I'm in the not a fan camp myself, looks like someone cranked up the saturated way too far, will definitely increase eye strain for me over long play sessions.
On the plus side the easier to see cliffs on the map are nice, and the blue shift during the night also looks pretty good.
Search found 4 matches
- Sat Nov 09, 2019 6:14 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 89044
- Fri Nov 24, 2017 8:32 pm
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 24286
Re: Version 0.15.38
Anyone else's burner miner graphics all glitchy with this patch?
- Fri Apr 28, 2017 12:44 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 339623
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
I haven't switched over to the 0.15 builds yet, but i noticed something odd when i added a station that requests a larger amount of items (~8 wagons worth) in my 0.14.23 world. Instead of using one of the idling 8 wagon trains, it instead assigned a pair of dual wagon trains and a quad wagon train ...
- Fri Jul 01, 2016 3:03 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 177484
Re: [0.13.x] Bob's Mods: General Discussion
Encountered a bug while playtesting your mods and my own (and RSO). Was afk when the game threw the error, had a radar running. My guess it is something missing in the enemies mod. Tested it also with just your mods and RSO, revealing a bigger chunk of the map and then let it run on higher speed ...