Search found 17 matches

by BAndrisHuN
Wed Jan 03, 2024 3:04 pm
Forum: 1 / 0 magic
Topic: [1.1.94] Crash (DrawQueue::drawLine)
Replies: 2
Views: 834

Re: [1.1.94] Crash (DrawQueue::drawLine)

Hasnt happened since, but my ram has always been not great at its xmp profile overclock, so that might be it, I also got some AMD specific crashes long after this, but after a while they also just stopped.
by BAndrisHuN
Wed Nov 01, 2023 7:07 pm
Forum: 1 / 0 magic
Topic: [1.1.94] Crash (DrawQueue::drawLine)
Replies: 2
Views: 834

[1.1.94] Crash (DrawQueue::drawLine)

Hi!

I have the nullius maximus modpack and the game just randomly crashed, I wasnt doing anything really.
by BAndrisHuN
Fri Mar 08, 2019 4:03 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: FactorioRatioCounter
Replies: 6
Views: 5146

Re: FactorioRatioCounter

Released an online page: https://andrisborbas.github.io/FactorioRatioCounter/ The only problem it has, is that if there is a box with no numbers in it, the page freezes. If anyone could help me why that is, that would be awesome. Source code availabe at: https://github.com/AndrisBorbas/FactorioRatio...
by BAndrisHuN
Sat Dec 16, 2017 8:19 pm
Forum: Modding help
Topic: Index field error
Replies: 2
Views: 1205

Re: Index field error

OMG I thought about changing that but i was like why would it help, so i didn't.
Thank you, works like a charm now.
https://mods.factorio.com/mods/BAndrisH ... bot_energy
by BAndrisHuN
Sat Dec 16, 2017 8:09 pm
Forum: Modding help
Topic: Index field error
Replies: 2
Views: 1205

Index field error

The game gives me this error at line 1 attempt to index field 'global' (a nil value) I am trying to configure in game settings for my mod, but i have to create a string from the number inputted with MJ concatenated to it. I have the setting type as an int and runtime-global. EV = settings.global[&qu...
by BAndrisHuN
Mon Oct 23, 2017 3:21 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: FactorioRatioCounter
Replies: 6
Views: 5146

Re: FactorioRatioCounter

In the code is a comment that the ratio will only be integers if it fits nicely with the numbers per minute or such. I imagine you get ratios like 5.5 : 3 if it doesn't fit instead of 11 : 6 as it should be, even if you only need 3 machines for the second item to reach your goal. But then you would...
by BAndrisHuN
Mon Oct 23, 2017 2:32 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: FactorioRatioCounter
Replies: 6
Views: 5146

Re: FactorioRatioCounter

You should give the ratio as integer independent of how many machines you need for items per minute. What do you mean by that? Useful info would also be the number of items per second (or seconds per item) for one set with the perfect ratio (minimum number of machines with the right ratio) and the ...
by BAndrisHuN
Mon Oct 23, 2017 2:05 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: FactorioRatioCounter
Replies: 6
Views: 5146

FactorioRatioCounter

A command prompt app that helps to measure the optimal ratio for any direct product-ingredient recipes.

https://github.com/EpicGamingVideos/Fac ... r/releases
https://github.com/EpicGamingVideos/Fac ... tioCounter

Online page: https://andrisborbas.github.io/FactorioRatioCounter/
by BAndrisHuN
Sun Jul 31, 2016 9:37 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 399634

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

First post in this topic gives a command to tell the game to regenerate (spawn) my new ores... HOWEVER, in 0.13 it is broken! if you use it, you get an entire map covered in ores! This is a bug in the base game, not a problem with my mod. (if you do /c game.regenerate_entity("iron-ore"), ...
by BAndrisHuN
Sun Jul 10, 2016 12:29 pm
Forum: Modding discussion
Topic: Mod changes in 0.13
Replies: 79
Views: 31640

Re: Mod changes in 0.13

Finally it is working, and i think the problem was that i was on 0.13.3 because after i updated to 0.13.6 it worked. So here is my mod: viewtopic.php?f=92&t=28690
by BAndrisHuN
Sun Jul 10, 2016 12:28 pm
Forum: Mods
Topic: [MOD 0.13.X] Character Mining Speed Research (1.0.0)
Replies: 0
Views: 1330

[MOD 0.13.X] Character Mining Speed Research (1.0.0)

Character Mining Speed Increase Name: Character Mining Speed Increase Version: 1.0.0 Factorio-Version: 0.13.6 Description: The mining speed of the character can be sped up by up to 3x Release: 2016-07-10 Download-Url: https://forums.factorio.com/download/file.php?mode=view&id=13954 Tags: Mining...
by BAndrisHuN
Sat Jul 09, 2016 2:47 pm
Forum: Modding discussion
Topic: Mod changes in 0.13
Replies: 79
Views: 31640

Re: Mod changes in 0.13

Thats what i tried but it doesnt work. What doesn't work about it? I just tested it and it works perfectly for me. I have no idea. This is the second mod i tried to do (btw i dont know lua). I fixed all the errors it gave but it doesnt change neither the mining speed, nor the crafting speed after i...
by BAndrisHuN
Sat Jul 09, 2016 12:43 pm
Forum: Modding discussion
Topic: Mod changes in 0.13
Replies: 79
Views: 31640

Re: Mod changes in 0.13

Added new research options: character-crafting-speed, character-mining-speed, character-running-speed, character-build-distance, character-item-drop-distance, character-reach-distance, character-resource-reach-distance, character-item-pickup-distance, character-loot-pickup-distance, character-inven...
by BAndrisHuN
Sat Jul 09, 2016 11:19 am
Forum: Modding discussion
Topic: Mod changes in 0.13
Replies: 79
Views: 31640

Re: Mod changes in 0.13

Added new research options: character-crafting-speed, character-mining-speed, character-running-speed, character-build-distance, character-item-drop-distance, character-reach-distance, character-resource-reach-distance, character-item-pickup-distance, character-loot-pickup-distance, character-inven...
by BAndrisHuN
Fri Jul 08, 2016 8:20 pm
Forum: Mods
Topic: [MOD 0.13.X] Robots Max Energy Increase (1.1.0)
Replies: 0
Views: 1043

[MOD 0.13.X] Robots Max Energy Increase (1.1.0)

Robots Max Energy Increase Name: Robots Max Energy Increase Version: 1.1.0 Factorio-Version: 0.13.1 Description: I made the logistic bots have 6MJ Energy instead of the 1.5MJ of Vanilla so they will slow down and take breaks less often. Release: 2016-07-01 Download-Url: https://forums.factorio.com/...
by BAndrisHuN
Thu Jun 30, 2016 11:31 pm
Forum: Mods
Topic: [MOD 0.13] Robots Max Energy Increase (1.1.0)
Replies: 0
Views: 1204

[MOD 0.13] Robots Max Energy Increase (1.1.0)

Robots Max Energy Increase Name: Robots Max Energy Increase Version: 1.1.0 Factorio-Version: 0.13.1 Description: I made the logistic bots have 6MJ Energy instead of the 1.5MJ of Vanilla so they will slow down and take breaks less often. Release: 2016-07-01 Download-Url: https://forums.factorio.com/...

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