Search found 15 matches
- Fri Mar 09, 2018 7:00 pm
- Forum: General discussion
- Topic: 3000 hours and Dirty Mining
- Replies: 20
- Views: 9638
Re: 3000 hours and Dirty Mining
Woah, MeduSalem just went full beastmode! In before a reply with the words 'fanboy', 'whiteknight' or 'sum up wall of text'. Back to the topic of hand; of course pretty much everyone here likes the idea of dirty mining and would like to have it. I guess the reason we haven't seen such a feature in t...
- Tue Oct 10, 2017 5:50 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 14088
Re: One Billion Copper Wires produced.
I come into this thread to see the billion copper wires and I find an existential crisis. Good job everyone.
That said, nice work OP! Can we grab some more screenshots of your factory and game world?
That said, nice work OP! Can we grab some more screenshots of your factory and game world?
- Wed Aug 09, 2017 12:19 am
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 50945
Re: i find this game become boring after 100 hour.
I think you've played Factorio too much and have 'burned out' as a result. No amount of forum posting from anyone will result in a quick change to the status of the game. The development lies in the hands of the developers and they will release an update when they feel like it, no matter what you, o...
- Sun Jul 09, 2017 10:42 pm
- Forum: General discussion
- Topic: do space platform still working on development ?
- Replies: 5
- Views: 2471
Re: do space platform still working on development ?
I don't think anyone knows, apart from the developers themselves. It's not explicitly listed on the roadmap and it hasn't been mentioned in a Friday Facts for many months. However: Update 12th April 2017: Not everything we want to do is there, basically the main points. Who knows what the future hol...
- Tue Jun 27, 2017 8:34 pm
- Forum: General discussion
- Topic: do dev planning on DLC ?
- Replies: 4
- Views: 2304
Re: do dev planning on DLC ?
There was a recent discussion that covered a similar topic. The answer from that thread is probably very appropriate here: No one knows the answer to your question, since it's thinking of a schedule far (probably too far) ahead in time.
- Fri Jun 23, 2017 5:31 pm
- Forum: General discussion
- Topic: what the point researching robot speed ? (infinite research)
- Replies: 8
- Views: 4918
Re: what the point researching robot speed ? (infinite research)
Throughput!
Kazuar wrote:Also, faster movement means less time per full trip, which means more trips per minute per robot.
- Tue Jun 20, 2017 12:25 pm
- Forum: General discussion
- Topic: eco friendly machine.
- Replies: 8
- Views: 4029
Re: eco friendly machine.
I believe OP is asking whether or not the stock game will have a machine that actively removes pollution from chunks (like trees, spawners and chunks free of floor tiles do currently). I'm not a developer, but I guess the answer is no.
- Fri Jun 16, 2017 9:58 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 16744
Re: Factorio 2 dev
Yeah, sterile is a pretty appropriate choice to describe this. The OP's question was given a realistic answer with the first few replies; Factorio 2 will emerge when the developers say so and when they have finished with the current project. That said I'm still going to extract the last comedic gold...
- Fri Jun 16, 2017 3:32 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 16744
Re: Factorio 2 dev
Whilst planning for the future is wise, there is a difference between planning for the future and creating a pipe dream.
I dispute the above opinion; logistics in micro gravity offer less scope for player creativity.meems wrote: Asteroids are perfect and indisputably the best setting for F2.
- Mon May 29, 2017 4:04 am
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 16966
Re: warehouse
Found the thread. Here's a warehouse from vanilla logistics chests.
- Sun May 28, 2017 9:46 pm
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 16966
Re: warehouse
snip Whilst buffering can be handy and is a good enough solution to most problems, the 'disguised demand' issue does get in the way of creating perfectly efficient logistics. Sure, such perfection may sound over the top in practice, especially in a game, but then that's the entire concept of Kaizen...
- Fri May 26, 2017 6:32 pm
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 16966
Re: warehouse
i bet you play on peacefull mode. the storage usefull for : 1. emergency situtation 2. when you want to afk. 3, want to clear the ore asap Just convert the raw material into a ratio of finished products and put that into storage dude. I haven't found the thread concerning mass storage of raw materi...
- Fri May 26, 2017 3:09 pm
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 16966
Re: warehouse
The Japanese killed the idea of large scale storage with Just In Time logistics. As pieppiep said, if you really need the storage for raw materials, something has probably gone wrong. If you enjoy mining and refining every ore deposit on the map and are storing things for fun, then one of the more e...
- Thu Jun 30, 2016 4:58 pm
- Forum: Duplicates
- Topic: [0.13.1] Train Track Bug
- Replies: 2
- Views: 1054
Re: [0.13.1] Train Track Bug
Woops, missed that thread!
- Thu Jun 30, 2016 4:55 pm
- Forum: Duplicates
- Topic: [0.13.1] Train Track Bug
- Replies: 2
- Views: 1054
[0.13.1] Train Track Bug
After updating from 0.12.29 to 0.13.1, I found a tile of train track that has some very odd behaviour. The tile in question is highlighted in the picture below. http://i455.photobucket.com/albums/qq272/roborob112/rails_zpscbzkzelv.jpg Trains can route a path successfully, but cannot cross it. The tr...