This has already been suggested two months ago in the following thread:
https://forums.factorio.com/viewtopic.php?f=6&t=56520 Circuit network connections for splitters
@Mods: I suggest that the threads get merged.
Oh...huh. I guess I didn't look back far enough. Thanks for the link!
Honestly, I ...
Search found 8 matches
- Fri Mar 09, 2018 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Smart Splitters
- Replies: 66
- Views: 27252
- Fri Mar 09, 2018 10:53 am
- Forum: Ideas and Suggestions
- Topic: Smart Splitters
- Replies: 66
- Views: 27252
Set splitter priorities with circuit network
TL;DR
Connect signal wires to splitters to determine input and/or output priorities.
What ?
We should be able to connect signal wires to each side of a splitter to set the splitter's input and output priorities. Perhaps green wires control input, and red wires control output. Or vice-versa, it ...
Connect signal wires to splitters to determine input and/or output priorities.
What ?
We should be able to connect signal wires to each side of a splitter to set the splitter's input and output priorities. Perhaps green wires control input, and red wires control output. Or vice-versa, it ...
- Mon Aug 29, 2016 11:27 am
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 60699
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
When trying to set a connector down in the underground, hovering over an opening works (by the way, just about every reference to "opening" is misspelled as "openign"), but when I try to hover over a chest, it just says "It is a container!" over and over again. (Notably, I see the "was here" message ...
- Sat Jul 02, 2016 4:19 am
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 50079
Re: [MOD 0.13.0+]Recycling Machines
Can't leave the 13.0 one in either. Just ditch the entire migrations folder and it works fine.
That worked, but it didn't enable the recyclers to be crafted. I found a way around this, however...
Depending on how many levels of automation you've already researched, run these console commands:
/c ...
That worked, but it didn't enable the recyclers to be crafted. I found a way around this, however...
Depending on how many levels of automation you've already researched, run these console commands:
/c ...
- Fri Jul 01, 2016 6:03 pm
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 50079
Re: [MOD 0.13.0+]Recycling Machines
I'll give that a shot in a little while. Thanks for the tip!
- Fri Jul 01, 2016 4:59 pm
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 50079
Re: [MOD 0.13.0+]Recycling Machines
Oof...damn...and I was hoping to be able to run it in my current save.
Ah well...

- Fri Jul 01, 2016 4:06 pm
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 50079
Re: [MOD 0.13.0+]Recycling Machines
I used this mod and attempted to load up my 0.12.33 save with it. I received this error message:
"Error while applying migration: Recycling Machines: ZRecycling_0.12.33.lua
Cannot execute command. Error: [string "-- ..."]: 16: attempt to index global 'ZRecycling' (a nil value)"
Starting a new ...
"Error while applying migration: Recycling Machines: ZRecycling_0.12.33.lua
Cannot execute command. Error: [string "-- ..."]: 16: attempt to index global 'ZRecycling' (a nil value)"
Starting a new ...
- Fri Jul 01, 2016 3:28 pm
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 50079
Re: [MOD 0.13.0+]Recycling Machines
I used this mod and attempted to load up my 0.12.33 save with it. I received this error message:
"Error while applying migration: Recycling Machines: ZRecycling_0.12.33.lua
Cannot execute command. Error: [string "-- ..."]: 16: attempt to index global 'ZRecycling' (a nil value)"
Starting a new ...
"Error while applying migration: Recycling Machines: ZRecycling_0.12.33.lua
Cannot execute command. Error: [string "-- ..."]: 16: attempt to index global 'ZRecycling' (a nil value)"
Starting a new ...