Search found 8 matches

by NateMcCloud
Fri Mar 09, 2018 10:54 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 44
Views: 17506

Re: Set splitter priorities with circuit network

This has already been suggested two months ago in the following thread: https://forums.factorio.com/viewtopic.php?f=6&t=56520 Circuit network connections for splitters @Mods: I suggest that the threads get merged. Oh...huh. I guess I didn't look back far enough. Thanks for the link! Honestly, I...
by NateMcCloud
Fri Mar 09, 2018 10:53 am
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 44
Views: 17506

Set splitter priorities with circuit network

TL;DR Connect signal wires to splitters to determine input and/or output priorities. What ? We should be able to connect signal wires to each side of a splitter to set the splitter's input and output priorities. Perhaps green wires control input, and red wires control output. Or vice-versa, it does...
by NateMcCloud
Mon Aug 29, 2016 11:27 am
Forum: Mods
Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Replies: 58
Views: 51574

Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

When trying to set a connector down in the underground, hovering over an opening works (by the way, just about every reference to "opening" is misspelled as "openign"), but when I try to hover over a chest, it just says "It is a container!" over and over again. (Notably...
by NateMcCloud
Sat Jul 02, 2016 4:19 am
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 39082

Re: [MOD 0.13.0+]Recycling Machines

Can't leave the 13.0 one in either. Just ditch the entire migrations folder and it works fine. That worked, but it didn't enable the recyclers to be crafted. I found a way around this, however... Depending on how many levels of automation you've already researched, run these console commands: /c ga...
by NateMcCloud
Fri Jul 01, 2016 6:03 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 39082

Re: [MOD 0.13.0+]Recycling Machines

I'll give that a shot in a little while. Thanks for the tip!
by NateMcCloud
Fri Jul 01, 2016 4:59 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 39082

Re: [MOD 0.13.0+]Recycling Machines

Oof...damn...and I was hoping to be able to run it in my current save. :( Ah well...
by NateMcCloud
Fri Jul 01, 2016 4:06 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 39082

Re: [MOD 0.13.0+]Recycling Machines

I used this mod and attempted to load up my 0.12.33 save with it. I received this error message: "Error while applying migration: Recycling Machines: ZRecycling_0.12.33.lua Cannot execute command. Error: [string "-- ..."]: 16: attempt to index global 'ZRecycling' (a nil value)" ...
by NateMcCloud
Fri Jul 01, 2016 3:28 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 39082

Re: [MOD 0.13.0+]Recycling Machines

I used this mod and attempted to load up my 0.12.33 save with it. I received this error message: "Error while applying migration: Recycling Machines: ZRecycling_0.12.33.lua Cannot execute command. Error: [string "-- ..."]: 16: attempt to index global 'ZRecycling' (a nil value)" S...

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