Search found 14 matches

by Toxomania
Tue Jul 25, 2017 4:43 pm
Forum: Pending
Topic: [0.15.30]Visual glitch/bug: lines along chunks on map
Replies: 3
Views: 2849

[0.15.30]Visual glitch/bug: lines along chunks on map

Hello,


What happened:


I updated my AMD drivers 2 days ago, yesterday (first time I played since the update) I noticed weird lines along the chunks on the map, like this:


http://i.imgur.com/Ra9ZD0a.png


It happens on every zoom level, on the minimap as well, regardless of the savegame ...
by Toxomania
Sun Jun 25, 2017 11:11 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 81829

Re: [MOD 0.14] AAI Vehicles: Miner

Alright, I actually did some testing now in regard of mining productivity by spawning a 1x1 patch with 100 ore. I'm at mining productivity 117 so I have a bonus of +234%.

With an MK 1 miner I got 334 ore (+234%), which is the same as a vanilla mining drill, and with an MK 5 Miner I got 494 ore ...
by Toxomania
Sat Jun 24, 2017 10:35 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 81829

Re: [MOD 0.14] AAI Vehicles: Miner

Hey,

Is the mining productivity somehow taken into account when using your miners?
by Toxomania
Sun Jun 18, 2017 4:34 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 131705

Re: [MOD 0.15] AAI Industry

Hey,

the Fuel Processor seems very buggy to me, I've noticed two things so far:

- When mining it, the first time I got an electric furnace in return and the second time I got nothing at all

- the graphics seem to be bugged, it shows as a 6x6 building: http://i.imgur.com/dX2lofT.png

though when ...
by Toxomania
Fri May 05, 2017 8:43 pm
Forum: General discussion
Topic: Glowing heat pipes
Replies: 7
Views: 4266

Glowing heat pipes

Hey guys,

While waiting for research to finish, I looked through the sprite atlas (F3) and found these glowing heat pipes:


http://i.imgur.com/SSgv5cZ.png


While building my first reactor setup, I was kind of disappointed that the heat pipes didn't glow and now I found these already existing ...
by Toxomania
Sat Apr 29, 2017 9:24 pm
Forum: Mods
Topic: [MOD 0.14] Train Coupler
Replies: 33
Views: 21194

Re: [MOD 0.14] Train Coupler

I know, I just asked IF we are getting an updated version, since the usual "change factorio version from 0.14 to 0.15" didn't work for me :P
by Toxomania
Fri Apr 28, 2017 8:52 pm
Forum: Mods
Topic: [MOD 0.14] Train Coupler
Replies: 33
Views: 21194

Re: [MOD 0.14] Train Coupler

Hey, any chance we're getting an update for 0.15?

I'd love to try out your mod, it looks amazing!
by Toxomania
Tue Apr 04, 2017 2:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1939403

Re: Development and Discussion

Can we have a "Trigger Mod" to use the vanilla and Bob's Plate textures?

Yes, please! I can't stand the new textures, especially the iron/copper/steel ones, it just looks ridiculous. Most of them don't look like metal plates but rather like a piece of plastic or soap. I appreciate the effort, but ...
by Toxomania
Thu Dec 22, 2016 11:12 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 202934

Re: [0.13.x] Bob's Mods: General Discussion

That did indeed fix it, thanks a lot!
by Toxomania
Wed Dec 21, 2016 10:02 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 202934

Re: [0.13.x] Bob's Mods: General Discussion

Hey, I have a follow up question: I already researched modules before the mod integration, and /c game.player.force.reset_recipes() isn't updating the recipes for me. In the research menu it shows all the modules components, but I'm missing the recipes in the crafting menu :/
by Toxomania
Tue Dec 20, 2016 11:59 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 202934

Re: [0.13.x] Bob's Mods: General Discussion

Sorry, I'm using the latest 0.14 version.
I got here via this thread: viewtopic.php?f=51&t=31717 under "Please report any bugs, or ask any questions here: viewtopic.php?f=51&t=27413" and didn't notice the 0.13 tag in the title
by Toxomania
Tue Dec 20, 2016 10:35 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 202934

Re: [0.13.x] Bob's Mods: General Discussion

It worked, thanks a bunch!
by Toxomania
Tue Dec 20, 2016 8:49 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 202934

Re: [0.13.x] Bob's Mods: General Discussion

Hey guys,

I ran into a little problem when trying to integrate bobs modules in a already running save that had all other bobs mods already (just modules were missing).

This is what I get when I try to load the save while having bobs modules toggled on:

Error.png

All mods are up-to-date and I'm ...
by Toxomania
Wed Jun 29, 2016 2:43 pm
Forum: Bob's mods
Topic: [0.13.1] Error when starting the game
Replies: 2
Views: 1995

[0.13.1] Error when starting the game

Hey, I played this morning on 0.13, everything working fine. Now I updated to 0.13.1, game won't start, getting this error while loading the mods

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