...
Extracted it to /tmp, ran it, seemed fine.
Looks like it's something else occuring then. Sorry for the inconvenience.
Search found 4 matches
- Sat Mar 09, 2019 9:41 pm
- Forum: Not a bug
- Topic: [0.17.9] Crash on startup : libpng error: IDAT....
- Replies: 1
- Views: 819
- Sat Mar 09, 2019 8:54 pm
- Forum: Not a bug
- Topic: [0.17.9] Crash on startup : libpng error: IDAT....
- Replies: 1
- Views: 819
[0.17.9] Crash on startup : libpng error: IDAT....
Hello,
Went to update to 17.9, autoupdator being broken, downloaded a new .tar.xz for it (md5sum : 6fad6886f7ebe6da85fc06d131f1d3f1)
Un-tarred it, tried to run it (`./bin/x64/factorio` from the games main folder)... it haults, freezes, and tells me to do a bug-report. Hence, see attached logs ...
Went to update to 17.9, autoupdator being broken, downloaded a new .tar.xz for it (md5sum : 6fad6886f7ebe6da85fc06d131f1d3f1)
Un-tarred it, tried to run it (`./bin/x64/factorio` from the games main folder)... it haults, freezes, and tells me to do a bug-report. Hence, see attached logs ...
- Fri Feb 16, 2018 5:42 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 89351
Re: Friday Facts #228 - High resolution turrets
Well, increasing OpenGL, in my mind, only gets you more access to data-types, like SSBO's/etc, maybe more sharers...?
But doing more research into the sharers of OpenGL2.1, you still have vertex and fragment sharers... which, for simply graphics, should be a significant improvement if wanted..?
(I ...
But doing more research into the sharers of OpenGL2.1, you still have vertex and fragment sharers... which, for simply graphics, should be a significant improvement if wanted..?
(I ...
- Sun Feb 11, 2018 5:34 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 89351
Re: Friday Facts #228 - High resolution turrets
On the subject of OpenGL:
I personally realized it ran on OpenGL 1.2 a week or so ago, trying to find out it's minimum OpenGL version... which was incredibly low, but incredibly nice, especially seeing as how pretty the game is anyways.
I however, like someone else, use a nice old laptop. In ...
I personally realized it ran on OpenGL 1.2 a week or so ago, trying to find out it's minimum OpenGL version... which was incredibly low, but incredibly nice, especially seeing as how pretty the game is anyways.
I however, like someone else, use a nice old laptop. In ...