Hi all, I am currently working on a mod that can be hooked into to create your own tower defense or some kind of survival/defense game.
http://imgur.com/HvUFMa2
Currently Working On (6/03/14): Reward tables. Basically it allows you to redeem points you get from killing mobs into various materials ...
Search found 7 matches
- Sun Jun 01, 2014 6:43 pm
- Forum: Mods
- Topic: [MOD WIP 0.9.x] EndlessWaltz - Enemy spawning mod like in TD
- Replies: 7
- Views: 14144
- Sun Jun 01, 2014 3:48 am
- Forum: Modding help
- Topic: Calling my mod from another mod?
- Replies: 1
- Views: 1594
Calling my mod from another mod?
Hi all, I am currently working on a mod called EndlessWaltz that basically implements tower defense features to the game.
http://i.imgur.com/OVWjCus.jpg (The wave didn't start yet so I went hunting for units with grenades to test if the kills were being counted properly.)
Being the lazy guy I am, I ...
http://i.imgur.com/OVWjCus.jpg (The wave didn't start yet so I went hunting for units with grenades to test if the kills were being counted properly.)
Being the lazy guy I am, I ...
- Sat May 31, 2014 6:33 pm
- Forum: Modding help
- Topic: Accessing the prototype data that the unit was created with?
- Replies: 2
- Views: 1381
Re: Accessing the prototype data that the unit was created w
Yup, you got it! I was trying to make a td like scenario! And thanks, that is actually good enough for now!
- Sat May 31, 2014 4:51 pm
- Forum: Modding help
- Topic: Accessing the prototype data that the unit was created with?
- Replies: 2
- Views: 1381
Accessing the prototype data that the unit was created with?
So, I've been trying to access the prototype programmatically but I've been running into the problem of "luaEntityPrototype doesn't have readable property X"
To be more specific, I wanted to access the max_health parameter of the entity (because I am trying to create different entities dynamically ...
To be more specific, I wanted to access the max_health parameter of the entity (because I am trying to create different entities dynamically ...
- Sat May 31, 2014 5:48 am
- Forum: Implemented mod requests
- Topic: More event hooks and action hooks
- Replies: 3
- Views: 3651
More event hooks and action hooks
I only started modding recently so I am not sure whether a few of these are possible at the moment or not but as far as I know, it isn't possible. Please pardon me if it has been asked before, I carried out a few searches and I saw a few posts but they were more about the logistic side whereas I ...
- Sat May 31, 2014 1:14 am
- Forum: Modding help
- Topic: List of prototype fields and ammo/gun question
- Replies: 2
- Views: 1477
Re: List of prototype fields and ammo/gun question
Thanks for the prompt reply!
I will make do with what is currently available.
I will make do with what is currently available.
- Sat May 31, 2014 12:47 am
- Forum: Modding help
- Topic: List of prototype fields and ammo/gun question
- Replies: 2
- Views: 1477
List of prototype fields and ammo/gun question
Hi, I just recently got into factorio modding I had two questions
So I have been looking over at factorio's wiki and looking at https://forums.factorio.com/wiki/index.php?title=Prototype_definitions.
1.Is there a compiled list of all the prototype, their fields, and their explanation? Or is there ...
So I have been looking over at factorio's wiki and looking at https://forums.factorio.com/wiki/index.php?title=Prototype_definitions.
1.Is there a compiled list of all the prototype, their fields, and their explanation? Or is there ...