As one of those colorblind people who has trouble differentiating copper from stone on the map: THANK YOU!!
Along the same lines, while copper and stone can be tough, pollution is practically impossible for me to see on the map. If there could be a toggle that switches it to higher contrast, or ...
Search found 3 matches
- Sat Mar 04, 2017 1:27 am
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 81509
- Thu Mar 02, 2017 2:40 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 61816
Re: Friday Facts #179 - New resource graphics & concrete
Love the look of the new ore patches! My first thought when seeing the new tiling approach was how it would impact drill placement. I don't know if it's my map settings or if I'm just lucky like this, but I tend to get merged patches of different ores fairly regularly, so the old grid system was ...
- Thu Jun 30, 2016 8:30 pm
- Forum: Gameplay Help
- Topic: Vanilla, Default Settings, Early Game Guides / Tips
- Replies: 1
- Views: 2102
Re: Vanilla, Default Settings, Early Game Guides / Tips
I think your problem might be expanding too aggressively too early. I think you might play like I tend to do, which is figuring out how you want the factory to look at the end, and building that all right away. If I'm understanding you correctly, you're creating 6 smelting lines with 16 furnaces ...