are close to the player.
When I deconstruct entities that are close to the player the construction robots don't really fly to the entity but instead just pop ...
- Sat Apr 29, 2017 4:18 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 238095
Re: [MOD 0.14] Upgrade planner - v1.2.7
I kinda made a temporary fix for 0.15 until a real version gets released.
I removed the prerequisite tech and the gui strings are not working, but if you knew how the mod worked before it's usable.
I removed the prerequisite tech and the gui strings are not working, but if you knew how the mod worked before it's usable.
- Tue Aug 16, 2016 10:55 am
- Forum: Balancing
- Topic: Achievement "Mass production 3" overtuned?
- Replies: 2
- Views: 2147
Achievement "Mass production 3" overtuned?
Hello,
I'm currently working on my achievements map and have every achievement (except research, need to farm more aliens for that one) done,
except Mass production 3, which requires 20 million Green Circuits.
I'm currently at 2.8 million after 40h on this map.
I somehow believe that the devs ...
I'm currently working on my achievements map and have every achievement (except research, need to farm more aliens for that one) done,
except Mass production 3, which requires 20 million Green Circuits.
I'm currently at 2.8 million after 40h on this map.
I somehow believe that the devs ...
- Fri Jul 01, 2016 6:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
- Replies: 17
- Views: 11537
Re: Game completion achievements do not register @Steam
Can confirm this.
I just finished a sub 8hours run without using Solar Panels and Laser Turrets.
I got this achievements ingame:
1. Raining bullets
2. Steam all the way
3. Smoke me a kipper, I'll be back for breakfast
4. No time for chit-chat
5. There is no spoon
but I didn't get 3, 4 and 5 in ...
I just finished a sub 8hours run without using Solar Panels and Laser Turrets.
I got this achievements ingame:
1. Raining bullets
2. Steam all the way
3. Smoke me a kipper, I'll be back for breakfast
4. No time for chit-chat
5. There is no spoon
but I didn't get 3, 4 and 5 in ...