Search found 17 matches
- Wed Jan 03, 2024 3:04 pm
- Forum: 1 / 0 magic
- Topic: [1.1.94] Crash (DrawQueue::drawLine)
- Replies: 2
- Views: 834
Re: [1.1.94] Crash (DrawQueue::drawLine)
Hasnt happened since, but my ram has always been not great at its xmp profile overclock, so that might be it, I also got some AMD specific crashes long after this, but after a while they also just stopped.
- Wed Nov 01, 2023 7:07 pm
- Forum: 1 / 0 magic
- Topic: [1.1.94] Crash (DrawQueue::drawLine)
- Replies: 2
- Views: 834
[1.1.94] Crash (DrawQueue::drawLine)
Hi!
I have the nullius maximus modpack and the game just randomly crashed, I wasnt doing anything really.
I have the nullius maximus modpack and the game just randomly crashed, I wasnt doing anything really.
- Fri Mar 08, 2019 4:03 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioRatioCounter
- Replies: 6
- Views: 5146
Re: FactorioRatioCounter
Released an online page: https://andrisborbas.github.io/FactorioRatioCounter/ The only problem it has, is that if there is a box with no numbers in it, the page freezes. If anyone could help me why that is, that would be awesome. Source code availabe at: https://github.com/AndrisBorbas/FactorioRatio...
- Sat Dec 16, 2017 8:19 pm
- Forum: Modding help
- Topic: Index field error
- Replies: 2
- Views: 1205
Re: Index field error
OMG I thought about changing that but i was like why would it help, so i didn't.
Thank you, works like a charm now.
https://mods.factorio.com/mods/BAndrisH ... bot_energy
Thank you, works like a charm now.
https://mods.factorio.com/mods/BAndrisH ... bot_energy
- Sat Dec 16, 2017 8:09 pm
- Forum: Modding help
- Topic: Index field error
- Replies: 2
- Views: 1205
Index field error
The game gives me this error at line 1 attempt to index field 'global' (a nil value) I am trying to configure in game settings for my mod, but i have to create a string from the number inputted with MJ concatenated to it. I have the setting type as an int and runtime-global. EV = settings.global[&qu...
- Mon Oct 23, 2017 4:07 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioRatioCounter
- Replies: 6
- Views: 5146
- Mon Oct 23, 2017 3:21 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioRatioCounter
- Replies: 6
- Views: 5146
Re: FactorioRatioCounter
In the code is a comment that the ratio will only be integers if it fits nicely with the numbers per minute or such. I imagine you get ratios like 5.5 : 3 if it doesn't fit instead of 11 : 6 as it should be, even if you only need 3 machines for the second item to reach your goal. But then you would...
- Mon Oct 23, 2017 2:32 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioRatioCounter
- Replies: 6
- Views: 5146
Re: FactorioRatioCounter
You should give the ratio as integer independent of how many machines you need for items per minute. What do you mean by that? Useful info would also be the number of items per second (or seconds per item) for one set with the perfect ratio (minimum number of machines with the right ratio) and the ...
- Mon Oct 23, 2017 2:05 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioRatioCounter
- Replies: 6
- Views: 5146
FactorioRatioCounter
A command prompt app that helps to measure the optimal ratio for any direct product-ingredient recipes.
https://github.com/EpicGamingVideos/Fac ... r/releases
https://github.com/EpicGamingVideos/Fac ... tioCounter
Online page: https://andrisborbas.github.io/FactorioRatioCounter/
https://github.com/EpicGamingVideos/Fac ... r/releases
https://github.com/EpicGamingVideos/Fac ... tioCounter
Online page: https://andrisborbas.github.io/FactorioRatioCounter/
- Sun Jul 31, 2016 9:37 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 399634
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
First post in this topic gives a command to tell the game to regenerate (spawn) my new ores... HOWEVER, in 0.13 it is broken! if you use it, you get an entire map covered in ores! This is a bug in the base game, not a problem with my mod. (if you do /c game.regenerate_entity("iron-ore"), ...
- Sun Jul 10, 2016 12:29 pm
- Forum: Modding discussion
- Topic: Mod changes in 0.13
- Replies: 79
- Views: 31640
Re: Mod changes in 0.13
Finally it is working, and i think the problem was that i was on 0.13.3 because after i updated to 0.13.6 it worked. So here is my mod: viewtopic.php?f=92&t=28690
- Sun Jul 10, 2016 12:28 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Character Mining Speed Research (1.0.0)
- Replies: 0
- Views: 1330
[MOD 0.13.X] Character Mining Speed Research (1.0.0)
Character Mining Speed Increase Name: Character Mining Speed Increase Version: 1.0.0 Factorio-Version: 0.13.6 Description: The mining speed of the character can be sped up by up to 3x Release: 2016-07-10 Download-Url: https://forums.factorio.com/download/file.php?mode=view&id=13954 Tags: Mining...
- Sat Jul 09, 2016 2:47 pm
- Forum: Modding discussion
- Topic: Mod changes in 0.13
- Replies: 79
- Views: 31640
Re: Mod changes in 0.13
Thats what i tried but it doesnt work. What doesn't work about it? I just tested it and it works perfectly for me. I have no idea. This is the second mod i tried to do (btw i dont know lua). I fixed all the errors it gave but it doesnt change neither the mining speed, nor the crafting speed after i...
- Sat Jul 09, 2016 12:43 pm
- Forum: Modding discussion
- Topic: Mod changes in 0.13
- Replies: 79
- Views: 31640
Re: Mod changes in 0.13
Added new research options: character-crafting-speed, character-mining-speed, character-running-speed, character-build-distance, character-item-drop-distance, character-reach-distance, character-resource-reach-distance, character-item-pickup-distance, character-loot-pickup-distance, character-inven...
- Sat Jul 09, 2016 11:19 am
- Forum: Modding discussion
- Topic: Mod changes in 0.13
- Replies: 79
- Views: 31640
Re: Mod changes in 0.13
Added new research options: character-crafting-speed, character-mining-speed, character-running-speed, character-build-distance, character-item-drop-distance, character-reach-distance, character-resource-reach-distance, character-item-pickup-distance, character-loot-pickup-distance, character-inven...
- Fri Jul 08, 2016 8:20 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Robots Max Energy Increase (1.1.0)
- Replies: 0
- Views: 1043
[MOD 0.13.X] Robots Max Energy Increase (1.1.0)
Robots Max Energy Increase Name: Robots Max Energy Increase Version: 1.1.0 Factorio-Version: 0.13.1 Description: I made the logistic bots have 6MJ Energy instead of the 1.5MJ of Vanilla so they will slow down and take breaks less often. Release: 2016-07-01 Download-Url: https://forums.factorio.com/...
- Thu Jun 30, 2016 11:31 pm
- Forum: Mods
- Topic: [MOD 0.13] Robots Max Energy Increase (1.1.0)
- Replies: 0
- Views: 1204
[MOD 0.13] Robots Max Energy Increase (1.1.0)
Robots Max Energy Increase Name: Robots Max Energy Increase Version: 1.1.0 Factorio-Version: 0.13.1 Description: I made the logistic bots have 6MJ Energy instead of the 1.5MJ of Vanilla so they will slow down and take breaks less often. Release: 2016-07-01 Download-Url: https://forums.factorio.com/...