Search found 29 matches

by Lucianus
Sun Dec 16, 2018 1:48 pm
Forum: Ideas and Requests For Mods
Topic: [Idea / Request] Assembler wagon
Replies: 6
Views: 2344

Re: [Idea / Request] Assembler wagon

You explained a quite valid compromise. Maybe I'll learn abount modding the game, to learn about the limits of the entities.
by Lucianus
Sun Dec 16, 2018 12:29 am
Forum: Ideas and Requests For Mods
Topic: [Idea / Request] Assembler wagon
Replies: 6
Views: 2344

Re: [Idea / Request] Assembler wagon

No, this is a concept similar to Factorissimo. Mine si simpler, just an assembler on rails.
by Lucianus
Sat Dec 15, 2018 9:57 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST][IDEA] Train tunnels and bridges
Replies: 9
Views: 5375

Re: [REQUEST][IDEA] Train tunnels and bridges

Hi, I was thinking about this with the Subterra mod. I have hope for the 0.17
by Lucianus
Sat Dec 15, 2018 9:54 am
Forum: Ideas and Requests For Mods
Topic: [Idea / Request] Assembler wagon
Replies: 6
Views: 2344

Re: [Idea / Request] Assembler wagon

Well I'll code my assembler wagon, with hookers and blackjack
by Lucianus
Sat Dec 15, 2018 9:52 am
Forum: Ideas and Requests For Mods
Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
Replies: 13
Views: 4961

Re: [IDEA/REQUEST] MARS: Terraforming and Colonization

Hi people, just bumbing this thread, maybe with the latest space missions someone with a little hype could think about developing this idea
by Lucianus
Wed Dec 13, 2017 11:52 am
Forum: Ideas and Requests For Mods
Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
Replies: 13
Views: 4961

Re: [IDEA/REQUEST] MARS: Terraforming and Colonization

I remember the Homeworld mod, it was very nice. But I think it's a little different concept, because in my idea there's enviroment alteration through machines.
by Lucianus
Sun Dec 10, 2017 5:47 pm
Forum: Ideas and Requests For Mods
Topic: [Idea / Request] Assembler wagon
Replies: 6
Views: 2344

[Idea / Request] Assembler wagon

The title says it: an assembler on wagon. It would be nice if it can work during trips, but just a mobile assembler on rails would be nice. Imagine megatrains, mobile bases exploiting resources near the rails. Like the movie "Snowpiercer".
by Lucianus
Sun Dec 10, 2017 11:24 am
Forum: Ideas and Requests For Mods
Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
Replies: 13
Views: 4961

Re: [IDEA/REQUEST] MARS: Terraforming and Colonization

I would be so down for this. I think that there would be some idea of there being a civilian population -- maybe all buildings need abstracted-out workers, so as you expand your industry you need to build more habitats, and more farms, and more pressure suit factories, and more hospitals, and more ...
by Lucianus
Wed Nov 29, 2017 9:33 am
Forum: Ideas and Requests For Mods
Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
Replies: 13
Views: 4961

Re: [IDEA/REQUEST] MARS: Terraforming and Colonization

On a under the hood side: Change all structures to not produce pollution except for the terraforming stations. Then make the end goal to reach 100% evolution. You could add farms for growing moss, grass, trees and maybe allow building them only where there is enough pollution (terraforming). The mo...
by Lucianus
Tue Nov 28, 2017 2:05 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
Replies: 13
Views: 4961

Re: [IDEA/REQUEST] MARS: Terraforming and Colonization

It's a very cool mod, ideal for late game. Some ideas about terrain and map generation: - No trees. A basic stone/pastic material shound replace wood for early recipes. - No seas/lakes. Water should be found underground, in little quantities, therefore not usable for power. power should be provided ...
by Lucianus
Mon Nov 27, 2017 9:11 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
Replies: 13
Views: 4961

[IDEA/REQUEST] MARS: Terraforming and Colonization

It would be a total conversion, sort of. The player can gather resources and use them to build structures useful for terraforming the planet. Machines for thickening the atmosphere, adding oxygen, creating water and steam. Greenhouses for oxygen and experimenting with modified plants for growing out...
by Lucianus
Sat Oct 28, 2017 3:29 pm
Forum: Ideas and Requests For Mods
Topic: [Request / Idea] Concentrated Solar farm
Replies: 2
Views: 1423

Re: [Request / Idea] Concentrated Solar farm

There are a couple of mods for heolic generators, and for geothermal energy too (although they're not so great). Hydro plants could be a nice addon! Large plants could be built over water, like tidal stations.
by Lucianus
Sat Oct 14, 2017 1:56 pm
Forum: Ideas and Requests For Mods
Topic: [Request / Idea] Concentrated Solar farm
Replies: 2
Views: 1423

[Request / Idea] Concentrated Solar farm

Do you know concentrated solar farms? https://en.wikipedia.org/wiki/Concentrated_solar_power It would be nice to have it in Factorio. 2 buildings: central tower and heat solar panel. the tower receive water and turns it in steam. It could need a minimum number of panels to work, es 10, and more pane...
by Lucianus
Thu Jun 22, 2017 9:37 pm
Forum: Ideas and Requests For Mods
Topic: [Request / Idea] Ingame screen for signals
Replies: 0
Views: 624

[Request / Idea] Ingame screen for signals

A simple component, capable of visualizing linked signals and texts. It could be modular, so multiple screens can be joined in a single bigger unit.
by Lucianus
Tue Jun 20, 2017 7:49 am
Forum: Ideas and Requests For Mods
Topic: [Request][IDEA] Walking Robots
Replies: 1
Views: 922

Re: [Request][IDEA][Closed] Walking Robots

There are the AAI mods,functionally they're are more of what I meant, even if there are "veichles", not properly "walking bots".
by Lucianus
Thu May 18, 2017 4:48 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST][IDEA] shunting train (very small locomotive)
Replies: 8
Views: 3292

Re: [REQUEST][IDEA] shunting train (very small locomotive)

I don't have experience with modding Factorio. Maybe it's possibe to cut and resize the default locomotive graphic? Or using just something temporary, waiting for someone able to complete it? Yeah Yuoki's Trains looks really good
by Lucianus
Tue May 16, 2017 2:40 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA][REQUEST] Cyborg from biters for logic system
Replies: 0
Views: 729

[IDEA][REQUEST] Cyborg from biters for logic system

Biters can be transofrmed into cyborgs. This could be achieved collecting corpses or capturing them with a device (I prefer the capturing). A (second) device could be used to trasnform a biter into a friendly unit, with the behavior of a logic bot. Different devices could be used for differentiate t...
by Lucianus
Tue Feb 21, 2017 11:10 pm
Forum: Technical Help
Topic: [PROBLEM][SOLVED] Decreased walking speed
Replies: 4
Views: 2086

Re: [PROBLEM][SOLVED] Decreased walking speed

I've tried the command, it worked! Thank you :D
by Lucianus
Tue Feb 21, 2017 10:35 pm
Forum: Technical Help
Topic: [PROBLEM][SOLVED] Decreased walking speed
Replies: 4
Views: 2086

[PROBLEM][SOLVED] Decreased walking speed

I'm suddenly experiencing low speed when moving. It's not the game speed, everything else is working just fine. I tried console commands to reset player status and game speed, nothing changed. I'm playing version 14.22, heavily modded. I have not mods about speed

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