Search found 29 matches
- Sun Dec 16, 2018 1:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea / Request] Assembler wagon
- Replies: 6
- Views: 2344
Re: [Idea / Request] Assembler wagon
You explained a quite valid compromise. Maybe I'll learn abount modding the game, to learn about the limits of the entities.
- Sun Dec 16, 2018 12:29 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea / Request] Assembler wagon
- Replies: 6
- Views: 2344
Re: [Idea / Request] Assembler wagon
No, this is a concept similar to Factorissimo. Mine si simpler, just an assembler on rails.
- Sat Dec 15, 2018 9:57 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST][IDEA] Train tunnels and bridges
- Replies: 9
- Views: 5375
Re: [REQUEST][IDEA] Train tunnels and bridges
Hi, I was thinking about this with the Subterra mod. I have hope for the 0.17
- Sat Dec 15, 2018 9:54 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea / Request] Assembler wagon
- Replies: 6
- Views: 2344
Re: [Idea / Request] Assembler wagon
Well I'll code my assembler wagon, with hookers and blackjack
- Sat Dec 15, 2018 9:52 am
- Forum: Ideas and Requests For Mods
- Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
- Replies: 13
- Views: 4961
Re: [IDEA/REQUEST] MARS: Terraforming and Colonization
Hi people, just bumbing this thread, maybe with the latest space missions someone with a little hype could think about developing this idea
- Wed Dec 13, 2017 11:52 am
- Forum: Ideas and Requests For Mods
- Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
- Replies: 13
- Views: 4961
Re: [IDEA/REQUEST] MARS: Terraforming and Colonization
I remember the Homeworld mod, it was very nice. But I think it's a little different concept, because in my idea there's enviroment alteration through machines.
- Sun Dec 10, 2017 5:47 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea / Request] Assembler wagon
- Replies: 6
- Views: 2344
[Idea / Request] Assembler wagon
The title says it: an assembler on wagon. It would be nice if it can work during trips, but just a mobile assembler on rails would be nice. Imagine megatrains, mobile bases exploiting resources near the rails. Like the movie "Snowpiercer".
- Sun Dec 10, 2017 11:24 am
- Forum: Ideas and Requests For Mods
- Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
- Replies: 13
- Views: 4961
Re: [IDEA/REQUEST] MARS: Terraforming and Colonization
I would be so down for this. I think that there would be some idea of there being a civilian population -- maybe all buildings need abstracted-out workers, so as you expand your industry you need to build more habitats, and more farms, and more pressure suit factories, and more hospitals, and more ...
- Wed Nov 29, 2017 9:33 am
- Forum: Ideas and Requests For Mods
- Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
- Replies: 13
- Views: 4961
Re: [IDEA/REQUEST] MARS: Terraforming and Colonization
On a under the hood side: Change all structures to not produce pollution except for the terraforming stations. Then make the end goal to reach 100% evolution. You could add farms for growing moss, grass, trees and maybe allow building them only where there is enough pollution (terraforming). The mo...
- Tue Nov 28, 2017 2:05 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
- Replies: 13
- Views: 4961
Re: [IDEA/REQUEST] MARS: Terraforming and Colonization
It's a very cool mod, ideal for late game. Some ideas about terrain and map generation: - No trees. A basic stone/pastic material shound replace wood for early recipes. - No seas/lakes. Water should be found underground, in little quantities, therefore not usable for power. power should be provided ...
- Mon Nov 27, 2017 9:11 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA/REQUEST] MARS: Terraforming and Colonization
- Replies: 13
- Views: 4961
[IDEA/REQUEST] MARS: Terraforming and Colonization
It would be a total conversion, sort of. The player can gather resources and use them to build structures useful for terraforming the planet. Machines for thickening the atmosphere, adding oxygen, creating water and steam. Greenhouses for oxygen and experimenting with modified plants for growing out...
- Sat Oct 28, 2017 3:29 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request / Idea] Concentrated Solar farm
- Replies: 2
- Views: 1423
Re: [Request / Idea] Concentrated Solar farm
There are a couple of mods for heolic generators, and for geothermal energy too (although they're not so great). Hydro plants could be a nice addon! Large plants could be built over water, like tidal stations.
- Sat Oct 14, 2017 1:56 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request / Idea] Concentrated Solar farm
- Replies: 2
- Views: 1423
[Request / Idea] Concentrated Solar farm
Do you know concentrated solar farms? https://en.wikipedia.org/wiki/Concentrated_solar_power It would be nice to have it in Factorio. 2 buildings: central tower and heat solar panel. the tower receive water and turns it in steam. It could need a minimum number of panels to work, es 10, and more pane...
- Thu Jun 22, 2017 9:37 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request / Idea] Ingame screen for signals
- Replies: 0
- Views: 624
[Request / Idea] Ingame screen for signals
A simple component, capable of visualizing linked signals and texts. It could be modular, so multiple screens can be joined in a single bigger unit.
- Tue Jun 20, 2017 7:49 am
- Forum: Ideas and Requests For Mods
- Topic: [Request][IDEA] Walking Robots
- Replies: 1
- Views: 922
Re: [Request][IDEA][Closed] Walking Robots
There are the AAI mods,functionally they're are more of what I meant, even if there are "veichles", not properly "walking bots".
- Thu May 18, 2017 4:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST][IDEA] shunting train (very small locomotive)
- Replies: 8
- Views: 3292
Re: [REQUEST][IDEA] shunting train (very small locomotive)
I don't have experience with modding Factorio. Maybe it's possibe to cut and resize the default locomotive graphic? Or using just something temporary, waiting for someone able to complete it? Yeah Yuoki's Trains looks really good
- Wed May 17, 2017 12:20 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST][IDEA] shunting train (very small locomotive)
- Replies: 8
- Views: 3292
Re: [REQUEST][IDEA] shunting train (very small locomotive)
Any possible realization in 0.15 ?
- Tue May 16, 2017 2:40 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA][REQUEST] Cyborg from biters for logic system
- Replies: 0
- Views: 729
[IDEA][REQUEST] Cyborg from biters for logic system
Biters can be transofrmed into cyborgs. This could be achieved collecting corpses or capturing them with a device (I prefer the capturing). A (second) device could be used to trasnform a biter into a friendly unit, with the behavior of a logic bot. Different devices could be used for differentiate t...
- Tue Feb 21, 2017 11:10 pm
- Forum: Technical Help
- Topic: [PROBLEM][SOLVED] Decreased walking speed
- Replies: 4
- Views: 2086
Re: [PROBLEM][SOLVED] Decreased walking speed
I've tried the command, it worked! Thank you
- Tue Feb 21, 2017 10:35 pm
- Forum: Technical Help
- Topic: [PROBLEM][SOLVED] Decreased walking speed
- Replies: 4
- Views: 2086
[PROBLEM][SOLVED] Decreased walking speed
I'm suddenly experiencing low speed when moving. It's not the game speed, everything else is working just fine. I tried console commands to reset player status and game speed, nothing changed. I'm playing version 14.22, heavily modded. I have not mods about speed